mirror of
https://github.com/EQEmu/Server.git
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115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdio.h>
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#include "../common/debug.h"
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#include "../common/shareddb.h"
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#include "../common/EQEmuConfig.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/rulesys.h"
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#include "../common/eqemu_exception.h"
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#include "items.h"
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#include "npc_faction.h"
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#include "loot.h"
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#include "skill_caps.h"
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#include "spells.h"
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int main(int argc, char **argv) {
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RegisterExecutablePlatform(ExePlatformSharedMemory);
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set_exception_handler();
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LogFile->write(EQEMuLog::Status, "Shared Memory Loader Program");
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if(!EQEmuConfig::LoadConfig()) {
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LogFile->write(EQEMuLog::Error, "Unable to load configuration file.");
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return 0;
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}
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const EQEmuConfig *config = EQEmuConfig::get();
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if(!load_log_settings(config->LogSettingsFile.c_str())) {
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LogFile->write(EQEMuLog::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
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}
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SharedDatabase database;
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LogFile->write(EQEMuLog::Status, "Connecting to database...");
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if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
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config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
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LogFile->write(EQEMuLog::Error, "Unable to connect to the database, cannot continue without a "
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"database connection");
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return 0;
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}
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bool load_all = true;
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bool load_items = true;
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bool load_factions = true;
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bool load_loot = true;
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bool load_skill_caps = true;
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bool load_spells = true;
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if(load_all || load_items) {
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LogFile->write(EQEMuLog::Status, "Loading items...");
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try {
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LoadItems(&database);
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} catch(std::exception &ex) {
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LogFile->write(EQEMuLog::Error, "%s", ex.what());
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return 0;
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}
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}
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if(load_all || load_factions) {
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LogFile->write(EQEMuLog::Status, "Loading factions...");
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try {
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LoadFactions(&database);
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} catch(std::exception &ex) {
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LogFile->write(EQEMuLog::Error, "%s", ex.what());
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return 0;
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}
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}
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if(load_all || load_loot) {
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LogFile->write(EQEMuLog::Status, "Loading loot...");
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try {
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LoadLoot(&database);
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} catch(std::exception &ex) {
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LogFile->write(EQEMuLog::Error, "%s", ex.what());
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return 0;
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}
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}
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if(load_all || load_skill_caps) {
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LogFile->write(EQEMuLog::Status, "Loading skill caps...");
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try {
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LoadSkillCaps(&database);
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} catch(std::exception &ex) {
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LogFile->write(EQEMuLog::Error, "%s", ex.what());
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return 0;
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}
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}
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if(load_all || load_spells) {
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LogFile->write(EQEMuLog::Status, "Loading spells...");
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try {
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LoadSpells(&database);
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} catch(std::exception &ex) {
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LogFile->write(EQEMuLog::Error, "%s", ex.what());
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return 0;
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}
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}
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return 0;
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}
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