mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
* [Quest API] Add corpse->GetLootList() and npc->GetLootList() to Perl and Lua. - Add $corpse->GetLootList() to Perl. - Add $npc->GetLootList() to Perl. - Add corpse:GetLootList() to Lua. - Add npc:GetLootList() to Lua. Returns an array of item IDs for use with corpse and NPC methods such as HasItem(item_id), CountItem(item_id), and GetFirstSlotByItemID(item_id). * Categories. * Modify Lua to use classes.
681 lines
18 KiB
C++
681 lines
18 KiB
C++
/*
|
|
* This file was generated automatically by xsubpp version 1.9508 from the
|
|
* contents of tmp. Do not edit this file, edit tmp instead.
|
|
*
|
|
* ANY CHANGES MADE HERE WILL BE LOST!
|
|
*
|
|
*/
|
|
|
|
|
|
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "../common/features.h"
|
|
|
|
#ifdef EMBPERL_XS_CLASSES
|
|
|
|
#include "../common/global_define.h"
|
|
#include "embperl.h"
|
|
|
|
#ifdef seed
|
|
#undef seed
|
|
#endif
|
|
|
|
#include "corpse.h"
|
|
|
|
#ifdef THIS /* this macro seems to leak out on some systems */
|
|
#undef THIS
|
|
#endif
|
|
|
|
#define VALIDATE_THIS_IS_CORPSE \
|
|
do { \
|
|
if (sv_derived_from(ST(0), "Corpse")) { \
|
|
IV tmp = SvIV((SV*)SvRV(ST(0))); \
|
|
THIS = INT2PTR(Corpse*, tmp); \
|
|
} else { \
|
|
Perl_croak(aTHX_ "THIS is not of type Corpse"); \
|
|
} \
|
|
if (THIS == nullptr) { \
|
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash."); \
|
|
} \
|
|
} while (0);
|
|
|
|
XS(XS_Corpse_GetCharID); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetCharID) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetCharID(THIS)"); // @categories Account and Character, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetCharID();
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_GetDecayTime); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetDecayTime) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetDecayTime(THIS)"); // @categories Script Utility, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetDecayTime();
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_Lock); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_Lock) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::Lock(THIS)"); // @categories Corpse
|
|
{
|
|
Corpse *THIS;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->Lock();
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_UnLock); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_UnLock) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::UnLock(THIS)"); // @categories Corpse
|
|
{
|
|
Corpse *THIS;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->UnLock();
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_IsLocked); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_IsLocked) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::IsLocked(THIS)"); // @categories Corpse
|
|
{
|
|
Corpse *THIS;
|
|
bool RETVAL;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->IsLocked();
|
|
ST(0) = boolSV(RETVAL);
|
|
sv_2mortal(ST(0));
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_ResetLooter); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_ResetLooter) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::ResetLooter(THIS)"); // @categories Corpse
|
|
{
|
|
Corpse *THIS;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->ResetLooter();
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_GetDBID); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetDBID) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetDBID(THIS)"); // @categories Script Utility, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetCorpseDBID();
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_GetOwnerName); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetOwnerName) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetOwnerName(THIS)"); // @categories Account and Character, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
char *RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetOwnerName();
|
|
sv_setpv(TARG, RETVAL);
|
|
XSprePUSH;
|
|
PUSHTARG;
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_SetDecayTimer); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_SetDecayTimer) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::SetDecayTimer(THIS, uint32 decay_time)"); // @categories Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 decaytime = (uint32) SvUV(ST(1));
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->SetDecayTimer(decaytime);
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_IsEmpty); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_IsEmpty) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::IsEmpty(THIS)"); // @categories Inventory and Items, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
bool RETVAL;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->IsEmpty();
|
|
ST(0) = boolSV(RETVAL);
|
|
sv_2mortal(ST(0));
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_AddItem); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_AddItem) {
|
|
dXSARGS;
|
|
if (items < 3 || items > 4)
|
|
Perl_croak(aTHX_ "Usage: Corpse::AddItem(THIS, uint32 item_id, uint16 charges, [unt16 slot = 0])"); // @categories Inventory and Items, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 itemnum = (uint32) SvUV(ST(1));
|
|
uint16 charges = (uint16) SvUV(ST(2));
|
|
int16 slot;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
if (items < 4)
|
|
slot = 0;
|
|
