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* [Feature] Add Support for item textures higher than 65,535 # Notes - We were previously using `uint16` which has a max of `65,535`, but some of the new Live textures that are being used have values way beyond this. - Updates quest API, commands, and database tables that also used `uint16`. * Update version.h
46 lines
1.1 KiB
C++
Executable File
46 lines
1.1 KiB
C++
Executable File
#include "../client.h"
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#include "../../common/data_verification.h"
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void command_wc(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (
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arguments < 2 ||
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!sep->IsNumber(1) ||
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!sep->IsNumber(2)
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) {
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c->Message(Chat::White, "Usage: #wc [Slot ID] [Material]");
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c->Message(Chat::White, "Usage: #wc [Slot ID] [Material] [Hero Forge Model] [Elite Material]");
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return;
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}
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const uint8 slot_id = Strings::ToUnsignedInt(sep->arg[1]);
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const uint32 texture = Strings::ToUnsignedInt(sep->arg[2]);
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uint32 hero_forge_model = 0;
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uint32 elite_material = 0;
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if (arguments >= 3 && sep->IsNumber(3)) {
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hero_forge_model = Strings::ToUnsignedInt(sep->arg[3]);
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if (EQ::ValueWithin(hero_forge_model, 1, 999)) { // Shorthand Hero Forge ID. Otherwise use the value the user entered.
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hero_forge_model = (hero_forge_model * 100) + slot_id;
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}
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}
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if (arguments >= 4 && sep->IsNumber(4)) {
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elite_material = Strings::ToUnsignedInt(sep->arg[4]);
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}
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t->SendTextureWC(
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slot_id,
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texture,
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hero_forge_model,
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elite_material
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);
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}
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