eqemu-server/zone/perl_player_corpse.cpp
Kinglykrab 56b9b6f2c4
[Quest API] Add corpse->GetLootList() and npc->GetLootList() to Perl and Lua. (#1529)
* [Quest API] Add corpse->GetLootList() and npc->GetLootList() to Perl and Lua.
- Add $corpse->GetLootList() to Perl.
- Add $npc->GetLootList() to Perl.
- Add corpse:GetLootList() to Lua.
- Add npc:GetLootList() to Lua.

Returns an array of item IDs for use with corpse and NPC methods such as HasItem(item_id), CountItem(item_id), and GetFirstSlotByItemID(item_id).

* Categories.

* Modify Lua to use classes.
2021-09-12 22:38:38 -05:00

681 lines
18 KiB
C++

/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
#include "../common/global_define.h"
#include "embperl.h"
#ifdef seed
#undef seed
#endif
#include "corpse.h"
#ifdef THIS /* this macro seems to leak out on some systems */
#undef THIS
#endif
#define VALIDATE_THIS_IS_CORPSE \
do { \
if (sv_derived_from(ST(0), "Corpse")) { \
IV tmp = SvIV((SV*)SvRV(ST(0))); \
THIS = INT2PTR(Corpse*, tmp); \
} else { \
Perl_croak(aTHX_ "THIS is not of type Corpse"); \
} \
if (THIS == nullptr) { \
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash."); \
} \
} while (0);
XS(XS_Corpse_GetCharID); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetCharID) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetCharID(THIS)"); // @categories Account and Character, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetCharID();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_GetDecayTime); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetDecayTime) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetDecayTime(THIS)"); // @categories Script Utility, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetDecayTime();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_Lock); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_Lock) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::Lock(THIS)"); // @categories Corpse
{
Corpse *THIS;
VALIDATE_THIS_IS_CORPSE;
THIS->Lock();
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_UnLock); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_UnLock) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::UnLock(THIS)"); // @categories Corpse
{
Corpse *THIS;
VALIDATE_THIS_IS_CORPSE;
THIS->UnLock();
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_IsLocked); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_IsLocked) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::IsLocked(THIS)"); // @categories Corpse
{
Corpse *THIS;
bool RETVAL;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->IsLocked();
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_Corpse_ResetLooter); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_ResetLooter) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::ResetLooter(THIS)"); // @categories Corpse
{
Corpse *THIS;
VALIDATE_THIS_IS_CORPSE;
THIS->ResetLooter();
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_GetDBID); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetDBID) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetDBID(THIS)"); // @categories Script Utility, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetCorpseDBID();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_GetOwnerName); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetOwnerName) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetOwnerName(THIS)"); // @categories Account and Character, Corpse
{
Corpse *THIS;
char *RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetOwnerName();
sv_setpv(TARG, RETVAL);
XSprePUSH;
PUSHTARG;
}
XSRETURN(1);
}
XS(XS_Corpse_SetDecayTimer); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_SetDecayTimer) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::SetDecayTimer(THIS, uint32 decay_time)"); // @categories Corpse
{
Corpse *THIS;
uint32 decaytime = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_CORPSE;
THIS->SetDecayTimer(decaytime);
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_IsEmpty); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_IsEmpty) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::IsEmpty(THIS)"); // @categories Inventory and Items, Corpse