else {
|
|
slot = (int16) SvIV(ST(3));
|
|
}
|
|
|
|
THIS->AddItem(itemnum, charges, slot);
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_GetWornItem); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetWornItem) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetWornItem(THIS, equipSlot)"); // @categories Inventory and Items, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
int16 equipSlot = (int16) SvIV(ST(1));
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetWornItem(equipSlot);
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_RemoveItem); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_RemoveItem) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::RemoveItem(THIS, uint16 loot_slot)"); // @categories Inventory and Items, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint16 lootslot = (uint16) SvUV(ST(1));
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->RemoveItem(lootslot);
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_SetCash); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_SetCash) {
|
|
dXSARGS;
|
|
if (items != 5)
|
|
Perl_croak(aTHX_ "Usage: Corpse::SetCash(THIS, uint16 copper, uint16 silver, uint16 gold, uint16 platinum)"); // @categories Currency and Points, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint16 in_copper = (uint16) SvUV(ST(1));
|
|
uint16 in_silver = (uint16) SvUV(ST(2));
|
|
uint16 in_gold = (uint16) SvUV(ST(3));
|
|
uint16 in_platinum = (uint16) SvUV(ST(4));
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->SetCash(in_copper, in_silver, in_gold, in_platinum);
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_RemoveCash); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_RemoveCash) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::RemoveCash(THIS)"); // @categories Currency and Points, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->RemoveCash();
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_CountItems); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_CountItems) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::CountItems(THIS)"); // @categories Inventory and Items, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->CountItems();
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_Delete); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_Delete) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::Delete(THIS)"); // @categories Corpse
|
|
{
|
|
Corpse *THIS;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->Delete();
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_GetCopper); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetCopper) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetCopper(THIS)"); // @categories Currency and Points, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetCopper();
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_GetSilver); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetSilver) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetSilver(THIS)"); // @categories Currency and Points, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetSilver();
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_GetGold); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetGold) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetGold(THIS)"); // @categories Currency and Points, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetGold();
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_GetPlatinum); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_GetPlatinum) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetPlatinum(THIS)"); // @categories Currency and Points, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint32 RETVAL;
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->GetPlatinum();
|
|
XSprePUSH;
|
|
PUSHu((UV) RETVAL);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_Summon); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_Summon) {
|
|
dXSARGS;
|
|
if (items != 3)
|
|
Perl_croak(aTHX_ "Usage: Corpse::Summon(THIS, Client* client, bool is_spell)"); // @categories Corpse
|
|
{
|
|
Corpse *THIS;
|
|
Client *client;
|
|
bool spell = (bool) SvTRUE(ST(2));
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
if (sv_derived_from(ST(1), "Client")) {
|
|
IV tmp = SvIV((SV *) SvRV(ST(1)));
|
|
client = INT2PTR(Client *, tmp);
|
|
} else
|
|
Perl_croak(aTHX_ "client is not of type Client");
|
|
if (client == nullptr)
|
|
Perl_croak(aTHX_ "client is nullptr, avoiding crash.");
|
|
|
|
THIS->Summon(client, spell, true);
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_CastRezz); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_CastRezz) {
|
|
dXSARGS;
|
|
if (items != 3)
|
|
Perl_croak(aTHX_ "Usage: Corpse::CastRezz(THIS, uint16 spell_id, [Mob* caster = nullptr])"); // @categories Spells and Disciplines, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
uint16 spellid = (uint16) SvUV(ST(1));
|
|
Mob *Caster;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
if (sv_derived_from(ST(2), "Mob")) {
|
|
IV tmp = SvIV((SV *) SvRV(ST(2)));
|
|
Caster = INT2PTR(Mob *, tmp);
|
|
} else
|
|
Perl_croak(aTHX_ "Caster is not of type Mob");
|
|
if (Caster == nullptr)
|
|
Perl_croak(aTHX_ "Caster is nullptr, avoiding crash.");
|
|
|
|
THIS->CastRezz(spellid, Caster);
