eqemu-server/common/EMuShareMem.cpp
2013-02-16 16:14:39 -08:00

301 lines
9.4 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include <iostream>
using namespace std;
#include "../common/types.h"
#include "EMuShareMem.h"
#ifdef _WINDOWS
#define snprintf _snprintf
#if (_MSC_VER < 1500)
#define vsnprintf _vsnprintf
#endif
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#define EmuLibName "EMuShareMem"
#else
#define EmuLibName "libEMuShareMem.so"
#endif
LoadEMuShareMemDLL EMuShareMemDLL;
#ifndef WIN32
uint32 LoadEMuShareMemDLL::refCount = 0;
#endif
LoadEMuShareMemDLL::LoadEMuShareMemDLL() {
ClearFunc();
#ifndef WIN32
refCountU();
#endif
}
LoadEMuShareMemDLL::~LoadEMuShareMemDLL() {
#ifndef WIN32
if (refCountD() <= 0) {
#endif
Unload();
#ifndef WIN32
}
#endif
}
bool LoadEMuShareMemDLL::Load() {
if(loaded)
return(true);
if(!SharedLibrary::Load(EmuLibName))
return(false);
if (Loaded()) {
Items.GetItem = (DLLFUNC_GetItem) GetSym("GetItem");
Items.IterateItems = (DLLFUNC_IterateItems) GetSym("IterateItems");
Items.cbAddItem = (DLLFUNC_AddItem) GetSym("AddItem");
Items.DLLLoadItems = (DLLFUNC_DLLLoadItems) GetSym("DLLLoadItems");
Doors.GetDoor = (DLLFUNC_GetDoor) GetSym("GetDoor");
Doors.cbAddDoor = (DLLFUNC_AddDoor) GetSym("AddDoor");
Doors.DLLLoadDoors = (DLLFUNC_DLLLoadDoors) GetSym("DLLLoadDoors");
Spells.DLLLoadSPDat = (DLLFUNC_DLLLoadSPDat) GetSym("DLLLoadSPDat");
NPCFactionList.DLLLoadNPCFactionLists = (DLLFUNC_DLLLoadNPCFactionLists) GetSym("DLLLoadNPCFactionLists");
NPCFactionList.GetNPCFactionList = (DLLFUNC_GetNPCFactionList) GetSym("GetNPCFactionList");
NPCFactionList.cbAddNPCFactionList = (DLLFUNC_AddNPCFactionList) GetSym("AddNPCFactionList");
NPCFactionList.cbSetFaction = (DLLFUNC_SetFaction) GetSym("SetNPCFaction");
Loot.DLLLoadLoot = (DLLFUNC_DLLLoadLoot) GetSym("DLLLoadLoot");
Loot.cbAddLootTable = (DLLFUNC_AddLootTable) GetSym("AddLootTable");
Loot.cbAddLootDrop = (DLLFUNC_AddLootDrop) GetSym("AddLootDrop");
Loot.GetLootTable = (DLLFUNC_GetLootTable) GetSym("GetLootTable");
Loot.GetLootDrop = (DLLFUNC_GetLootDrop) GetSym("GetLootDrop");
Opcodes.GetEQOpcode = (DLLFUNC_GetEQOpcode) GetSym("GetEQOpcode");
Opcodes.GetEmuOpcode = (DLLFUNC_GetEmuOpcode) GetSym("GetEmuOpcode");
Opcodes.SetOpcodePair = (DLLFUNC_SetOpcodePair) GetSym("SetOpcodePair");
Opcodes.DLLLoadOpcodes = (DLLFUNC_DLLLoadOpcodes) GetSym("DLLLoadOpcodes");
Opcodes.ClearEQOpcodes = (DLLFUNC_ClearEQOpcodes) GetSym("ClearEQOpcodes");
SkillCaps.LoadSkillCaps = (DLLFUNC_DLLLoadSkillCaps) GetSym("LoadSkillCaps");
SkillCaps.GetSkillCap = (DLLFUNC_GetSkillCap) GetSym("GetSkillCap");
SkillCaps.SetSkillCap = (DLLFUNC_SetSkillCap) GetSym("SetSkillCap");
SkillCaps.ClearSkillCaps = (DLLFUNC_ClearSkillCaps) GetSym("ClearSkillCaps");
SkillCaps.GetTrainLevel = (DLLFUNC_GetTrainLevel) GetSym("GetTrainLevel");
if(Items.GetItem == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Items.GetItem");
return(false);
}
if(Items.IterateItems == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Items.IterateItems");
return(false);
}
if(Items.cbAddItem == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Items.cbAddItem");
return(false);
}
if(Items.DLLLoadItems == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Items.DLLLoadItems");
return(false);
}
if(Doors.GetDoor == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Doors.GetDoor");
return(false);
}
if(Doors.cbAddDoor == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Doors.cbAddDoor");
return(false);
}
if(Doors.DLLLoadDoors == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Doors.DLLLoadDoors");
return(false);
}