{
Corpse *THIS;
bool RETVAL;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->IsEmpty();
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_Corpse_AddItem); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_AddItem) {
dXSARGS;
if (items < 3 || items > 4)
Perl_croak(aTHX_ "Usage: Corpse::AddItem(THIS, uint32 item_id, uint16 charges, [unt16 slot = 0])"); // @categories Inventory and Items, Corpse
{
Corpse *THIS;
uint32 itemnum = (uint32) SvUV(ST(1));
uint16 charges = (uint16) SvUV(ST(2));
int16 slot;
VALIDATE_THIS_IS_CORPSE;
if (items < 4)
slot = 0;
else {
slot = (int16) SvIV(ST(3));
}
THIS->AddItem(itemnum, charges, slot);
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_GetWornItem); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetWornItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::GetWornItem(THIS, equipSlot)"); // @categories Inventory and Items, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
int16 equipSlot = (int16) SvIV(ST(1));
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetWornItem(equipSlot);
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_RemoveItem); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_RemoveItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::RemoveItem(THIS, uint16 loot_slot)"); // @categories Inventory and Items, Corpse
{
Corpse *THIS;
uint16 lootslot = (uint16) SvUV(ST(1));
VALIDATE_THIS_IS_CORPSE;
THIS->RemoveItem(lootslot);
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_SetCash); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_SetCash) {
dXSARGS;
if (items != 5)
Perl_croak(aTHX_ "Usage: Corpse::SetCash(THIS, uint16 copper, uint16 silver, uint16 gold, uint16 platinum)"); // @categories Currency and Points, Corpse
{
Corpse *THIS;
uint16 in_copper = (uint16) SvUV(ST(1));
uint16 in_silver = (uint16) SvUV(ST(2));
uint16 in_gold = (uint16) SvUV(ST(3));
uint16 in_platinum = (uint16) SvUV(ST(4));
VALIDATE_THIS_IS_CORPSE;
THIS->SetCash(in_copper, in_silver, in_gold, in_platinum);
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_RemoveCash); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_RemoveCash) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::RemoveCash(THIS)"); // @categories Currency and Points, Corpse
{
Corpse *THIS;
VALIDATE_THIS_IS_CORPSE;
THIS->RemoveCash();
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_CountItems); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_CountItems) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::CountItems(THIS)"); // @categories Inventory and Items, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->CountItems();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_Delete); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_Delete) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::Delete(THIS)"); // @categories Corpse
{
Corpse *THIS;
VALIDATE_THIS_IS_CORPSE;
THIS->Delete();
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_GetCopper); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetCopper) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetCopper(THIS)"); // @categories Currency and Points, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetCopper();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_GetSilver); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetSilver) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetSilver(THIS)"); // @categories Currency and Points, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetSilver();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_GetGold); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetGold) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetGold(THIS)"); // @categories Currency and Points, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetGold();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_GetPlatinum); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_GetPlatinum) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetPlatinum(THIS)"); // @categories Currency and Points, Corpse
{