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_CompleteRezz); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_CompleteRezz) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::CompleteRezz(THIS)"); // @categories Spells and Disciplines, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
THIS->CompleteResurrection();
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_CanMobLoot); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_CanMobLoot) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::CanMobLoot(THIS, int character_id)"); // @categories Script Utility, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
bool RETVAL;
|
|
int charid = (int) SvIV(ST(1));
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->CanPlayerLoot(charid);
|
|
ST(0) = boolSV(RETVAL);
|
|
sv_2mortal(ST(0));
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_AllowMobLoot); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_AllowMobLoot) {
|
|
dXSARGS;
|
|
if (items != 3)
|
|
Perl_croak(aTHX_ "Usage: Corpse::AllowMobLoot(THIS, Mob* them, uint8 slot)"); // @categories Account and Character, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
Mob *them;
|
|
uint8 slot = (uint8) SvUV(ST(2));
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
if (sv_derived_from(ST(1), "Mob")) {
|
|
IV tmp = SvIV((SV *) SvRV(ST(1)));
|
|
them = INT2PTR(Mob *, tmp);
|
|
} else
|
|
Perl_croak(aTHX_ "them is not of type Mob");
|
|
if (them == nullptr)
|
|
Perl_croak(aTHX_ "them is nullptr, avoiding crash.");
|
|
|
|
THIS->AllowPlayerLoot(them, slot);
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_AddLooter); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_AddLooter) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::AddLooter(THIS, Mob* who)"); // @categories Account and Character, Corpse
|
|
{
|
|
Corpse *THIS;
|
|
Mob *who;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
if (sv_derived_from(ST(1), "Mob")) {
|
|
IV tmp = SvIV((SV *) SvRV(ST(1)));
|
|
who = INT2PTR(Mob *, tmp);
|
|
} else
|
|
Perl_croak(aTHX_ "who is not of type Mob");
|
|
if (who == nullptr)
|
|
Perl_croak(aTHX_ "who is nullptr, avoiding crash.");
|
|
|
|
THIS->AddLooter(who);
|
|
}
|
|
XSRETURN_EMPTY;
|
|
}
|
|
|
|
XS(XS_Corpse_IsRezzed); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_IsRezzed) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::IsRezzed(THIS)"); // @categories Corpse
|
|
{
|
|
Corpse *THIS;
|
|
bool RETVAL;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
RETVAL = THIS->IsRezzed();
|
|
ST(0) = boolSV(RETVAL);
|
|
sv_2mortal(ST(0));
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_HasItem); /* prototype to pass -Wmissing-prototypes */
|
|
XS(XS_Corpse_HasItem) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::HasItem(THIS, uint32 item_id)"); // @categories Script Utility
|
|
{
|
|
Corpse *THIS;
|
|
bool has_item = false;
|
|
uint32 item_id = (uint32) SvUV(ST(1));
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
has_item = THIS->HasItem(item_id);
|
|
ST(0) = boolSV(has_item);
|
|
sv_2mortal(ST(0));
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_CountItem);
|
|
XS(XS_Corpse_CountItem) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::CountItem(THIS, uint32 item_id)"); // @categories Script Utility
|
|
{
|
|
Corpse *THIS;
|
|
uint16 item_count = 0;
|
|
uint32 item_id = (uint32) SvUV(ST(1));
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
item_count = THIS->CountItem(item_id);
|
|
XSprePUSH;
|
|
PUSHu((UV) item_count);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_GetItemIDBySlot);
|
|
XS(XS_Corpse_GetItemIDBySlot) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetItemIDBySlot(THIS, uint16 loot_slot)"); // @categories Script Utility
|
|
{
|
|
Corpse *THIS;
|
|
uint32 item_id = 0;
|
|
uint16 loot_slot = (uint16) SvUV(ST(1));
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
item_id = THIS->GetItemIDBySlot(loot_slot);
|
|
XSprePUSH;
|
|
PUSHu((UV) item_id);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_GetFirstSlotByItemID);
|
|
XS(XS_Corpse_GetFirstSlotByItemID) {
|
|
dXSARGS;
|
|
if (items != 2)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetFirstSlotByItemID(THIS, uint32 item_id)"); // @categories Script Utility
|
|
{
|
|
Corpse *THIS;
|
|
uint16 loot_slot = 0;
|
|
uint32 item_id = (uint32) SvUV(ST(1));
|
|
dXSTARG;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
loot_slot = THIS->GetFirstSlotByItemID(item_id);
|
|
XSprePUSH;
|
|
PUSHu((UV) loot_slot);
|
|
}
|
|
XSRETURN(1);
|
|
}
|
|
|
|
XS(XS_Corpse_GetLootList);
|
|
XS(XS_Corpse_GetLootList) {
|
|
dXSARGS;
|
|
if (items != 1)
|
|
Perl_croak(aTHX_ "Usage: Corpse::GetLootList(THIS)"); // @categories Script Utility
|
|
{
|
|
Corpse *THIS;
|
|
VALIDATE_THIS_IS_CORPSE;
|
|
auto corpse_items = THIS->GetLootList();
|
|
auto item_count = corpse_items.size();
|
|
if (item_count > 0) {
|
|
EXTEND(sp, item_count);
|
|
for (int index = 0; index < item_count; ++index) {
|
|
ST(index) = sv_2mortal(newSVuv(corpse_items[index]));
|
|
}
|
|
XSRETURN(item_count);
|
|
}
|
|
SV* return_value = &PL_sv_undef;
|
|
ST(0) = return_value;
|
|
XSRETURN(1);
|
|
}
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
#endif
|
|
XS(boot_Corpse); /* prototype to pass -Wmissing-prototypes */
|
|
XS(boot_Corpse) {
|
|
dXSARGS;
|
|
char file[256];
|
|
strncpy(file, __FILE__, 256);
|
|
file[255] = 0;
|
|
|
|
if (items != 1)
|
|
fprintf(stderr, "boot_quest does not take any arguments.");
|
|
char buf[128];
|
|
|
|
//add the strcpy stuff to get rid of const warnings....
