eqemu-server/zone/lua_parser.cpp
hg bcedfe7032
[Quest API] Add Native Database Querying Interface (#4531)
* Add database quest API

API functions are named to be similar to LuaSQL and perl DBI

New connections are made for Database objects. These can either use
credentials from the server eqemu_config or manual connections.

* Add option to use zone db connections
2024-11-12 20:01:18 -06:00

2031 lines
59 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
#include <ctype.h>
#include <stdio.h>
#include <string>
#include <vector>
#include <algorithm>
#include "../common/spdat.h"
#include "masterentity.h"
#include "questmgr.h"
#include "zone.h"
#include "zone_config.h"
#include "lua_bit.h"
#include "lua_bot.h"
#include "lua_buff.h"
#include "lua_client.h"
#include "lua_corpse.h"
#include "lua_door.h"
#include "lua_encounter.h"
#include "lua_entity.h"
#include "lua_entity_list.h"
#include "lua_expedition.h"
#include "lua_general.h"
#include "lua_group.h"
#include "lua_hate_list.h"
#include "lua_inventory.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_merc.h"
#include "lua_mob.h"
#include "lua_npc.h"
#include "lua_object.h"
#include "lua_packet.h"
#include "lua_parser.h"
#include "lua_raid.h"
#include "lua_spawn.h"
#include "lua_spell.h"
#include "lua_stat_bonuses.h"
#include "lua_database.h"
const char *LuaEvents[_LargestEventID] = {
"event_say",
"event_trade",
"event_death",
"event_spawn",
"event_attack",
"event_combat",
"event_aggro",
"event_slay",
"event_npc_slay",
"event_waypoint_arrive",
"event_waypoint_depart",
"event_timer",
"event_signal",
"event_hp",
"event_enter",
"event_exit",
"event_enter_zone",
"event_click_door",
"event_loot",
"event_zone",
"event_level_up",
"event_killed_merit",
"event_cast_on",
"event_task_accepted",
"event_task_stage_complete",
"event_task_update",
"event_task_complete",
"event_task_fail",
"event_aggro_say",
"event_player_pickup",
"event_popup_response",
"event_environmental_damage",
"event_proximity_say",
"event_cast",
"event_cast_begin",
"event_scale_calc",
"event_item_enter_zone",
"event_target_change",
"event_hate_list",
"event_spell_effect",
"event_spell_effect",
"event_spell_buff_tic",
"event_spell_buff_tic",
"event_spell_fade",
"event_spell_effect_translocate_complete",
"event_combine_success",
"event_combine_failure",
"event_item_click",
"event_item_click_cast",
"event_group_change",
"event_forage_success",
"event_forage_failure",
"event_fish_start",
"event_fish_success",
"event_fish_failure",
"event_click_object",
"event_discover_item",
"event_disconnect",
"event_connect",
"event_item_tick",
"event_duel_win",
"event_duel_lose",
"event_encounter_load",
"event_encounter_unload",
"event_command",
"event_drop_item",
"event_destroy_item",
"event_feign_death",
"event_weapon_proc",
"event_equip_item",
"event_unequip_item",
"event_augment_item",
"event_unaugment_item",
"event_augment_insert",
"event_augment_remove",
"event_enter_area",
"event_leave_area",
"event_respawn",
"event_death_complete",
"event_unhandled_opcode",
"event_tick",
"event_spawn_zone",
"event_death_zone",
"event_use_skill",
"event_combine_validate",
"event_bot_command",
"event_warp",
"event_test_buff",
"event_combine",
"event_consider",
"event_consider_corpse",
"event_loot_zone",
"event_equip_item_client",
"event_unequip_item_client",
"event_skill_up",
"event_language_skill_up",
"event_alt_currency_merchant_buy",
"event_alt_currency_merchant_sell",
"event_merchant_buy",
"event_merchant_sell",
"event_inspect",
"event_task_before_update",
"event_aa_buy",
"event_aa_gain",
"event_aa_exp_gain",
"event_exp_gain",
"event_payload",
"event_level_down",
"event_gm_command",
"event_despawn",
"event_despawn_zone",
"event_bot_create",
"event_augment_insert_client",
"event_augment_remove_client",
"event_equip_item_bot",
"event_unequip_item_bot",
"event_damage_given",
"event_damage_taken",
"event_item_click_client",
"event_item_click_cast_client",
"event_destroy_item_client",
"event_drop_item_client",
"event_memorize_spell",
"event_unmemorize_spell",
"event_scribe_spell",
"event_unscribe_spell",
"event_loot_added",
"event_ldon_points_gain",
"event_ldon_points_loss",
"event_alt_currency_gain",
"event_alt_currency_loss",
"event_crystal_gain",
"event_crystal_loss",
"event_timer_pause",
"event_timer_resume",
"event_timer_start",
"event_timer_stop",
"event_entity_variable_delete",
"event_entity_variable_set",
"event_entity_variable_update",
"event_aa_loss",
"event_spell_blocked",
"event_read_item"
};
extern Zone *zone;
struct lua_registered_event {
std::string encounter_name;
luabind::adl::object lua_reference;
QuestEventID event_id;
};
std::map<std::string, std::list<lua_registered_event>> lua_encounter_events_registered;
std::map<std::string, bool> lua_encounters_loaded;
std::map<std::string, Encounter *> lua_encounters;
// use debug.traceback() for errors (luaL_traceback is only in luajit and lua 5.2+)
static void PushErrorHandler(lua_State* L)
{
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_remove(L, -2);
}
LuaParser::LuaParser() {
for (int i = 0; i < _LargestEventID; ++i) {
NPCArgumentDispatch[i] = handle_npc_null;
PlayerArgumentDispatch[i] = handle_player_null;
ItemArgumentDispatch[i] = handle_item_null;
SpellArgumentDispatch[i] = handle_spell_null;
EncounterArgumentDispatch[i] = handle_encounter_null;
BotArgumentDispatch[i] = handle_bot_null;
}
NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_cast;
NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_task_accepted;
NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
NPCArgumentDispatch[EVENT_WAYPOINT_ARRIVE] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_WAYPOINT_DEPART] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_ZONE] = handle_npc_death;
NPCArgumentDispatch[EVENT_CAST] = handle_npc_cast;
NPCArgumentDispatch[EVENT_CAST_BEGIN] = handle_npc_cast;
NPCArgumentDispatch[EVENT_FEIGN_DEATH] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_ENTER_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LEAVE_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LOOT_ZONE] = handle_npc_loot_zone;
NPCArgumentDispatch[EVENT_SPAWN_ZONE] = handle_npc_spawn_zone;
NPCArgumentDispatch[EVENT_PAYLOAD] = handle_npc_payload;
NPCArgumentDispatch[EVENT_DESPAWN_ZONE] = handle_npc_despawn_zone;
NPCArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_npc_damage;
NPCArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_npc_damage;
NPCArgumentDispatch[EVENT_LOOT_ADDED] = handle_npc_loot_added;
NPCArgumentDispatch[EVENT_TIMER_PAUSE] = handle_npc_timer_pause_resume_start;
NPCArgumentDispatch[EVENT_TIMER_RESUME] = handle_npc_timer_pause_resume_start;
NPCArgumentDispatch[EVENT_TIMER_START] = handle_npc_timer_pause_resume_start;
NPCArgumentDispatch[EVENT_TIMER_STOP] = handle_npc_timer_stop;
NPCArgumentDispatch[EVENT_ENTITY_VARIABLE_DELETE] = handle_npc_entity_variable;
NPCArgumentDispatch[EVENT_ENTITY_VARIABLE_SET] = handle_npc_entity_variable;
NPCArgumentDispatch[EVENT_ENTITY_VARIABLE_UPDATE] = handle_npc_entity_variable;
NPCArgumentDispatch[EVENT_SPELL_BLOCKED] = handle_npc_spell_blocked;
PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;
PlayerArgumentDispatch[EVENT_DEATH] = handle_player_death;
PlayerArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_player_death;
PlayerArgumentDispatch[EVENT_TIMER] = handle_player_timer;
PlayerArgumentDispatch[EVENT_DISCOVER_ITEM] = handle_player_discover_item;
PlayerArgumentDispatch[EVENT_FISH_SUCCESS] = handle_player_fish_forage_success;
PlayerArgumentDispatch[EVENT_FORAGE_SUCCESS] = handle_player_fish_forage_success;
PlayerArgumentDispatch[EVENT_CLICK_OBJECT] = handle_player_click_object;
PlayerArgumentDispatch[EVENT_CLICK_DOOR] = handle_player_click_door;
PlayerArgumentDispatch[EVENT_SIGNAL] = handle_player_signal;
PlayerArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_player_popup_response;
PlayerArgumentDispatch[EVENT_PLAYER_PICKUP] = handle_player_pick_up;
PlayerArgumentDispatch[EVENT_CAST] = handle_player_cast;
PlayerArgumentDispatch[EVENT_CAST_BEGIN] = handle_player_cast;
PlayerArgumentDispatch[EVENT_CAST_ON] = handle_player_cast;
PlayerArgumentDispatch[EVENT_TASK_FAIL] = handle_player_task_fail;
PlayerArgumentDispatch[EVENT_ZONE] = handle_player_zone;
PlayerArgumentDispatch[EVENT_DUEL_WIN] = handle_player_duel_win;
PlayerArgumentDispatch[EVENT_DUEL_LOSE] = handle_player_duel_loss;
PlayerArgumentDispatch[EVENT_LOOT] = handle_player_loot;
PlayerArgumentDispatch[EVENT_TASK_STAGE_COMPLETE] = handle_player_task_stage_complete;
PlayerArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_player_task_accepted;
PlayerArgumentDispatch[EVENT_TASK_COMPLETE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_TASK_UPDATE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_TASK_BEFORE_UPDATE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_COMMAND] = handle_player_command;
PlayerArgumentDispatch[EVENT_COMBINE_SUCCESS] = handle_player_combine;
PlayerArgumentDispatch[EVENT_COMBINE_FAILURE] = handle_player_combine;
PlayerArgumentDispatch[EVENT_FEIGN_DEATH] = handle_player_feign;
PlayerArgumentDispatch[EVENT_ENTER_AREA] = handle_player_area;
PlayerArgumentDispatch[EVENT_LEAVE_AREA] = handle_player_area;
PlayerArgumentDispatch[EVENT_RESPAWN] = handle_player_respawn;
PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
PlayerArgumentDispatch[EVENT_TEST_BUFF] = handle_test_buff;
PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
PlayerArgumentDispatch[EVENT_WARP] = handle_player_warp;
PlayerArgumentDispatch[EVENT_COMBINE] = handle_player_quest_combine;
PlayerArgumentDispatch[EVENT_CONSIDER] = handle_player_consider;
PlayerArgumentDispatch[EVENT_CONSIDER_CORPSE] = handle_player_consider_corpse;
PlayerArgumentDispatch[EVENT_EQUIP_ITEM_CLIENT] = handle_player_equip_item;
PlayerArgumentDispatch[EVENT_UNEQUIP_ITEM_CLIENT] = handle_player_equip_item;
PlayerArgumentDispatch[EVENT_SKILL_UP] = handle_player_skill_up;
PlayerArgumentDispatch[EVENT_LANGUAGE_SKILL_UP] = handle_player_language_skill_up;
PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_BUY] = handle_player_alt_currency_merchant;
PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_SELL] = handle_player_alt_currency_merchant;
PlayerArgumentDispatch[EVENT_MERCHANT_BUY] = handle_player_merchant;
PlayerArgumentDispatch[EVENT_MERCHANT_SELL] = handle_player_merchant;
PlayerArgumentDispatch[EVENT_INSPECT] = handle_player_inspect;
PlayerArgumentDispatch[EVENT_AA_BUY] = handle_player_aa_buy;
PlayerArgumentDispatch[EVENT_AA_GAIN] = handle_player_aa_gain;
PlayerArgumentDispatch[EVENT_AA_EXP_GAIN] = handle_player_aa_exp_gain;
PlayerArgumentDispatch[EVENT_EXP_GAIN] = handle_player_exp_gain;
PlayerArgumentDispatch[EVENT_PAYLOAD] = handle_player_payload;
PlayerArgumentDispatch[EVENT_LEVEL_UP] = handle_player_level_up;
PlayerArgumentDispatch[EVENT_LEVEL_DOWN] = handle_player_level_down;
PlayerArgumentDispatch[EVENT_GM_COMMAND] = handle_player_gm_command;
PlayerArgumentDispatch[EVENT_BOT_CREATE] = handle_player_bot_create;
