mirror of
https://github.com/EQEmu/Server.git
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396 lines
9.4 KiB
C++
396 lines
9.4 KiB
C++
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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#define LUABIND_BUILDING
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#include <luabind/lua_include.hpp>
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#include <luabind/detail/stack_utils.hpp>
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#include <luabind/detail/conversion_storage.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/exception_handler.hpp>
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#include <luabind/get_main_thread.hpp>
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#include <utility>
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using namespace luabind::detail;
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namespace luabind { namespace detail
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{
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LUABIND_API int property_tag(lua_State* L)
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{
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lua_pushstring(L, "luabind: property_tag function can't be called");
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lua_error(L);
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return 0;
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}
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}}
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luabind::detail::class_rep::class_rep(type_id const& type
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, const char* name
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, lua_State* L
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)
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: m_type(type)
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, m_name(name)
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, m_class_type(cpp_class)
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, m_operator_cache(0)
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{
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lua_newtable(L);
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handle(L, -1).swap(m_table);
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lua_newtable(L);
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handle(L, -1).swap(m_default_table);
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lua_pop(L, 2);
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class_registry* r = class_registry::get_registry(L);
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assert((r->cpp_class() != LUA_NOREF) && "you must call luabind::open()");
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lua_rawgeti(L, LUA_REGISTRYINDEX, r->cpp_class());
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lua_setmetatable(L, -2);
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lua_pushvalue(L, -1); // duplicate our user data
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m_self_ref.set(L);
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m_instance_metatable = r->cpp_instance();
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lua_pushstring(L, "__luabind_cast_graph");
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lua_gettable(L, LUA_REGISTRYINDEX);
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m_casts = static_cast<cast_graph*>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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lua_pushstring(L, "__luabind_class_id_map");
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lua_gettable(L, LUA_REGISTRYINDEX);
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m_classes = static_cast<class_id_map*>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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}
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luabind::detail::class_rep::class_rep(lua_State* L, const char* name)
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: m_type(typeid(null_type))
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, m_name(name)
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, m_class_type(lua_class)
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, m_operator_cache(0)
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{
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lua_newtable(L);
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handle(L, -1).swap(m_table);
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lua_newtable(L);
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handle(L, -1).swap(m_default_table);
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lua_pop(L, 2);
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class_registry* r = class_registry::get_registry(L);
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assert((r->cpp_class() != LUA_NOREF) && "you must call luabind::open()");
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lua_rawgeti(L, LUA_REGISTRYINDEX, r->lua_class());
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lua_setmetatable(L, -2);
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lua_pushvalue(L, -1); // duplicate our user data
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m_self_ref.set(L);
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m_instance_metatable = r->lua_instance();
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lua_pushstring(L, "__luabind_cast_graph");
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lua_gettable(L, LUA_REGISTRYINDEX);
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m_casts = static_cast<cast_graph*>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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lua_pushstring(L, "__luabind_class_id_map");
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lua_gettable(L, LUA_REGISTRYINDEX);
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m_classes = static_cast<class_id_map*>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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}
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luabind::detail::class_rep::~class_rep()
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{
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}
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// leaves object on lua stack
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std::pair<void*,void*>
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luabind::detail::class_rep::allocate(lua_State* L) const
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{
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const int size = sizeof(object_rep);
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char* mem = static_cast<char*>(lua_newuserdata(L, size));
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return std::pair<void*,void*>(mem, (void*)0);
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}
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namespace
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{
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bool super_deprecation_disabled = false;
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} // namespace unnamed
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// this is called as metamethod __call on the class_rep.
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int luabind::detail::class_rep::constructor_dispatcher(lua_State* L)
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{
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class_rep* cls = static_cast<class_rep*>(lua_touserdata(L, 1));
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int args = lua_gettop(L);
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push_new_instance(L, cls);
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if (super_deprecation_disabled
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&& cls->get_class_type() == class_rep::lua_class
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&& !cls->bases().empty())
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{
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lua_pushstring(L, "super");
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lua_pushvalue(L, 1);
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, super_callback, 2);
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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lua_pushvalue(L, -1);
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lua_replace(L, 1);
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cls->get_table(L);
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lua_pushliteral(L, "__init");
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lua_gettable(L, -2);
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lua_insert(L, 1);
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lua_pop(L, 1);
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lua_insert(L, 1);
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lua_call(L, args, 0);
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if (super_deprecation_disabled)
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{
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lua_pushstring(L, "super");
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lua_pushnil(L);
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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return 1;
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}
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void luabind::detail::class_rep::add_base_class(const luabind::detail::class_rep::base_info& binfo)
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{
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// If you hit this assert you are deriving from a type that is not registered
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// in lua. That is, in the class_<> you are giving a baseclass that isn't registered.
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// Please note that if you don't need to have access to the base class or the
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// conversion from the derived class to the base class, you don't need
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// to tell luabind that it derives.
