eqemu-server/luabind/src/class_rep.cpp
2013-05-11 01:29:58 -07:00

396 lines
9.4 KiB
C++

// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#define LUABIND_BUILDING
#include <luabind/lua_include.hpp>
#include <luabind/detail/stack_utils.hpp>
#include <luabind/detail/conversion_storage.hpp>
#include <luabind/luabind.hpp>
#include <luabind/exception_handler.hpp>
#include <luabind/get_main_thread.hpp>
#include <utility>
using namespace luabind::detail;
namespace luabind { namespace detail
{
LUABIND_API int property_tag(lua_State* L)
{
lua_pushstring(L, "luabind: property_tag function can't be called");
lua_error(L);
return 0;
}
}}
luabind::detail::class_rep::class_rep(type_id const& type
, const char* name
, lua_State* L
)
: m_type(type)
, m_name(name)
, m_class_type(cpp_class)
, m_operator_cache(0)
{
lua_newtable(L);
handle(L, -1).swap(m_table);
lua_newtable(L);
handle(L, -1).swap(m_default_table);
lua_pop(L, 2);
class_registry* r = class_registry::get_registry(L);
assert((r->cpp_class() != LUA_NOREF) && "you must call luabind::open()");
lua_rawgeti(L, LUA_REGISTRYINDEX, r->cpp_class());
lua_setmetatable(L, -2);
lua_pushvalue(L, -1); // duplicate our user data
m_self_ref.set(L);
m_instance_metatable = r->cpp_instance();
lua_pushstring(L, "__luabind_cast_graph");
lua_gettable(L, LUA_REGISTRYINDEX);
m_casts = static_cast<cast_graph*>(lua_touserdata(L, -1));
lua_pop(L, 1);
lua_pushstring(L, "__luabind_class_id_map");
lua_gettable(L, LUA_REGISTRYINDEX);
m_classes = static_cast<class_id_map*>(lua_touserdata(L, -1));
lua_pop(L, 1);
}
luabind::detail::class_rep::class_rep(lua_State* L, const char* name)
: m_type(typeid(null_type))
, m_name(name)
, m_class_type(lua_class)
, m_operator_cache(0)
{
lua_newtable(L);
handle(L, -1).swap(m_table);
lua_newtable(L);
handle(L, -1).swap(m_default_table);
lua_pop(L, 2);
class_registry* r = class_registry::get_registry(L);
assert((r->cpp_class() != LUA_NOREF) && "you must call luabind::open()");
lua_rawgeti(L, LUA_REGISTRYINDEX, r->lua_class());
lua_setmetatable(L, -2);
lua_pushvalue(L, -1); // duplicate our user data
m_self_ref.set(L);
m_instance_metatable = r->lua_instance();
lua_pushstring(L, "__luabind_cast_graph");
lua_gettable(L, LUA_REGISTRYINDEX);
m_casts = static_cast<cast_graph*>(lua_touserdata(L, -1));
lua_pop(L, 1);
lua_pushstring(L, "__luabind_class_id_map");
lua_gettable(L, LUA_REGISTRYINDEX);
m_classes = static_cast<class_id_map*>(lua_touserdata(L, -1));
lua_pop(L, 1);
}
luabind::detail::class_rep::~class_rep()
{
}
// leaves object on lua stack
std::pair<void*,void*>
luabind::detail::class_rep::allocate(lua_State* L) const
{
const int size = sizeof(object_rep);
char* mem = static_cast<char*>(lua_newuserdata(L, size));
return std::pair<void*,void*>(mem, (void*)0);
}
namespace
{
bool super_deprecation_disabled = false;
} // namespace unnamed
// this is called as metamethod __call on the class_rep.
int luabind::detail::class_rep::constructor_dispatcher(lua_State* L)
{
class_rep* cls = static_cast<class_rep*>(lua_touserdata(L, 1));
int args = lua_gettop(L);
push_new_instance(L, cls);
if (super_deprecation_disabled
&& cls->get_class_type() == class_rep::lua_class
&& !cls->bases().empty())
{
lua_pushstring(L, "super");
lua_pushvalue(L, 1);
lua_pushvalue(L, -3);
lua_pushcclosure(L, super_callback, 2);
lua_settable(L, LUA_GLOBALSINDEX);
}
lua_pushvalue(L, -1);
lua_replace(L, 1);
cls->get_table(L);
lua_pushliteral(L, "__init");
lua_gettable(L, -2);
lua_insert(L, 1);
lua_pop(L, 1);
lua_insert(L, 1);
lua_call(L, args, 0);
if (super_deprecation_disabled)
{
lua_pushstring(L, "super");
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
return 1;
}
void luabind::detail::class_rep::add_base_class(const luabind::detail::class_rep::base_info& binfo)
{
// If you hit this assert you are deriving from a type that is not registered
// in lua. That is, in the class_<> you are giving a baseclass that isn't registered.