PlayerArgumentDispatch[EVENT_AUGMENT_INSERT_CLIENT] = handle_player_augment_insert;
PlayerArgumentDispatch[EVENT_AUGMENT_REMOVE_CLIENT] = handle_player_augment_remove;
PlayerArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_player_damage;
PlayerArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_player_damage;
PlayerArgumentDispatch[EVENT_ITEM_CLICK_CAST_CLIENT] = handle_player_item_click;
PlayerArgumentDispatch[EVENT_ITEM_CLICK_CLIENT] = handle_player_item_click;
PlayerArgumentDispatch[EVENT_DESTROY_ITEM_CLIENT] = handle_player_destroy_item;
PlayerArgumentDispatch[EVENT_TARGET_CHANGE] = handle_player_target_change;
PlayerArgumentDispatch[EVENT_DROP_ITEM_CLIENT] = handle_player_drop_item;
PlayerArgumentDispatch[EVENT_MEMORIZE_SPELL] = handle_player_memorize_scribe_spell;
PlayerArgumentDispatch[EVENT_UNMEMORIZE_SPELL] = handle_player_memorize_scribe_spell;
PlayerArgumentDispatch[EVENT_SCRIBE_SPELL] = handle_player_memorize_scribe_spell;
PlayerArgumentDispatch[EVENT_UNSCRIBE_SPELL] = handle_player_memorize_scribe_spell;
PlayerArgumentDispatch[EVENT_LDON_POINTS_GAIN] = handle_player_ldon_points_gain_loss;
PlayerArgumentDispatch[EVENT_LDON_POINTS_LOSS] = handle_player_ldon_points_gain_loss;
PlayerArgumentDispatch[EVENT_ALT_CURRENCY_GAIN] = handle_player_alt_currency_gain_loss;
PlayerArgumentDispatch[EVENT_ALT_CURRENCY_LOSS] = handle_player_alt_currency_gain_loss;
PlayerArgumentDispatch[EVENT_CRYSTAL_GAIN] = handle_player_crystal_gain_loss;
PlayerArgumentDispatch[EVENT_CRYSTAL_LOSS] = handle_player_crystal_gain_loss;
PlayerArgumentDispatch[EVENT_TIMER_PAUSE] = handle_player_timer_pause_resume_start;
PlayerArgumentDispatch[EVENT_TIMER_RESUME] = handle_player_timer_pause_resume_start;
PlayerArgumentDispatch[EVENT_TIMER_START] = handle_player_timer_pause_resume_start;
PlayerArgumentDispatch[EVENT_TIMER_STOP] = handle_player_timer_stop;
PlayerArgumentDispatch[EVENT_ENTITY_VARIABLE_DELETE] = handle_player_entity_variable;
PlayerArgumentDispatch[EVENT_ENTITY_VARIABLE_SET] = handle_player_entity_variable;
PlayerArgumentDispatch[EVENT_ENTITY_VARIABLE_UPDATE] = handle_player_entity_variable;
PlayerArgumentDispatch[EVENT_AA_LOSS] = handle_player_aa_loss;
PlayerArgumentDispatch[EVENT_SPELL_BLOCKED] = handle_player_spell_blocked;
PlayerArgumentDispatch[EVENT_READ_ITEM] = handle_player_read_item;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
ItemArgumentDispatch[EVENT_TIMER] = handle_item_timer;
ItemArgumentDispatch[EVENT_WEAPON_PROC] = handle_item_proc;
ItemArgumentDispatch[EVENT_LOOT] = handle_item_loot;
ItemArgumentDispatch[EVENT_EQUIP_ITEM] = handle_item_equip;
ItemArgumentDispatch[EVENT_UNEQUIP_ITEM] = handle_item_equip;
ItemArgumentDispatch[EVENT_AUGMENT_ITEM] = handle_item_augment;
ItemArgumentDispatch[EVENT_UNAUGMENT_ITEM] = handle_item_augment;
ItemArgumentDispatch[EVENT_AUGMENT_INSERT] = handle_item_augment_insert;
ItemArgumentDispatch[EVENT_AUGMENT_REMOVE] = handle_item_augment_remove;
ItemArgumentDispatch[EVENT_TIMER_PAUSE] = handle_item_timer_pause_resume_start;
ItemArgumentDispatch[EVENT_TIMER_RESUME] = handle_item_timer_pause_resume_start;
ItemArgumentDispatch[EVENT_TIMER_START] = handle_item_timer_pause_resume_start;
ItemArgumentDispatch[EVENT_TIMER_STOP] = handle_item_timer_stop;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_CLIENT] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_FADE] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE] = handle_translocate_finish;
EncounterArgumentDispatch[EVENT_TIMER] = handle_encounter_timer;
EncounterArgumentDispatch[EVENT_ENCOUNTER_LOAD] = handle_encounter_load;
EncounterArgumentDispatch[EVENT_ENCOUNTER_UNLOAD] = handle_encounter_unload;
BotArgumentDispatch[EVENT_CAST] = handle_bot_cast;
BotArgumentDispatch[EVENT_CAST_BEGIN] = handle_bot_cast;
BotArgumentDispatch[EVENT_CAST_ON] = handle_bot_cast;
BotArgumentDispatch[EVENT_COMBAT] = handle_bot_combat;
BotArgumentDispatch[EVENT_DEATH] = handle_bot_death;
BotArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_bot_death;
BotArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_bot_popup_response;
BotArgumentDispatch[EVENT_SAY] = handle_bot_say;
BotArgumentDispatch[EVENT_SIGNAL] = handle_bot_signal;
BotArgumentDispatch[EVENT_SLAY] = handle_bot_slay;
BotArgumentDispatch[EVENT_TARGET_CHANGE] = handle_bot_target_change;
BotArgumentDispatch[EVENT_TIMER] = handle_bot_timer;
BotArgumentDispatch[EVENT_TRADE] = handle_bot_trade;
BotArgumentDispatch[EVENT_USE_SKILL] = handle_bot_use_skill;
BotArgumentDispatch[EVENT_PAYLOAD] = handle_bot_payload;
BotArgumentDispatch[EVENT_EQUIP_ITEM_BOT] = handle_bot_equip_item;
BotArgumentDispatch[EVENT_UNEQUIP_ITEM_BOT] = handle_bot_equip_item;
BotArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_bot_damage;
BotArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_bot_damage;
BotArgumentDispatch[EVENT_LEVEL_UP] = handle_bot_level_up;
BotArgumentDispatch[EVENT_LEVEL_DOWN] = handle_bot_level_down;
BotArgumentDispatch[EVENT_TIMER_PAUSE] = handle_bot_timer_pause_resume_start;
BotArgumentDispatch[EVENT_TIMER_RESUME] = handle_bot_timer_pause_resume_start;
BotArgumentDispatch[EVENT_TIMER_START] = handle_bot_timer_pause_resume_start;
BotArgumentDispatch[EVENT_TIMER_STOP] = handle_bot_timer_stop;
BotArgumentDispatch[EVENT_ENTITY_VARIABLE_DELETE] = handle_bot_entity_variable;
BotArgumentDispatch[EVENT_ENTITY_VARIABLE_SET] = handle_bot_entity_variable;
BotArgumentDispatch[EVENT_ENTITY_VARIABLE_UPDATE] = handle_bot_entity_variable;
