eqemu-server/zone/gm_commands/modifynpcstat.cpp
Alex King 6bcd8fea18
[Bug Fix] Fix Crash with null Argument in #modifynpcstat (#4318)
* [Bug Fix] Fix Crash with null Argument in #modifynpcstat

* Update modifynpcstat.cpp

* Update modifynpcstat.cpp
2024-05-24 19:27:43 -04:00

137 lines
3.3 KiB
C++
Executable File

#include "../client.h"
void command_modifynpcstat(Client *c, const Seperator *sep)
{
auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #modifynpcstat [Stat] [Value]");
ListModifyNPCStatMap(c);
return;
}
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
auto target = c->GetTarget()->CastToNPC();
const std::string& stat = sep->arg[1] ? sep->arg[1] : "";
const std::string& value = sep->arg[2] ? sep->arg[2] : "";
if (stat.empty() || value.empty()) {
c->Message(Chat::White, "Usage: #modifynpcstat [Stat] [Value]");
ListModifyNPCStatMap(c);
return;
}
auto stat_description = GetModifyNPCStatDescription(stat);
if (!stat_description.length()) {
c->Message(
Chat::White,
fmt::format(
"Stat '{}' does not exist.",
stat
).c_str()
);
return;
}
target->ModifyNPCStat(stat, value);
c->Message(
Chat::White,
fmt::format(
"Stat Modified | Target: {}",
c->GetTargetDescription(target)
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Stat Modified | Stat: {} ({}) Value: {}",
GetModifyNPCStatDescription(stat),
stat,
value
).c_str()
);
}
std::map<std::string, std::string> GetModifyNPCStatMap()
{
std::map<std::string, std::string> identifiers_map = {
{ "ac", "Armor Class" },
{ "accuracy", "Accuracy" },
{ "aggro", "Aggro" },
{ "agi", "Agility" },
{ "assist", "Assist" },
{ "atk", "Attack" },
{ "attack_count", "Attack Count" },
{ "attack_delay", "Attack Delay" },
{ "attack_speed", "Attack Speed" },
{ "avoidance", "Avoidance" },
{ "cha", "Charisma" },
{ "cr", "Cold Resist" },
{ "dex", "Dexterity" },
{ "dr", "Disease Resist" },
{ "fr", "Fire Resist" },
{ "healscale", "Heal Scale" },
{ "heroic_strikethrough", "Heroic Strikethrough" },
{ "hp_regen", "HP Regen" },
{ "hp_regen_per_second", "HP Regen Per Second" },
{ "int", "Intelligence" },
{ "_int", "Intelligence" },
{ "keeps_sold_items", "Keeps Sold Items" },
{ "level", "Level" },
{ "loottable_id", "Loottable ID" },
{ "mana_regen", "Mana Regen" },
{ "max_hit", "Maximum Damage" },
{ "max_hp", "Maximum Hit Points" },
{ "min_hit", "Minimum Damage" },
{ "mr", "Magic Resist" },
{ "npc_spells_id", "NPC Spells ID" },
{ "npc_spells_effects_id", "NPC Spells Effects ID" },
{ "phr", "Physical Resist" },
{ "pr", "Poison Resist" },
{ "runspeed", "Run Speed" },
{ "see_invis", "See Invisible" },
{ "see_invis_undead", "See Invisible vs. Undead" },
{ "see_hide", "See Hide" },
{ "see_improved_hide", "See Improved Hide" },
{ "slow_mitigation", "Slow Mitigation" },
{ "special_attacks", "Special Attacks" },
{ "special_abilities", "Special Abilities" },
{ "spellscale", "Spell Scale" },
{ "sta", "Stamina" },
{ "str", "Strength" },
{ "trackable", "Trackable" },
{ "wis", "Wisdom" }
};
return identifiers_map;
}
std::string GetModifyNPCStatDescription(std::string stat)
{
if (GetModifyNPCStatMap().find(stat) != GetModifyNPCStatMap().end()) {
return GetModifyNPCStatMap().find(stat)->second;
}
return std::string();
}
void ListModifyNPCStatMap(Client *c)
{
for (const auto& s : GetModifyNPCStatMap()) {
c->Message(
Chat::White,
fmt::format(
"Usage: #modifynpcstat {} [Value] - Modifies an NPC's {}",
s.first,
s.second
).c_str()
);
}
}