// Please note that if you don't need to have access to the base class or the
// conversion from the derived class to the base class, you don't need
// to tell luabind that it derives.
assert(binfo.base && "You cannot derive from an unregistered type");
class_rep* bcrep = binfo.base;
// import all static constants
for (std::map<const char*, int, ltstr>::const_iterator i = bcrep->m_static_constants.begin();
i != bcrep->m_static_constants.end(); ++i)
{
int& v = m_static_constants[i->first];
v = i->second;
}
// also, save the baseclass info to be used for typecasts
m_bases.push_back(binfo);
}
LUABIND_API void luabind::disable_super_deprecation()
{
super_deprecation_disabled = true;
}
int luabind::detail::class_rep::super_callback(lua_State* L)
{
int args = lua_gettop(L);
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, lua_upvalueindex(1)));
class_rep* base = crep->bases()[0].base;
if (base->bases().empty())
{
lua_pushstring(L, "super");
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
else
{
lua_pushstring(L, "super");
lua_pushlightuserdata(L, base);
lua_pushvalue(L, lua_upvalueindex(2));
lua_pushcclosure(L, super_callback, 2);
lua_settable(L, LUA_GLOBALSINDEX);
}
base->get_table(L);
lua_pushstring(L, "__init");
lua_gettable(L, -2);
lua_insert(L, 1);
lua_pop(L, 1);
lua_pushvalue(L, lua_upvalueindex(2));
lua_insert(L, 2);
lua_call(L, args + 1, 0);
// TODO: instead of clearing the global variable "super"
// store it temporarily in the registry. maybe we should
// have some kind of warning if the super global is used?
lua_pushstring(L, "super");
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
return 0;
}
int luabind::detail::class_rep::lua_settable_dispatcher(lua_State* L)
{
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
// get first table
crep->get_table(L);
// copy key, value
lua_pushvalue(L, -3);
lua_pushvalue(L, -3);
lua_rawset(L, -3);
// pop table
lua_pop(L, 1);
// get default table
crep->get_default_table(L);
lua_replace(L, 1);
lua_rawset(L, -3);
crep->m_operator_cache = 0; // invalidate cache
return 0;
}
/*
stack:
1: class_rep
2: member name
*/
int luabind::detail::class_rep::static_class_gettable(lua_State* L)
{
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
// look in the static function table
crep->get_default_table(L);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnil(L, -1)) return 1;
else lua_pop(L, 2);
const char* key = lua_tostring(L, 2);
if (std::strlen(key) != lua_strlen(L, 2))
{
lua_pushnil(L);
return 1;
}
std::map<const char*, int, ltstr>::const_iterator j = crep->m_static_constants.find(key);
if (j != crep->m_static_constants.end())
{
lua_pushnumber(L, j->second);
return 1;
}
#ifndef LUABIND_NO_ERROR_CHECKING
{
std::string msg = "no static '";
msg += key;
msg += "' in class '";
msg += crep->name();
msg += "'";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
#endif
lua_pushnil(L);
return 1;
}
bool luabind::detail::is_class_rep(lua_State* L, int index)
{
if (lua_getmetatable(L, index) == 0) return false;
lua_pushstring(L, "__luabind_classrep");
lua_gettable(L, -2);
if (lua_toboolean(L, -1))
{
lua_pop(L, 2);
return true;
}
lua_pop(L, 2);
return false;
}
void luabind::detail::finalize(lua_State* L, class_rep* crep)
{
if (crep->get_class_type() != class_rep::lua_class) return;
// lua_pushvalue(L, -1); // copy the object ref
crep->get_table(L);
lua_pushliteral(L, "__finalize");
lua_gettable(L, -2);
lua_remove(L, -2);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
}
else
{
lua_pushvalue(L, -2);
lua_call(L, 1, 0);
}
for (std::vector<class_rep::base_info>::const_iterator
i = crep->bases().begin(); i != crep->bases().end(); ++i)
{
if (i->base) finalize(L, i->base);
}
}
void luabind::detail::class_rep::cache_operators(lua_State* L)
{
m_operator_cache = 0x1;
for (int i = 0; i < number_of_operators; ++i)
{
get_table(L);
lua_pushstring(L, get_operator_name(i));
lua_rawget(L, -2);
if (lua_isfunction(L, -1)) m_operator_cache |= 1 << (i + 1);
lua_pop(L, 2);
}
}
bool luabind::detail::class_rep::has_operator_in_lua(lua_State* L, int id)
{
if ((m_operator_cache & 0x1) == 0)
cache_operators(L);
const int mask = 1 << (id + 1);
return (m_operator_cache & mask) != 0;
}