BotArgumentDispatch[EVENT_SPELL_BLOCKED] = handle_bot_spell_blocked;
#endif
L = nullptr;
}
LuaParser::~LuaParser() {
// valgrind didn't like when we didn't clean these up :P
lua_encounters.clear();
lua_encounter_events_registered.clear();
lua_encounters_loaded.clear();
if(L) {
lua_close(L);
}
}
int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
if(!npc) {
return 0;
}
if(!HasQuestSub(npc->GetNPCTypeID(), evt)) {
return 0;
}
std::string package_name = "npc_" + std::to_string(npc->GetNPCTypeID());
return _EventNPC(package_name, evt, npc, init, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
if(!npc) {
return 0;
}
if(!HasGlobalQuestSub(evt)) {
return 0;
}
return _EventNPC("global_npc", evt, npc, init, data, extra_data, extra_pointers);
}
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//always push self
Lua_NPC l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = NPCArgumentDispatch[evt];
arg_function(this, L, npc, init, data, extra_data, extra_pointers);
Client *c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
quest_manager.StartQuest(npc, c);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
AddError(fmt::format("Lua Exception | [{}] for NPC [{}] in [{}]: {}", sub_name, npc->GetNPCTypeID(), package_name, ex.what()));
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
if(!client) {
return 0;
}
if(!PlayerHasQuestSub(evt)) {
return 0;
}
return _EventPlayer("player", evt, client, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
if(!client) {
return 0;
}
if(!GlobalPlayerHasQuestSub(evt)) {
return 0;
}
return _EventPlayer("global_player", evt, client, data, extra_data, extra_pointers);
}
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//push self
Lua_Client l_client(client);
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = PlayerArgumentDispatch[evt];
arg_function(this, L, client, data, extra_data, extra_pointers);
quest_manager.StartQuest(client, client);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
AddError(fmt::format("Lua Exception | [{}] for Player in [{}]: {}", sub_name, package_name, ex.what()));
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
if(!item) {
return 0;
}
if(!ItemHasQuestSub(item, evt)) {
return 0;
}
std::string package_name = "item_";
package_name += std::to_string(item->GetID());
return _EventItem(package_name, evt, client, item, mob, data, extra_data, extra_pointers);
}
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob,
std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//always push self
Lua_ItemInst l_item(item);
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "self");
Lua_Client l_client(client);
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "owner");
//redo this arg function
auto arg_function = ItemArgumentDispatch[evt];
arg_function(this, L, client, item, mob, data, extra_data, extra_pointers);
quest_manager.StartQuest(client, client, item);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
uint32_t item_id = item->GetItem() ? item->GetItem()->ID : 0;
AddError(fmt::format("Lua Exception | [{}] for Item [{}] in [{}]: {}", sub_name, item_id, package_name, ex.what()));
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
std::string package_name = "spell_" + std::to_string(spell_id);
if(!SpellHasQuestSub(spell_id, evt)) {
return 0;
}
return _EventSpell(package_name, evt, mob, client, spell_id, data, extra_data, extra_pointers);
}
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//always push self even if invalid
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
l_spell_o.push(L);
} else {
Lua_Spell l_spell(nullptr);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
l_spell_o.push(L);
}
lua_setfield(L, -2, "self");
auto arg_function = SpellArgumentDispatch[evt];
arg_function(this, L, mob, client, spell_id, data, extra_data, extra_pointers);
quest_manager.StartQuest(mob, client, nullptr, const_cast<SPDat_Spell_Struct*>(&spells[spell_id]));
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
AddError(fmt::format("Lua Exception | [{}] for Spell [{}] in [{}]: {}", sub_name, spell_id, package_name, ex.what()));
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
std::string package_name = "encounter_" + encounter_name;
if(!EncounterHasQuestSub(encounter_name, evt)) {
return 0;
}
return _EventEncounter(package_name, evt, encounter_name, data, extra_data, extra_pointers);
}
int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
PushErrorHandler(L);
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
lua_pushstring(L, encounter_name.c_str());
lua_setfield(L, -2, "name");
Encounter *enc = lua_encounters[encounter_name];
auto arg_function = EncounterArgumentDispatch[evt];
arg_function(this, L, enc, data, extra_data, extra_pointers);
quest_manager.StartQuest(enc, nullptr, nullptr, nullptr, encounter_name);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, 3);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 3);
return ret;
}
lua_pop(L, 3);
} catch(std::exception &ex) {
AddError(fmt::format("Lua Exception | [{}] for Encounter [{}]: {}", sub_name, encounter_name, ex.what()));
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
bool LuaParser::HasQuestSub(uint32 npc_id, QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return false;
}
std::string package_name = "npc_" + std::to_string(npc_id);
const char *subname = LuaEvents[evt];
return HasFunction(subname, package_name);
}
bool LuaParser::HasGlobalQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "global_npc");
