eqemu-server/zone/perl_groups.cpp
hg 55155ff800
[Expeditions] Move expedition code into DynamicZone (#4672)
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.

This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.

Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.

Main changes:

 - The `expeditions` database table has been removed

 - Expeditions no longer use a separate id, the expedition id is just the dz id

 - Expedition lock state and replay timer option were moved to the
   `dynamic_zones` table

 - Expeditions no longer have a separate cache from dynamic zones

 - Expedition creation no longer has every zone query the database to cache it

 - Expedition internal lockouts are now stored on DynamicZone

 - The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`

 - Fixed a small bug with the UpdateLockoutDuration api where the
   internal lockout would get the time added twice in memory in the
   initiating zone (this api is likely rarely used)

 - Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
   api would query once for every out of zone character.

   - This api now checks all members in the current zone first and only
     performs a single bulk query for out of zone members if that check
     is exhausted

 - Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
   the quest api still exists to avoid api break but a passed arg has no effect
2025-02-15 18:40:35 -06:00

184 lines
6.6 KiB
C++

#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
#include "../common/data_verification.h"
#include "../common/global_define.h"
#include "embperl.h"
#include "groups.h"
void Perl_Group_DisbandGroup(Group* self) // @categories Script Utility, Group
{
self->DisbandGroup();
}
bool Perl_Group_IsGroupMember(Group* self, Mob* c) // @categories Account and Character, Script Utility, Group
{
return self->IsGroupMember(c);
}
bool Perl_Group_IsGroupMember(Group* self, const char* name) // @categories Account and Character, Script Utility, Group
{
return self->IsGroupMember(name);
}
void Perl_Group_CastGroupSpell(Group* self, Mob* caster, uint16 spell_id) // @categories Account and Character, Script Utility, Group
{
self->CastGroupSpell(caster, spell_id);
}
void Perl_Group_SplitExp(Group* self, uint32_t exp, Mob* other) // @categories Account and Character, Script Utility, Group
{
self->SplitExp(ExpSource::Quest, exp, other);
}
void Perl_Group_GroupMessage(Group* self, Mob* sender, const char* message) // @categories Script Utility, Group
{
// if no language is specificed, send it in common
self->GroupMessage(sender, Language::CommonTongue, Language::MaxValue, message);
}
void Perl_Group_GroupMessage(Group* self, Mob* sender, uint8_t language, const char* message) // @categories Script Utility, Group
{
if (!EQ::ValueWithin(language, Language::CommonTongue, Language::Unknown27)) {
language = Language::CommonTongue;
}
self->GroupMessage(sender, language, Language::MaxValue, message);
}
uint32_t Perl_Group_GetTotalGroupDamage(Group* self, Mob* other) // @categories Script Utility, Group
{
return self->GetTotalGroupDamage(other);
}
void Perl_Group_SplitMoney(Group* self, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) // @categories Currency and Points, Script Utility, Group
{
self->SplitMoney(copper, silver, gold, platinum);
}
void Perl_Group_SplitMoney(Group* self, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client* splitter) // @categories Currency and Points, Script Utility, Group
{
self->SplitMoney(copper, silver, gold, platinum, splitter);
}
void Perl_Group_SetLeader(Group* self, Mob* new_leader) // @categories Account and Character, Script Utility, Group
{
self->SetLeader(new_leader);
}
Mob* Perl_Group_GetLeader(Group* self) // @categories Account and Character, Script Utility, Group
{
return self->GetLeader();
}
std::string Perl_Group_GetLeaderName(Group* self) // @categories Account and Character, Script Utility, Group
{
return self->GetLeaderName();
}
void Perl_Group_SendHPPacketsTo(Group* self, Mob* new_member) // @categories Script Utility, Group