if(Spells.DLLLoadSPDat == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Spells.DLLLoadSPDat");
return(false);
}
if(NPCFactionList.DLLLoadNPCFactionLists == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach NPCFactionList.DLLLoadNPCFactionLists");
return(false);
}
if(NPCFactionList.GetNPCFactionList == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach NPCFactionList.GetNPCFactionList");
return(false);
}
if(NPCFactionList.cbAddNPCFactionList == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach NPCFactionList.cbAddNPCFactionList");
return(false);
}
if(NPCFactionList.cbSetFaction == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach NPCFactionList.cbSetFaction");
return(false);
}
if(Loot.DLLLoadLoot == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Loot.DLLLoadLoot");
return(false);
}
if(Loot.cbAddLootTable == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Loot.cbAddLootTable");
return(false);
}
if(Loot.cbAddLootDrop == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Loot.cbAddLootDrop");
return(false);
}
if(Loot.GetLootTable == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Loot.GetLootTable");
return(false);
}
if(Loot.GetLootDrop == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Loot.GetLootDrop");
return(false);
}
if(Opcodes.GetEQOpcode == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Opcodes.GetEQOpcode");
return(false);
}
if(Opcodes.GetEmuOpcode == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Opcodes.GetEmuOpcode");
return(false);
}
if(Opcodes.SetOpcodePair == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Opcodes.SetOpcodePair");
return(false);
}
if(Opcodes.DLLLoadOpcodes == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Opcodes.DLLLoadOpcodes");
return(false);
}
if(Opcodes.ClearEQOpcodes == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach Opcodes.ClearEQOpcodes");
return(false);
}
if(SkillCaps.LoadSkillCaps == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach SkillCaps.LoadSkillCaps");
return(false);
}
if(SkillCaps.GetSkillCap == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach SkillCaps.GetSkillCap");
return(false);
}
if(SkillCaps.SetSkillCap == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach SkillCaps.SetSkillCap");
return(false);
}
if(SkillCaps.ClearSkillCaps == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach SkillCaps.ClearSkillCaps");
return(false);
}
if(SkillCaps.GetTrainLevel == NULL) {
Unload();
LogFile->write(EQEMuLog::Error, "LoadEMuShareMemDLL::Load() failed to attach SkillCaps.GetTrainLevel");
return(false);
}
LogFile->write(EQEMuLog::Status, "%s loaded", EmuLibName);
loaded = true;
return true;
}
else {
LogFile->write(EQEMuLog::Error, "%s was not loaded, but did not report an error.", EmuLibName);
}
return false;
}
void LoadEMuShareMemDLL::Unload() {
ClearFunc();
SharedLibrary::Unload();
}
void LoadEMuShareMemDLL::ClearFunc() {
Items.GetItem = 0;
Items.IterateItems = 0;
Items.cbAddItem = 0;
Items.DLLLoadItems = 0;
Doors.GetDoor = 0;
Doors.cbAddDoor = 0;
Doors.DLLLoadDoors = 0;
NPCFactionList.DLLLoadNPCFactionLists = 0;
NPCFactionList.GetNPCFactionList = 0;
NPCFactionList.cbAddNPCFactionList = 0;
NPCFactionList.cbSetFaction = 0;
Loot.DLLLoadLoot = 0;
Loot.cbAddLootTable = 0;
Loot.cbAddLootDrop = 0;
Loot.GetLootTable = 0;
Loot.GetLootDrop = 0;
Opcodes.GetEQOpcode = NULL;
Opcodes.GetEmuOpcode = NULL;
Opcodes.SetOpcodePair = NULL;
Opcodes.DLLLoadOpcodes = NULL;
Opcodes.ClearEQOpcodes = NULL;
SkillCaps.LoadSkillCaps = NULL;
SkillCaps.GetSkillCap = NULL;
SkillCaps.SetSkillCap = NULL;
SkillCaps.ClearSkillCaps = NULL;
SkillCaps.GetTrainLevel = NULL;
loaded = false;
}