}
bool LuaParser::PlayerHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "player");
}
bool LuaParser::GlobalPlayerHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "global_player");
}
bool LuaParser::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return false;
}
std::string package_name = "spell_" + std::to_string(spell_id);
const char *subname = LuaEvents[evt];
return HasFunction(subname, package_name);
}
bool LuaParser::ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt) {
if (itm == nullptr) {
return false;
}
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return false;
}
std::string package_name = "item_";
package_name += std::to_string(itm->GetID());
const char *subname = LuaEvents[evt];
return HasFunction(subname, package_name);
}
bool LuaParser::EncounterHasQuestSub(std::string encounter_name, QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return false;
}
std::string package_name = "encounter_" + encounter_name;
const char *subname = LuaEvents[evt];
return HasFunction(subname, package_name);
}
void LuaParser::LoadNPCScript(std::string filename, int npc_id) {
std::string package_name = "npc_" + std::to_string(npc_id);
LoadScript(filename, package_name);
}
void LuaParser::LoadGlobalNPCScript(std::string filename) {
LoadScript(filename, "global_npc");
}
void LuaParser::LoadPlayerScript(std::string filename) {
LoadScript(filename, "player");
}
void LuaParser::LoadGlobalPlayerScript(std::string filename) {
LoadScript(filename, "global_player");
}
void LuaParser::LoadItemScript(std::string filename, EQ::ItemInstance *item) {
if (item == nullptr)
return;
std::string package_name = "item_";
package_name += std::to_string(item->GetID());
LoadScript(filename, package_name);
}
void LuaParser::LoadSpellScript(std::string filename, uint32 spell_id) {
std::string package_name = "spell_" + std::to_string(spell_id);
LoadScript(filename, package_name);
}
void LuaParser::LoadEncounterScript(std::string filename, std::string encounter_name) {
std::string package_name = "encounter_" + encounter_name;
LoadScript(filename, package_name);
}
void LuaParser::AddVar(std::string name, std::string val) {
vars_[name] = val;
}
std::string LuaParser::GetVar(std::string name) {
auto iter = vars_.find(name);
if(iter != vars_.end()) {
return iter->second;
}
return std::string();
}
void LuaParser::Init() {
ReloadQuests();
}
void LuaParser::ReloadQuests() {
loaded_.clear();
errors_.clear();
mods_.clear();
lua_encounter_events_registered.clear();
lua_encounters_loaded.clear();
for (auto encounter : lua_encounters) {
encounter.second->Depop();
}
lua_encounters.clear();
// so the Depop function above depends on the Process being called again so ...
// And there is situations where it wouldn't be :P
entity_list.EncounterProcess();
if(L) {
lua_close(L);
}
L = luaL_newstate();
luaL_openlibs(L);
auto top = lua_gettop(L);
if(luaopen_bit(L) != 1) {
std::string error = lua_tostring(L, -1);
AddError(error);
}
if(luaL_dostring(L, "math.randomseed(os.time())")) {
std::string error = lua_tostring(L, -1);
AddError(error);
}
#ifdef SANITIZE_LUA_LIBS
//io
lua_pushnil(L);
//lua_setglobal(L, "io");
//some os/debug are okay some are not
lua_getglobal(L, "os");
lua_pushnil(L);
lua_setfield(L, -2, "exit");
lua_pushnil(L);
lua_setfield(L, -2, "execute");
lua_pushnil(L);
lua_setfield(L, -2, "getenv");
lua_pushnil(L);
lua_setfield(L, -2, "remove");
lua_pushnil(L);
lua_setfield(L, -2, "rename");
lua_pushnil(L);
lua_setfield(L, -2, "setlocale");
lua_pushnil(L);
lua_setfield(L, -2, "tmpname");
lua_pop(L, 1);
lua_pushnil(L);
lua_setglobal(L, "collectgarbage");
lua_pushnil(L);
lua_setglobal(L, "loadfile");
#endif
// lua 5.2+ defines these
#if defined(LUA_VERSION_MAJOR) && defined(LUA_VERSION_MINOR)
const char lua_version[] = LUA_VERSION_MAJOR "." LUA_VERSION_MINOR;
#elif LUA_VERSION_NUM == 501
const char lua_version[] = "5.1";
#else
#error Incompatible lua version
#endif
#ifdef _WINDOWS
const char libext[] = ".dll";
#else
// lua doesn't care OSX doesn't use sonames
const char libext[] = ".so";
#endif
lua_getglobal(L, "package");
lua_getfield(L, -1, "path");
std::string module_path = lua_tostring(L,-1);
module_path += ";" + path.GetLuaModulesPath() + "/?.lua;" + path.GetLuaModulesPath() + "/?/init.lua";
// luarock paths using lua_modules as tree
// to path it adds foo/share/lua/5.1/?.lua and foo/share/lua/5.1/?/init.lua
module_path += ";" + path.GetLuaModulesPath() + "/share/lua/" + lua_version + "/?.lua";
module_path += ";" + path.GetLuaModulesPath() + "/share/lua/" + lua_version + "/?/init.lua";
lua_pop(L, 1);
lua_pushstring(L, module_path.c_str());
lua_setfield(L, -2, "path");
lua_pop(L, 1);
lua_getglobal(L, "package");
lua_getfield(L, -1, "cpath");
module_path = lua_tostring(L, -1);
module_path += ";" + path.GetLuaModulesPath() + "/?" + libext;
// luarock paths using lua_modules as tree
// luarocks adds foo/lib/lua/5.1/?.so for cpath
module_path += ";" + path.GetLuaModulesPath() + "/lib/lua/" + lua_version + "/?" + libext;
lua_pop(L, 1);
lua_pushstring(L, module_path.c_str());
lua_setfield(L, -2, "cpath");
lua_pop(L, 1);
MapFunctions(L);
// load init
std::string filename = fmt::format("{}/{}/script_init.lua", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
FILE *f = fopen(filename.c_str(), "r");
if(f) {
fclose(f);
if(luaL_dofile(L, filename.c_str())) {
std::string error = lua_tostring(L, -1);
AddError(error);
}
}
//zone init - always loads after global
if(zone) {