Corpse *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->GetPlatinum();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_Corpse_Summon); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_Summon) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: Corpse::Summon(THIS, Client* client, bool is_spell)"); // @categories Corpse
{
Corpse *THIS;
Client *client;
bool spell = (bool) SvTRUE(ST(2));
VALIDATE_THIS_IS_CORPSE;
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
client = INT2PTR(Client *, tmp);
} else
Perl_croak(aTHX_ "client is not of type Client");
if (client == nullptr)
Perl_croak(aTHX_ "client is nullptr, avoiding crash.");
THIS->Summon(client, spell, true);
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_CastRezz); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_CastRezz) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: Corpse::CastRezz(THIS, uint16 spell_id, [Mob* caster = nullptr])"); // @categories Spells and Disciplines, Corpse
{
Corpse *THIS;
uint16 spellid = (uint16) SvUV(ST(1));
Mob *Caster;
VALIDATE_THIS_IS_CORPSE;
if (sv_derived_from(ST(2), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(2)));
Caster = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "Caster is not of type Mob");
if (Caster == nullptr)
Perl_croak(aTHX_ "Caster is nullptr, avoiding crash.");
THIS->CastRezz(spellid, Caster);
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_CompleteRezz); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_CompleteRezz) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::CompleteRezz(THIS)"); // @categories Spells and Disciplines, Corpse
{
Corpse *THIS;
VALIDATE_THIS_IS_CORPSE;
THIS->CompleteResurrection();
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_CanMobLoot); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_CanMobLoot) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::CanMobLoot(THIS, int character_id)"); // @categories Script Utility, Corpse
{
Corpse *THIS;
bool RETVAL;
int charid = (int) SvIV(ST(1));
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->CanPlayerLoot(charid);
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_Corpse_AllowMobLoot); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_AllowMobLoot) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: Corpse::AllowMobLoot(THIS, Mob* them, uint8 slot)"); // @categories Account and Character, Corpse
{
Corpse *THIS;
Mob *them;
uint8 slot = (uint8) SvUV(ST(2));
VALIDATE_THIS_IS_CORPSE;
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
them = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "them is not of type Mob");
if (them == nullptr)
Perl_croak(aTHX_ "them is nullptr, avoiding crash.");
THIS->AllowPlayerLoot(them, slot);
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_AddLooter); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_AddLooter) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::AddLooter(THIS, Mob* who)"); // @categories Account and Character, Corpse
{
Corpse *THIS;
Mob *who;
VALIDATE_THIS_IS_CORPSE;
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
who = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "who is not of type Mob");
if (who == nullptr)
Perl_croak(aTHX_ "who is nullptr, avoiding crash.");
THIS->AddLooter(who);
}
XSRETURN_EMPTY;
}
XS(XS_Corpse_IsRezzed); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_IsRezzed) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::IsRezzed(THIS)"); // @categories Corpse
{
Corpse *THIS;
bool RETVAL;
VALIDATE_THIS_IS_CORPSE;
RETVAL = THIS->IsRezzed();
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_Corpse_HasItem); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_HasItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::HasItem(THIS, uint32 item_id)"); // @categories Script Utility
{
Corpse *THIS;
bool has_item = false;
uint32 item_id = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_CORPSE;
has_item = THIS->HasItem(item_id);
ST(0) = boolSV(has_item);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_Corpse_CountItem);
XS(XS_Corpse_CountItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::CountItem(THIS, uint32 item_id)"); // @categories Script Utility
{
Corpse *THIS;
uint16 item_count = 0;
uint32 item_id = (uint32) SvUV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
