eqemu-server/zone/gm_commands/appearanceeffects.cpp
Alex King 324bfd448e
[Commands] Add entity variable command (#3345)
* [Commands] Add entity variable commands

# Commands
- Add `#clearentityvariables` to clear all entity variables from yourself or your target.
- Add `#deleteentityvariable [Variable Name]` to delete an entity variable from yourself or your target.
- Add `#setentityvariable [Variable Name] [Variable Value]` to set an entity variable for yourself or your target.
- Add `#viewentityvariables [Search Criteria]` to view your or your target's entity variables.

# Notes
- `#setentityvariable` can use multi-word names/values by using double quotes like `#setentityvariable "Test Variable" "Test Value"`.
- `#viewentityvariable` does not require a search criteria, not using one shows all entity variables on yourself or your target.

* Update viewentityvariables.cpp

* Unnecessary parameter.

* Consolidate commands.

* Update entityvariable.cpp

* Update command.cpp

* Proper arguments.
2023-05-25 19:49:09 -04:00

100 lines
2.7 KiB
C++

#include "../client.h"
void command_appearanceeffects(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #appearanceeffects help - Display appearance effects help menu");
c->Message(Chat::White, "Usage: #appearanceeffects remove - Remove all appearance effects saved to your target");
c->Message(Chat::White, "Usage: #appearanceeffects set [Effect ID] [Slot ID] - Set an appearance effect saved to your target");
c->Message(Chat::White, "Usage: #appearanceeffects view - Display all appearance effects saved to your target");
return;
}
const bool is_help = !strcasecmp(sep->arg[1], "help");
const bool is_remove = !strcasecmp(sep->arg[1], "remove");
const bool is_set = !strcasecmp(sep->arg[1], "set");
const bool is_view = !strcasecmp(sep->arg[1], "view");
if (is_help) {
c->Message(Chat::White, "Usage: #appearanceeffects help - Display appearance effects help menu");
c->Message(Chat::White, "Usage: #appearanceeffects remove - Remove all appearance effects saved to your target");
c->Message(Chat::White, "Usage: #appearanceeffects set [Effect ID] [Slot ID] - Set an appearance effect saved to your target");
c->Message(Chat::White, "Usage: #appearanceeffects view - Display all appearance effects saved to your target");
return;
}
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
if (is_set) {
if (arguments != 3 || !sep->IsNumber(2) || !sep->IsNumber(3)) {
c->Message(Chat::White, "Usage: #appearanceeffects set [Effect ID] [Slot ID] - Set an appearance effect saved to your target");
return;
}
const auto effect_id = Strings::ToUnsignedInt(sep->arg[2]);
const auto slot_id = Strings::ToUnsignedInt(sep->arg[3]);
t->SendAppearanceEffect(
effect_id,
0,
0,
0,
0,
nullptr,
slot_id,
0,
0,
0,
0,
0,
0,
0,
0,
0
);
c->Message(
Chat::White,
fmt::format(
"Appearance Effect ID {} in slot ID {} has been set for {}.",
effect_id,
slot_id,
c->GetTargetDescription(t)
).c_str()
);
} else if (is_remove) {
t->SendIllusionPacket(
t->GetRace(),
t->GetGender(),
t->GetTexture(),
t->GetHelmTexture(),
t->GetHairColor(),
t->GetBeardColor(),
t->GetEyeColor1(),
t->GetEyeColor2(),
t->GetHairStyle(),
t->GetLuclinFace(),
t->GetBeard(),
0xFF,
t->GetDrakkinHeritage(),
t->GetDrakkinTattoo(),
t->GetDrakkinDetails(),
t->GetSize(),
false
);
t->ClearAppearenceEffects();
c->Message(
Chat::White,
fmt::format(
"Appearance Effects have been removed for {}.",
c->GetTargetDescription(t)
).c_str()
);
} else if (is_view) {
t->ListAppearanceEffects(c);
}
}