std::string zone_script = fmt::format(
"{}/{}/script_init_v{}.lua",
path.GetQuestsPath(),
zone->GetShortName(),
zone->GetInstanceVersion()
);
f = fopen(zone_script.c_str(), "r");
if(f) {
fclose(f);
if(luaL_dofile(L, zone_script.c_str())) {
std::string error = lua_tostring(L, -1);
AddError(error);
}
}
else {
zone_script = fmt::format("{}/{}/script_init.lua", path.GetQuestsPath(), zone->GetShortName());
f = fopen(zone_script.c_str(), "r");
if (f) {
fclose(f);
if (luaL_dofile(L, zone_script.c_str())) {
std::string error = lua_tostring(L, -1);
AddError(error);
}
}
}
}
FILE *load_order = fopen(fmt::format("{}/load_order.txt", path.GetLuaModsPath()).c_str(), "r");
if (load_order) {
char file_name[256] = { 0 };
while (fgets(file_name, 256, load_order) != nullptr) {
for (char & i : file_name) {
auto c = i;
if (c == '\n' || c == '\r' || c == ' ') {
i = 0;
break;
}
}
LoadScript(fmt::format("{}/{}", path.GetLuaModsPath(), std::string(file_name)), file_name);
mods_.emplace_back(L, this, file_name);
}
fclose(load_order);
}
auto end = lua_gettop(L);
int n = end - top;
if (n > 0) {
lua_pop(L, n);
}
}
/*
* This function is intended only to clean up lua_encounters when the Encounter object is
* about to be destroyed. It won't clean up memory else where, since the caller of this
* function is responsible for that
*/
void LuaParser::RemoveEncounter(const std::string &name)
{
lua_encounters.erase(name);
}
void LuaParser::LoadScript(std::string filename, std::string package_name) {
auto iter = loaded_.find(package_name);
if(iter != loaded_.end()) {
return;
}
auto top = lua_gettop(L);
PushErrorHandler(L);
if(luaL_loadfile(L, filename.c_str())) {
std::string error = lua_tostring(L, -1);
AddError(error);
lua_pop(L, 2);
return;
}
//This makes an env table named: package_name
//And makes it so we can see the global table _G from it
//Then sets it so this script is called from that table as an env
lua_createtable(L, 0, 0); // anon table
lua_getglobal(L, "_G"); // get _G
lua_setfield(L, -2, "__index"); //anon table.__index = _G
lua_pushvalue(L, -1); //copy table to top of stack
lua_setmetatable(L, -2); //setmetatable(anon_table, copied table)
lua_pushvalue(L, -1); //put the table we made into the registry
lua_setfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_setfenv(L, -2); //set the env to the table we made
if(lua_pcall(L, 0, 0, top + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
lua_pop(L, 2);
}
else {
loaded_[package_name] = true;
}
auto end = lua_gettop(L);
int n = end - top;
if (n > 0) {
lua_pop(L, n);
}
}
bool LuaParser::HasFunction(std::string subname, std::string package_name) {
//std::transform(subname.begin(), subname.end(), subname.begin(), ::tolower);
auto iter = loaded_.find(package_name);
if(iter == loaded_.end()) {
return false;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, subname.c_str());
if(lua_isfunction(L, -1)) {
lua_pop(L, 2);
return true;
}
lua_pop(L, 2);
return false;
}
bool LuaParser::HasEncounterSub(const std::string& package_name, QuestEventID evt)
{
auto it = lua_encounter_events_registered.find(package_name);
if (it != lua_encounter_events_registered.end()) {
for (auto & riter : it->second) {
if (riter.event_id == evt) {
return true;
}
}
}
return false;
}
void LuaParser::MapFunctions(lua_State *L) {
try {
luabind::open(L);
luabind::module(L)
[(
lua_register_general(),
lua_register_random(),
lua_register_events(),
lua_register_faction(),
lua_register_slot(),
lua_register_material(),
lua_register_client_version(),
lua_register_appearance(),
lua_register_classes(),
lua_register_skills(),
lua_register_bodytypes(),
lua_register_filters(),
lua_register_message_types(),
lua_register_zone_types(),
lua_register_languages(),
lua_register_entity(),
lua_register_encounter(),
lua_register_mob(),
lua_register_special_abilities(),
lua_register_npc(),
lua_register_client(),
lua_register_bot(),
lua_register_merc(),
lua_register_inventory(),
lua_register_inventory_where(),
lua_register_iteminst(),
lua_register_item(),
lua_register_spell(),
lua_register_spawn(),
lua_register_hate_entry(),
lua_register_hate_list(),
lua_register_entity_list(),
lua_register_mob_list(),
lua_register_client_list(),
lua_register_bot_list(),
lua_register_npc_list(),
lua_register_corpse_list(),
lua_register_object_list(),
lua_register_door_list(),
lua_register_spawn_list(),
lua_register_corpse_loot_list(),
lua_register_npc_loot_list(),
lua_register_group(),
lua_register_raid(),
lua_register_corpse(),
lua_register_door(),
lua_register_object(),
lua_register_packet(),
lua_register_packet_opcodes(),
lua_register_stat_bonuses(),
lua_register_rules_const(),
lua_register_rulei(),
lua_register_ruler(),
lua_register_ruleb(),
lua_register_rules(),
lua_register_journal_speakmode(),
lua_register_journal_mode(),
lua_register_expedition(),
lua_register_expedition_lock_messages(),
lua_register_buff(),
lua_register_exp_source(),
lua_register_database()
)];
} catch(std::exception &ex) {
std::string error = ex.what();
AddError(error);
}
}
int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
if(!npc)
return 0;
std::string package_name = "npc_" + std::to_string(npc->GetNPCTypeID());
int ret = 0;
auto iter = lua_encounter_events_registered.find(package_name);
if(iter != lua_encounter_events_registered.end()) {
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
int i = _EventNPC(package_name, evt, npc, init, data, extra_data, extra_pointers, &riter->lua_reference);
if(i != 0)
ret = i;
}
++riter;
}
}