item_count = THIS->CountItem(item_id);
XSprePUSH;
PUSHu((UV) item_count);
}
XSRETURN(1);
}
XS(XS_Corpse_GetItemIDBySlot);
XS(XS_Corpse_GetItemIDBySlot) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::GetItemIDBySlot(THIS, uint16 loot_slot)"); // @categories Script Utility
{
Corpse *THIS;
uint32 item_id = 0;
uint16 loot_slot = (uint16) SvUV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
item_id = THIS->GetItemIDBySlot(loot_slot);
XSprePUSH;
PUSHu((UV) item_id);
}
XSRETURN(1);
}
XS(XS_Corpse_GetFirstSlotByItemID);
XS(XS_Corpse_GetFirstSlotByItemID) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::GetFirstSlotByItemID(THIS, uint32 item_id)"); // @categories Script Utility
{
Corpse *THIS;
uint16 loot_slot = 0;
uint32 item_id = (uint32) SvUV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
loot_slot = THIS->GetFirstSlotByItemID(item_id);
XSprePUSH;
PUSHu((UV) loot_slot);
}
XSRETURN(1);
}
XS(XS_Corpse_GetLootList);
XS(XS_Corpse_GetLootList) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Corpse::GetLootList(THIS)"); // @categories Script Utility
{
Corpse *THIS;
VALIDATE_THIS_IS_CORPSE;
auto corpse_items = THIS->GetLootList();
auto item_count = corpse_items.size();
if (item_count > 0) {
EXTEND(sp, item_count);
for (int index = 0; index < item_count; ++index) {
ST(index) = sv_2mortal(newSVuv(corpse_items[index]));
}
XSRETURN(item_count);
}
SV* return_value = &PL_sv_undef;
ST(0) = return_value;
XSRETURN(1);
}
}
#ifdef __cplusplus
extern "C"
#endif
XS(boot_Corpse); /* prototype to pass -Wmissing-prototypes */
XS(boot_Corpse) {
dXSARGS;
char file[256];
strncpy(file, __FILE__, 256);
file[255] = 0;
if (items != 1)
fprintf(stderr, "boot_quest does not take any arguments.");
char buf[128];
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "GetCharID"), XS_Corpse_GetCharID, file, "$");
newXSproto(strcpy(buf, "GetDecayTime"), XS_Corpse_GetDecayTime, file, "$");
newXSproto(strcpy(buf, "Lock"), XS_Corpse_Lock, file, "$");
newXSproto(strcpy(buf, "UnLock"), XS_Corpse_UnLock, file, "$");
newXSproto(strcpy(buf, "IsLocked"), XS_Corpse_IsLocked, file, "$");
newXSproto(strcpy(buf, "ResetLooter"), XS_Corpse_ResetLooter, file, "$");
newXSproto(strcpy(buf, "GetDBID"), XS_Corpse_GetDBID, file, "$");
newXSproto(strcpy(buf, "GetOwnerName"), XS_Corpse_GetOwnerName, file, "$");
newXSproto(strcpy(buf, "SetDecayTimer"), XS_Corpse_SetDecayTimer, file, "$$");
newXSproto(strcpy(buf, "IsEmpty"), XS_Corpse_IsEmpty, file, "$");
newXSproto(strcpy(buf, "AddItem"), XS_Corpse_AddItem, file, "$$$;$");
newXSproto(strcpy(buf, "GetWornItem"), XS_Corpse_GetWornItem, file, "$$");
newXSproto(strcpy(buf, "RemoveItem"), XS_Corpse_RemoveItem, file, "$$");
newXSproto(strcpy(buf, "SetCash"), XS_Corpse_SetCash, file, "$$$$$");
newXSproto(strcpy(buf, "RemoveCash"), XS_Corpse_RemoveCash, file, "$");
newXSproto(strcpy(buf, "CountItems"), XS_Corpse_CountItems, file, "$");
newXSproto(strcpy(buf, "Delete"), XS_Corpse_Delete, file, "$");
newXSproto(strcpy(buf, "GetCopper"), XS_Corpse_GetCopper, file, "$");
newXSproto(strcpy(buf, "GetSilver"), XS_Corpse_GetSilver, file, "$");
newXSproto(strcpy(buf, "GetGold"), XS_Corpse_GetGold, file, "$");
newXSproto(strcpy(buf, "GetPlatinum"), XS_Corpse_GetPlatinum, file, "$");
newXSproto(strcpy(buf, "Summon"), XS_Corpse_Summon, file, "$$$");
newXSproto(strcpy(buf, "CastRezz"), XS_Corpse_CastRezz, file, "$$$");
newXSproto(strcpy(buf, "CompleteRezz"), XS_Corpse_CompleteRezz, file, "$");
newXSproto(strcpy(buf, "CanMobLoot"), XS_Corpse_CanMobLoot, file, "$$");
newXSproto(strcpy(buf, "AllowMobLoot"), XS_Corpse_AllowMobLoot, file, "$$$");
newXSproto(strcpy(buf, "AddLooter"), XS_Corpse_AddLooter, file, "$$");
newXSproto(strcpy(buf, "IsRezzed"), XS_Corpse_IsRezzed, file, "$");
newXSproto(strcpy(buf, "HasItem"), XS_Corpse_HasItem, file, "$$");
newXSproto(strcpy(buf, "CountItem"), XS_Corpse_CountItem, file, "$$");
newXSproto(strcpy(buf, "GetItemIDBySlot"), XS_Corpse_GetItemIDBySlot, file, "$$");
newXSproto(strcpy(buf, "GetFirstSlotByItemID"), XS_Corpse_GetFirstSlotByItemID, file, "$$");
newXSproto(strcpy(buf, "GetLootList"), XS_Corpse_GetLootList, file, "$");
XSRETURN_YES;
}
#endif //EMBPERL_XS_CLASSES