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assert(binfo.base && "You cannot derive from an unregistered type");
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class_rep* bcrep = binfo.base;
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// import all static constants
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for (std::map<const char*, int, ltstr>::const_iterator i = bcrep->m_static_constants.begin();
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i != bcrep->m_static_constants.end(); ++i)
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{
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int& v = m_static_constants[i->first];
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v = i->second;
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}
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// also, save the baseclass info to be used for typecasts
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m_bases.push_back(binfo);
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}
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LUABIND_API void luabind::disable_super_deprecation()
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{
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super_deprecation_disabled = true;
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}
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int luabind::detail::class_rep::super_callback(lua_State* L)
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{
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int args = lua_gettop(L);
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class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, lua_upvalueindex(1)));
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class_rep* base = crep->bases()[0].base;
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if (base->bases().empty())
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{
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lua_pushstring(L, "super");
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lua_pushnil(L);
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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else
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{
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lua_pushstring(L, "super");
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lua_pushlightuserdata(L, base);
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lua_pushvalue(L, lua_upvalueindex(2));
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lua_pushcclosure(L, super_callback, 2);
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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base->get_table(L);
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lua_pushstring(L, "__init");
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lua_gettable(L, -2);
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lua_insert(L, 1);
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lua_pop(L, 1);
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lua_pushvalue(L, lua_upvalueindex(2));
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lua_insert(L, 2);
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lua_call(L, args + 1, 0);
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// TODO: instead of clearing the global variable "super"
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// store it temporarily in the registry. maybe we should
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// have some kind of warning if the super global is used?
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lua_pushstring(L, "super");
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lua_pushnil(L);
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lua_settable(L, LUA_GLOBALSINDEX);
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return 0;
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}
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int luabind::detail::class_rep::lua_settable_dispatcher(lua_State* L)
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{
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class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
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// get first table
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crep->get_table(L);
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// copy key, value
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lua_pushvalue(L, -3);
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lua_pushvalue(L, -3);
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lua_rawset(L, -3);
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// pop table
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lua_pop(L, 1);
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// get default table
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crep->get_default_table(L);
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lua_replace(L, 1);
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lua_rawset(L, -3);
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crep->m_operator_cache = 0; // invalidate cache
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return 0;
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}
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/*
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stack:
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1: class_rep
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2: member name
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*/
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int luabind::detail::class_rep::static_class_gettable(lua_State* L)
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{
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class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
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// look in the static function table
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crep->get_default_table(L);
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lua_pushvalue(L, 2);
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lua_gettable(L, -2);
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if (!lua_isnil(L, -1)) return 1;
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else lua_pop(L, 2);
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const char* key = lua_tostring(L, 2);
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if (std::strlen(key) != lua_strlen(L, 2))
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{
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lua_pushnil(L);
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return 1;
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}
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std::map<const char*, int, ltstr>::const_iterator j = crep->m_static_constants.find(key);
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if (j != crep->m_static_constants.end())
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{
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lua_pushnumber(L, j->second);
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return 1;
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}
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#ifndef LUABIND_NO_ERROR_CHECKING
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{
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std::string msg = "no static '";
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msg += key;
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msg += "' in class '";
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msg += crep->name();
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msg += "'";
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lua_pushstring(L, msg.c_str());
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}
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lua_error(L);
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#endif
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lua_pushnil(L);
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return 1;
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}
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bool luabind::detail::is_class_rep(lua_State* L, int index)
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{
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if (lua_getmetatable(L, index) == 0) return false;
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lua_pushstring(L, "__luabind_classrep");
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lua_gettable(L, -2);
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if (lua_toboolean(L, -1))
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{
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lua_pop(L, 2);
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return true;
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}
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lua_pop(L, 2);
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return false;
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}
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void luabind::detail::finalize(lua_State* L, class_rep* crep)
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{
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if (crep->get_class_type() != class_rep::lua_class) return;
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// lua_pushvalue(L, -1); // copy the object ref
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crep->get_table(L);
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lua_pushliteral(L, "__finalize");
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lua_gettable(L, -2);
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lua_remove(L, -2);
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if (lua_isnil(L, -1))
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{
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lua_pop(L, 1);
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}
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else
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{
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lua_pushvalue(L, -2);
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lua_call(L, 1, 0);
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}
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for (std::vector<class_rep::base_info>::const_iterator
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i = crep->bases().begin(); i != crep->bases().end(); ++i)
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{
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if (i->base) finalize(L, i->base);
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}
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}
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void luabind::detail::class_rep::cache_operators(lua_State* L)
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{
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m_operator_cache = 0x1;
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for (int i = 0; i < number_of_operators; ++i)
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{
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get_table(L);
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lua_pushstring(L, get_operator_name(i));
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lua_rawget(L, -2);
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if (lua_isfunction(L, -1)) m_operator_cache |= 1 << (i + 1);
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lua_pop(L, 2);
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}
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}
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bool luabind::detail::class_rep::has_operator_in_lua(lua_State* L, int id)
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{
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if ((m_operator_cache & 0x1) == 0)
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cache_operators(L);
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const int mask = 1 << (id + 1);
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return (m_operator_cache & mask) != 0;
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}
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