iter = lua_encounter_events_registered.find("npc_-1");
if(iter == lua_encounter_events_registered.end()) {
return ret;
}
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
int i = _EventNPC(package_name, evt, npc, init, data, extra_data, extra_pointers, &riter->lua_reference);
if(i != 0)
ret = i;
}
++riter;
}
return ret;
}
int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
std::string package_name = "player";
auto iter = lua_encounter_events_registered.find(package_name);
if(iter == lua_encounter_events_registered.end()) {
return 0;
}
int ret = 0;
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
int i = _EventPlayer(package_name, evt, client, data, extra_data, extra_pointers, &riter->lua_reference);
if(i != 0)
ret = i;
}
++riter;
}
return ret;
}
int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
if(!item)
return 0;
std::string package_name = "item_";
package_name += std::to_string(item->GetID());
int ret = 0;
auto iter = lua_encounter_events_registered.find(package_name);
if(iter != lua_encounter_events_registered.end()) {
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
int i = _EventItem(package_name, evt, client, item, mob, data, extra_data, extra_pointers, &riter->lua_reference);
if(i != 0)
ret = i;
}
++riter;
}
}
iter = lua_encounter_events_registered.find("item_-1");
if(iter == lua_encounter_events_registered.end()) {
return ret;
}
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
int i = _EventItem(package_name, evt, client, item, mob, data, extra_data, extra_pointers, &riter->lua_reference);
if(i != 0)
ret = i;
}
++riter;
}
return ret;
}
int LuaParser::DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
}
std::string package_name = "spell_" + std::to_string(spell_id);
int ret = 0;
auto iter = lua_encounter_events_registered.find(package_name);
if(iter != lua_encounter_events_registered.end()) {
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
int i = _EventSpell(package_name, evt, mob, client, spell_id, data, extra_data, extra_pointers, &riter->lua_reference);
if(i != 0) {
ret = i;
}
}
++riter;
}
}
iter = lua_encounter_events_registered.find("spell_-1");
if(iter == lua_encounter_events_registered.end()) {
return ret;
}
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
int i = _EventSpell(package_name, evt, mob, client, spell_id, data, extra_data, extra_pointers, &riter->lua_reference);
if(i != 0)
ret = i;
}
++riter;
}
return ret;
}
QuestEventID LuaParser::ConvertLuaEvent(QuestEventID evt) {
switch(evt) {
case EVENT_SLAY:
case EVENT_NPC_SLAY:
return EVENT_SLAY;
break;
case EVENT_SPELL_EFFECT_BOT:
case EVENT_SPELL_EFFECT_CLIENT:
case EVENT_SPELL_EFFECT_NPC:
return EVENT_SPELL_EFFECT_CLIENT;
break;
case EVENT_SPELL_EFFECT_BUFF_TIC_BOT:
case EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT:
case EVENT_SPELL_EFFECT_BUFF_TIC_NPC:
return EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT;
break;
case EVENT_AGGRO:
case EVENT_ATTACK:
return _LargestEventID;
break;
default:
return evt;
}
}
void LuaParser::MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
{
for (auto &mod : mods_) {
mod.MeleeMitigation(self, attacker, hit, opts, ignoreDefault);
}
}
void LuaParser::ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault)
{
for (auto &mod : mods_) {
mod.ApplyDamageTable(self, hit, ignoreDefault);
}
}
bool LuaParser::AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool & ignoreDefault)
{
bool retval = false;
for (auto &mod : mods_) {
mod.AvoidDamage(self, other, hit, retval, ignoreDefault);
}
return retval;
}
bool LuaParser::CheckHitChance(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault)
{
bool retval = false;
for (auto &mod : mods_) {
mod.CheckHitChance(self, other, hit, retval, ignoreDefault);
}
return retval;
}
void LuaParser::TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
{
for (auto &mod : mods_) {
mod.TryCriticalHit(self, defender, hit, opts, ignoreDefault);
}
}
void LuaParser::CommonOutgoingHitSuccess(Mob *self, Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
{
for (auto &mod : mods_) {
mod.CommonOutgoingHitSuccess(self, other, hit, opts, ignoreDefault);
}
}
uint32 LuaParser::GetRequiredAAExperience(Client *self, bool &ignoreDefault)
{
uint32 retval = 0;
for (auto &mod : mods_) {
mod.GetRequiredAAExperience(self, retval, ignoreDefault);
}
return retval;
}
uint32 LuaParser::GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault)
{
uint32 retval = 0;
for (auto &mod : mods_) {
mod.GetEXPForLevel(self, level, retval, ignoreDefault);
}
return retval;
}
uint64 LuaParser::GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault)
{
uint64 retval = 0;
for (auto &mod : mods_) {
mod.GetExperienceForKill(self, against, retval, ignoreDefault);
}
return retval;
}
int64 LuaParser::CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default)
{
int64 retval = 0;
for (auto &mod : mods_) {
mod.CommonDamage(self, attacker, value, spell_id, skill_used, avoidable, buff_slot, buff_tic, special, retval, ignore_default);
}
return retval;
}
uint64 LuaParser::HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, bool &ignore_default)
{
uint64 retval = 0;
for (auto &mod : mods_) {
mod.HealDamage(self, caster, value, spell_id, retval, ignore_default);
}
return retval;
}
bool LuaParser::IsImmuneToSpell(Mob *self, Mob *caster, uint16 spell_id, bool &ignore_default)
{
bool retval = false;
for (auto &mod : mods_) {
mod.IsImmuneToSpell(self, caster, spell_id, retval, ignore_default);
}
return retval;
}