{
self->SendHPManaEndPacketsTo(new_member);
}
void Perl_Group_SendHPPacketsFrom(Group* self, Mob* new_member) // @categories Script Utility, Group
{
self->SendHPPacketsFrom(new_member);
}
bool Perl_Group_IsLeader(Group* self, Mob* c) // @categories Account and Character, Script Utility, Group
{
return self->IsLeader(c);
}
bool Perl_Group_IsLeader(Group* self, const char* name) // @categories Account and Character, Script Utility, Group
{
return self->IsLeader(name);
}
int Perl_Group_GroupCount(Group* self) // @categories Script Utility, Group
{
return self->GroupCount();
}
uint32_t Perl_Group_GetHighestLevel(Group* self) // @categories Script Utility, Group
{
return self->GetHighestLevel();
}
void Perl_Group_TeleportGroup(Group* self, Mob* sender, uint32 zone_id, float x, float y, float z, float heading) // @categories Script Utility, Group
{
self->TeleportGroup(sender, zone_id, 0, x, y, z, heading);
}
uint32_t Perl_Group_GetID(Group* self) // @categories Script Utility, Group
{
return self->GetID();
}
Client* Perl_Group_GetMember(Group* self, int member_index) // @categories Account and Character, Script Utility, Group
{
Mob* member = nullptr;
if (EQ::ValueWithin(member_index, 0, 5)) {
member = self->members[member_index];
}
return member ? member->CastToClient() : nullptr;
}
bool Perl_Group_DoesAnyMemberHaveExpeditionLockout(Group* self, std::string expedition_name, std::string event_name)
{
return self->AnyMemberHasDzLockout(expedition_name, event_name);
}
bool Perl_Group_DoesAnyMemberHaveExpeditionLockout(Group* self, std::string expedition_name, std::string event_name, int max_check_count)
{
return self->AnyMemberHasDzLockout(expedition_name, event_name); // max_check_count deprecated
}
uint32_t Perl_Group_GetLowestLevel(Group* self) // @categories Script Utility, Group
{
return self->GetLowestLevel();
}
uint32_t Perl_Group_GetAverageLevel(Group* self) // @categories Script Utility, Group
{
return self->GetAvgLevel();
}
void perl_register_group()
{
perl::interpreter perl(PERL_GET_THX);
auto package = perl.new_class<Group>("Group");
package.add("CastGroupSpell", &Perl_Group_CastGroupSpell);
package.add("DisbandGroup", &Perl_Group_DisbandGroup);
package.add("DoesAnyMemberHaveExpeditionLockout", (bool(*)(Group*, std::string, std::string))&Perl_Group_DoesAnyMemberHaveExpeditionLockout);
package.add("DoesAnyMemberHaveExpeditionLockout", (bool(*)(Group*, std::string, std::string, int))&Perl_Group_DoesAnyMemberHaveExpeditionLockout);
package.add("GetAverageLevel", &Perl_Group_GetAverageLevel);
package.add("GetHighestLevel", &Perl_Group_GetHighestLevel);
package.add("GetID", &Perl_Group_GetID);
package.add("GetLeader", &Perl_Group_GetLeader);
package.add("GetLeaderName", &Perl_Group_GetLeaderName);
package.add("GetLowestLevel", &Perl_Group_GetLowestLevel);
package.add("GetMember", &Perl_Group_GetMember);
package.add("GetTotalGroupDamage", &Perl_Group_GetTotalGroupDamage);
package.add("GroupCount", &Perl_Group_GroupCount);
package.add("GroupMessage", (void(*)(Group*, Mob*, const char*))&Perl_Group_GroupMessage);
package.add("GroupMessage", (void(*)(Group*, Mob*, uint8_t, const char*))&Perl_Group_GroupMessage);
package.add("IsGroupMember", (bool(*)(Group*, const char*))&Perl_Group_IsGroupMember);
package.add("IsGroupMember", (bool(*)(Group*, Mob*))&Perl_Group_IsGroupMember);
package.add("IsLeader", (bool(*)(Group*, const char*))&Perl_Group_IsLeader);
package.add("IsLeader", (bool(*)(Group*, Mob*))&Perl_Group_IsLeader);
package.add("SendHPPacketsFrom", &Perl_Group_SendHPPacketsFrom);
package.add("SendHPPacketsTo", &Perl_Group_SendHPPacketsTo);
package.add("SetLeader", &Perl_Group_SetLeader);
package.add("SplitExp", &Perl_Group_SplitExp);
package.add("SplitMoney", (void(*)(Group*, uint32, uint32, uint32, uint32))&Perl_Group_SplitMoney);
package.add("SplitMoney", (void(*)(Group*, uint32, uint32, uint32, uint32, Client*))&Perl_Group_SplitMoney);
package.add("TeleportGroup", &Perl_Group_TeleportGroup);
}
#endif //EMBPERL_XS_CLASSES