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34 lines
890 B
C++
Executable File
34 lines
890 B
C++
Executable File
#include "../client.h"
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#include "../corpse.h"
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void command_save(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() == 0) {
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c->Message(Chat::White, "Error: no target");
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}
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else if (c->GetTarget()->IsClient()) {
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if (c->GetTarget()->CastToClient()->Save(2)) {
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c->Message(Chat::White, "%s successfully saved.", c->GetTarget()->GetName());
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}
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else {
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c->Message(Chat::White, "Manual save for %s failed.", c->GetTarget()->GetName());
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}
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}
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else if (c->GetTarget()->IsPlayerCorpse()) {
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if (c->GetTarget()->CastToMob()->Save()) {
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c->Message(
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Chat::White,
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"%s successfully saved. (dbid=%u)",
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c->GetTarget()->GetName(),
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c->GetTarget()->CastToCorpse()->GetCorpseDBID());
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}
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else {
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c->Message(Chat::White, "Manual save for %s failed.", c->GetTarget()->GetName());
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}
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}
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else {
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c->Message(Chat::White, "Error: target not a Client/PlayerCorpse");
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}
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}
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