mirror of
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74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMU_CLIENTMANAGER_H
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#define EQEMU_CLIENTMANAGER_H
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#include "../common/global_define.h"
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#include "../common/net/eqstream.h"
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#include "../common/patch/login_sod.h"
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#include "../common/patch/login_titanium.h"
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#include "client.h"
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#include <list>
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#include <memory>
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/**
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* Client manager class, holds all the client objects and does basic processing.
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*/
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class ClientManager
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{
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public:
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/**
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* Constructor, sets up the stream factories and opcode managers.
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*/
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ClientManager();
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/**
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* Destructor, shuts down the streams and opcode managers.
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*/
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~ClientManager();
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/**
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* Sends a new server list to every client.
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*/
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void UpdateServerList();
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/**
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* Removes a client with a certain account id.
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*/
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void RemoveExistingClient(unsigned int account_id);
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/**
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* Gets a client (if exists) by their account id.
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*/
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Client *GetClient(unsigned int account_id);
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private:
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void HandleNewConnectionTitanium(std::shared_ptr<EQ::Net::EQStream> connection);
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void HandleNewConnectionSod(std::shared_ptr<EQ::Net::EQStream> connection);
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void HandleConnectionChange(std::shared_ptr<EQ::Net::EQStream> connection, EQ::Net::DbProtocolStatus old_status, EQ::Net::DbProtocolStatus new_status);
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void HandlePacket(std::shared_ptr<EQ::Net::EQStream> connection, EmuOpcode opcode, const EQ::Net::Packet &p);
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std::list<std::unique_ptr<Client>> clients;
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std::unique_ptr<EQ::Net::EQStreamManager> titanium_stream;
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std::unique_ptr<EQ::Net::EQStreamManager> sod_stream;
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std::unique_ptr<EQ::Patches::LoginTitaniumPatch> titanium_patch;
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std::unique_ptr<EQ::Patches::LoginSoDPatch> sod_patch;
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};
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#endif
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