|
|
|
|
XS_VERSION_BOOTCHECK;
|
|
|
|
newXSproto(strcpy(buf, "GetCharID"), XS_Corpse_GetCharID, file, "$");
|
|
newXSproto(strcpy(buf, "GetDecayTime"), XS_Corpse_GetDecayTime, file, "$");
|
|
newXSproto(strcpy(buf, "Lock"), XS_Corpse_Lock, file, "$");
|
|
newXSproto(strcpy(buf, "UnLock"), XS_Corpse_UnLock, file, "$");
|
|
newXSproto(strcpy(buf, "IsLocked"), XS_Corpse_IsLocked, file, "$");
|
|
newXSproto(strcpy(buf, "ResetLooter"), XS_Corpse_ResetLooter, file, "$");
|
|
newXSproto(strcpy(buf, "GetDBID"), XS_Corpse_GetDBID, file, "$");
|
|
newXSproto(strcpy(buf, "GetOwnerName"), XS_Corpse_GetOwnerName, file, "$");
|
|
newXSproto(strcpy(buf, "SetDecayTimer"), XS_Corpse_SetDecayTimer, file, "$$");
|
|
newXSproto(strcpy(buf, "IsEmpty"), XS_Corpse_IsEmpty, file, "$");
|
|
newXSproto(strcpy(buf, "AddItem"), XS_Corpse_AddItem, file, "$$$;$");
|
|
newXSproto(strcpy(buf, "GetWornItem"), XS_Corpse_GetWornItem, file, "$$");
|
|
newXSproto(strcpy(buf, "RemoveItem"), XS_Corpse_RemoveItem, file, "$$");
|
|
newXSproto(strcpy(buf, "SetCash"), XS_Corpse_SetCash, file, "$$$$$");
|
|
newXSproto(strcpy(buf, "RemoveCash"), XS_Corpse_RemoveCash, file, "$");
|
|
newXSproto(strcpy(buf, "CountItems"), XS_Corpse_CountItems, file, "$");
|
|
newXSproto(strcpy(buf, "Delete"), XS_Corpse_Delete, file, "$");
|
|
newXSproto(strcpy(buf, "GetCopper"), XS_Corpse_GetCopper, file, "$");
|
|
newXSproto(strcpy(buf, "GetSilver"), XS_Corpse_GetSilver, file, "$");
|
|
newXSproto(strcpy(buf, "GetGold"), XS_Corpse_GetGold, file, "$");
|
|
newXSproto(strcpy(buf, "GetPlatinum"), XS_Corpse_GetPlatinum, file, "$");
|
|
newXSproto(strcpy(buf, "Summon"), XS_Corpse_Summon, file, "$$$");
|
|
newXSproto(strcpy(buf, "CastRezz"), XS_Corpse_CastRezz, file, "$$$");
|
|
newXSproto(strcpy(buf, "CompleteRezz"), XS_Corpse_CompleteRezz, file, "$");
|
|
newXSproto(strcpy(buf, "CanMobLoot"), XS_Corpse_CanMobLoot, file, "$$");
|
|
newXSproto(strcpy(buf, "AllowMobLoot"), XS_Corpse_AllowMobLoot, file, "$$$");
|
|
newXSproto(strcpy(buf, "AddLooter"), XS_Corpse_AddLooter, file, "$$");
|
|
newXSproto(strcpy(buf, "IsRezzed"), XS_Corpse_IsRezzed, file, "$");
|
|
newXSproto(strcpy(buf, "HasItem"), XS_Corpse_HasItem, file, "$$");
|
|
newXSproto(strcpy(buf, "CountItem"), XS_Corpse_CountItem, file, "$$");
|
|
newXSproto(strcpy(buf, "GetItemIDBySlot"), XS_Corpse_GetItemIDBySlot, file, "$$");
|
|
newXSproto(strcpy(buf, "GetFirstSlotByItemID"), XS_Corpse_GetFirstSlotByItemID, file, "$$");
|
|
newXSproto(strcpy(buf, "GetLootList"), XS_Corpse_GetLootList, file, "$");
|
|
XSRETURN_YES;
|
|
}
|
|
|
|
#endif //EMBPERL_XS_CLASSES
|
|
|