eqemu-server/common/skills.h

176 lines
5.5 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_SKILLS_H
#define COMMON_SKILLS_H
#include <string>
#include <map>
namespace EQEmu
{
namespace skills {
enum SkillType : int {
/*13855*/ Skill1HBlunt = 0,
/*13856*/ Skill1HSlashing,
/*13857*/ Skill2HBlunt,
/*13858*/ Skill2HSlashing,
/*13859*/ SkillAbjuration,
/*13861*/ SkillAlteration, // 5
/*13862*/ SkillApplyPoison,
/*13863*/ SkillArchery,
/*13864*/ SkillBackstab,
/*13866*/ SkillBindWound,
/*13867*/ SkillBash, // 10
/*13871*/ SkillBlock,
/*13872*/ SkillBrassInstruments,
/*13874*/ SkillChanneling,
/*13875*/ SkillConjuration,
/*13876*/ SkillDefense, // 15
/*13877*/ SkillDisarm,
/*13878*/ SkillDisarmTraps,
/*13879*/ SkillDivination,
/*13880*/ SkillDodge,
/*13881*/ SkillDoubleAttack, // 20
/*13882*/ SkillDragonPunch,
/*13924*/ SkillTailRake = SkillDragonPunch, // Iksar Monk equivilent
/*13883*/ SkillDualWield,
/*13884*/ SkillEagleStrike,
/*13885*/ SkillEvocation,
/*13886*/ SkillFeignDeath, // 25
/*13888*/ SkillFlyingKick,
/*13889*/ SkillForage,
/*13890*/ SkillHandtoHand,
/*13891*/ SkillHide,
/*13893*/ SkillKick, // 30
/*13894*/ SkillMeditate,
/*13895*/ SkillMend,
/*13896*/ SkillOffense,
/*13897*/ SkillParry,
/*13899*/ SkillPickLock, // 35
/*13900*/ Skill1HPiercing, // Changed in RoF2(05-10-2013)
/*13903*/ SkillRiposte,
/*13904*/ SkillRoundKick,
/*13905*/ SkillSafeFall,
/*13906*/ SkillSenseHeading, // 40
/*13908*/ SkillSinging,
/*13909*/ SkillSneak,
/*13910*/ SkillSpecializeAbjure, // No idea why they truncated this one..especially when there are longer ones...
/*13911*/ SkillSpecializeAlteration,
/*13912*/ SkillSpecializeConjuration, // 45
/*13913*/ SkillSpecializeDivination,
/*13914*/ SkillSpecializeEvocation,
/*13915*/ SkillPickPockets,
/*13916*/ SkillStringedInstruments,
/*13917*/ SkillSwimming, // 50
/*13919*/ SkillThrowing,
/*13920*/ SkillTigerClaw,
/*13921*/ SkillTracking,
/*13923*/ SkillWindInstruments,
/*13854*/ SkillFishing, // 55
/*13853*/ SkillMakePoison,
/*13852*/ SkillTinkering,
/*13851*/ SkillResearch,
/*13850*/ SkillAlchemy,
/*13865*/ SkillBaking, // 60
/*13918*/ SkillTailoring,
/*13907*/ SkillSenseTraps,
/*13870*/ SkillBlacksmithing,
/*13887*/ SkillFletching,
/*13873*/ SkillBrewing, // 65
/*13860*/ SkillAlcoholTolerance,
/*13868*/ SkillBegging,
/*13892*/ SkillJewelryMaking,
/*13901*/ SkillPottery,
/*13898*/ SkillPercussionInstruments, // 70
/*13922*/ SkillIntimidation,
/*13869*/ SkillBerserking,
/*13902*/ SkillTaunt,
/*05837*/ SkillFrenzy, // 74 // This appears to be the only listed one not grouped with the others
// SoF+ specific skills
/*03670*/ SkillRemoveTraps, // 75
/*13049*/ SkillTripleAttack,
// RoF2+ specific skills
/*00789*/ Skill2HPiercing, // 77
// /*01216*/ SkillNone, // This needs to move down as new skills are added
/*00000*/ SkillCount // move to last position of active enumeration labels
// Skill Counts
// /*-----*/ SkillCount_62 = 75, // use for Ti and earlier max skill checks
// /*-----*/ SkillCount_SoF = 77, // use for SoF thru RoF1 max skill checks
// /*-----*/ SkillCount_RoF2 = 78, // use for RoF2 max skill checks
// Support values
// /*-----*/ SkillServerArraySize = _SkillCount_RoF2, // Should reflect last client '_SkillCount'
// Superfluous additions to SkillUseTypes..server-use only
// /*-----*/ ExtSkillGenericTradeskill = 100
/* ([EQClientVersion] [0] - Unknown, [3] - SoF, [7] - RoF2[05-10-2013])
[Skill] [index] | [0] [1] [2] [3] [4] [5] [6] [7]
Frenzy (05837) | --- 074 074 074 074 074 074 074
Remove Traps (03670) | --- --- --- 075 075 075 075 075
Triple Attack (13049) | --- --- --- 076 076 076 076 076
2H Piercing (00789) | --- --- --- --- --- --- --- 077
*/
/*
[SkillCaps.txt] (SoF+)
a^b^c^d(^e) (^e is RoF+, but cursory glance appears to be all zeros)
a - Class
b - Skill
c - Level
d - Max Value
(e - Unknown)
*/
/*
Changed (tradeskill==75) to ExtSkillGenericTradeskill in tradeskills.cpp for both instances. If it's a pseudo-enumeration of
an AA ability, then use the 'ExtSkill' ('ExtendedSkill') prefix with a value >= 100. (current implementation)
*/
};
// temporary until it can be sorted out...
#define HIGHEST_SKILL Skill2HPiercing
// Spell Effects use this value to determine if an effect applies to all skills.
#define ALL_SKILLS -1
// server profile does not reflect this yet..so, prefixed with 'PACKET_'
#define PACKET_SKILL_ARRAY_SIZE 100
extern bool IsTradeskill(SkillType skill);
extern bool IsSpecializedSkill(SkillType skill);
extern float GetSkillMeleePushForce(SkillType skill);
extern bool IsBardInstrumentSkill(SkillType skill);
extern const std::map<SkillType, std::string>& GetSkillTypeMap();
} /*skills*/
struct SkillProfile;
} /*EQEmu*/
#endif /*COMMON_SKILLS_H*/