int64 LuaParser::CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, bool &ignoreDefault)
{
int64 retval = 0;
for (auto &mod : mods_) {
mod.CalcSpellEffectValue_formula(self, formula, base_value, max_value, caster_level, spell_id, ticsremaining, retval, ignoreDefault);
}
return retval;
}
int32 LuaParser::UpdatePersonalFaction(Mob *self, int32 npc_value, int32 faction_id, int32 current_value, int32 temp, int32 this_faction_min, int32 this_faction_max, bool &ignore_default)
{
int32 retval = 0;
for (auto &mod : mods_) {
mod.UpdatePersonalFaction(self, npc_value, faction_id, current_value, temp, this_faction_min, this_faction_max, retval, ignore_default);
}
return retval;
}
void LuaParser::RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default)
{
for (auto &mod : mods_) {
mod.RegisterBug(self, bug, ignore_default);
}
}
uint64 LuaParser::SetEXP(Mob *self, ExpSource exp_source, uint64 current_exp, uint64 set_exp, bool is_rezz_exp, bool &ignore_default)
{
uint64 retval = 0;
for (auto &mod : mods_) {
mod.SetEXP(self, exp_source, current_exp, set_exp, is_rezz_exp, retval, ignore_default);
}
return retval;
}
uint64 LuaParser::SetAAEXP(Mob *self, ExpSource exp_source, uint64 current_aa_exp, uint64 set_aa_exp, bool is_rezz_exp, bool &ignore_default)
{
uint64 retval = 0;
for (auto &mod : mods_) {
mod.SetAAEXP(self, exp_source, current_aa_exp, set_aa_exp, is_rezz_exp, retval, ignore_default);
}
return retval;
}
int LuaParser::EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!bot) {
return 0;
}
if (!BotHasQuestSub(evt)) {
return 0;
}
return _EventBot("bot", evt, bot, init, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!bot) {
return 0;
}
if (!GlobalBotHasQuestSub(evt)) {
return 0;
}
return _EventBot("global_bot", evt, bot, init, data, extra_data, extra_pointers);
}
int LuaParser::_EventBot(
std::string package_name,
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func
) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//push self
Lua_Bot l_bot(bot);
luabind::adl::object l_bot_o = luabind::adl::object(L, l_bot);
l_bot_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = BotArgumentDispatch[evt];
arg_function(this, L, bot, init, data, extra_data, extra_pointers);
auto* c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
quest_manager.StartQuest(bot, c);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
AddError(fmt::format("Lua Exception | [{}] for Bot [{}] in [{}]: {}", sub_name, bot->GetBotID(), package_name, ex.what()));
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
std::string package_name = "bot";
auto iter = lua_encounter_events_registered.find(package_name);
if (iter == lua_encounter_events_registered.end()) {
return 0;
}
int ret = 0;
auto riter = iter->second.begin();
while (riter != iter->second.end()) {
if (riter->event_id == evt) {
package_name = fmt::format("encounter_{}", riter->encounter_name);
int i = _EventBot(package_name, evt, bot, init, data, extra_data, extra_pointers, &riter->lua_reference);
if (i != 0) {
ret = i;
}
}
++riter;
}
return ret;
}
bool LuaParser::BotHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "bot");
}
bool LuaParser::GlobalBotHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "global_bot");
}
void LuaParser::LoadBotScript(std::string filename) {
LoadScript(filename, "bot");
}
void LuaParser::LoadGlobalBotScript(std::string filename) {
LoadScript(filename, "global_bot");
}
int LuaParser::EventMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!merc) {
return 0;
}
if (!MercHasQuestSub(evt)) {
return 0;
}
return _EventMerc("merc", evt, merc, init, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!merc) {
return 0;
}
if (!GlobalMercHasQuestSub(evt)) {
return 0;
}
return _EventMerc("global_merc", evt, merc, init, data, extra_data, extra_pointers);
}
int LuaParser::_EventMerc(
std::string package_name,
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func
) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//push self
Lua_Merc l_merc(merc);
luabind::adl::object l_merc_o = luabind::adl::object(L, l_merc);
l_merc_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = NPCArgumentDispatch[evt];
arg_function(this, L, merc, init, data, extra_data, extra_pointers);
auto* c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
quest_manager.StartQuest(merc, c);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
AddError(
fmt::format(
"Lua Exception | [{}] for Merc [{}] in [{}]: {}",
sub_name,
merc->GetID(),
package_name,
ex.what()
)
);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::DispatchEventMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
std::string package_name = "merc";
auto iter = lua_encounter_events_registered.find(package_name);
if (iter == lua_encounter_events_registered.end()) {
return 0;
}
int ret = 0;
auto riter = iter->second.begin();
while (riter != iter->second.end()) {
if (riter->event_id == evt) {
package_name = fmt::format("encounter_{}", riter->encounter_name);
int i = _EventMerc(package_name, evt, merc, init, data, extra_data, extra_pointers, &riter->lua_reference);
if (i != 0) {
ret = i;
}
}
++riter;
}
return ret;
}
bool LuaParser::MercHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "merc");
}
bool LuaParser::GlobalMercHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "global_merc");
}
void LuaParser::LoadMercScript(std::string filename) {
LoadScript(filename, "merc");
}
void LuaParser::LoadGlobalMercScript(std::string filename) {
LoadScript(filename, "global_merc");
}