mirror of
https://github.com/EQEmu/Server.git
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180 lines
5.0 KiB
C++
180 lines
5.0 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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using namespace std;
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#include <string.h>
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#include <stdio.h>
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#include <iomanip>
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#include <time.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "../common/servertalk.h"
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#include "worldserver.h"
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#include "queryservconfig.h"
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#include "database.h"
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#include "lfguild.h"
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#include "../common/packet_functions.h"
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#include "../common/md5.h"
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#include "../common/packet_dump.h"
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extern WorldServer worldserver;
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extern const queryservconfig *Config;
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extern Database database;
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extern LFGuildManager lfguildmanager;
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WorldServer::WorldServer()
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: WorldConnection(EmuTCPConnection::packetModeQueryServ, Config->SharedKey.c_str())
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{
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pTryReconnect = true;
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}
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WorldServer::~WorldServer()
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{
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}
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void WorldServer::OnConnected()
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{
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_log(QUERYSERV__INIT, "Connected to World.");
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WorldConnection::OnConnected();
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}
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void WorldServer::Process()
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{
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WorldConnection::Process();
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if (!Connected())
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return;
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ServerPacket *pack = 0;
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while((pack = tcpc.PopPacket()))
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{
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_log(QUERYSERV__TRACE, "Received Opcode: %4X", pack->opcode);
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switch(pack->opcode)
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{
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case 0: {
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break;
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}
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case ServerOP_KeepAlive:
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{
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break;
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}
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case ServerOP_Speech:
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{
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Server_Speech_Struct *SSS = (Server_Speech_Struct*)pack->pBuffer;
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string tmp1 = SSS->from;
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string tmp2 = SSS->to;
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database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
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break;
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}
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case ServerOP_QSPlayerLogTrades:
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{
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QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)pack->pBuffer;
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uint32 Items = QS->char1_count + QS->char2_count;
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database.LogPlayerTrade(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogHandins:
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{
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QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count + QS->npc_count;
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database.LogPlayerHandin(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogNPCKills:
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{
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QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
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uint32 Members = pack->size - sizeof(QSPlayerLogNPCKill_Struct);
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if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
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database.LogPlayerNPCKill(QS, Members);
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break;
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}
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case ServerOP_QSPlayerLogDeletes:
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{
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QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count;
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database.LogPlayerDelete(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMoves:
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{
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QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count;
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database.LogPlayerMove(QS, Items);
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break;
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}
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case ServerOP_QSMerchantLogTransactions:
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{
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QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count + QS->merchant_count;
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database.LogMerchantTransaction(QS, Items);
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break;
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}
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case ServerOP_QueryServGeneric:
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{
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// The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
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// each time we add functionality to queryserv.
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//
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// A ServerOP_QueryServGeneric packet has the following format:
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//
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// uint32 SourceZoneID
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// uint32 SourceInstanceID
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// char OriginatingCharacterName[0] // Null terminated name of the character this packet came from. This could be just
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// // an empty string if it has no meaning in the context of a particular packet.
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// uint32 Type
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//
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// The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
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// to queryserv would use 1, etc.
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//
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// Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
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// 'Generic' in the name of this ServerOP code relates to the four header fields.
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char From[64];
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pack->SetReadPosition(8);
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pack->ReadString(From);
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uint32 Type = pack->ReadUInt32();
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switch(Type)
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{
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case QSG_LFGuild:
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{
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lfguildmanager.HandlePacket(pack);
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break;
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}
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default:
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_log(QUERYSERV__ERROR, "Received unhandled ServerOP_QueryServGeneric", Type);
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break;
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}
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break;
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}
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}
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}
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safe_delete(pack);
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return;
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}
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