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69 lines
3.1 KiB
C++
69 lines
3.1 KiB
C++
#ifndef EQEMU_CLIENT_H
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#define EQEMU_CLIENT_H
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#include "../common/global_define.h"
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#include "../common/opcodemgr.h"
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#include "../common/random.h"
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#include "../common/eq_stream_intf.h"
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#include "../common/net/dns.h"
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#include "../common/net/reliable_stream_connection.h"
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#include "login_types.h"
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#include "../common/repositories/login_accounts_repository.h"
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#include <memory>
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class Client {
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public:
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Client(std::shared_ptr<EQStreamInterface> c, LSClientVersion v);
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~Client() {}
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bool Process();
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void HandleSessionReady(const char *data, unsigned int size);
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void HandleLogin(const char *data, unsigned int size);
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// Sends the expansion data packet
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// Titanium uses the encrypted data block to contact the expansion (You own xxx:) and the max expansions (of yyy)
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// Rof uses a separate data packet specifically for the expansion data
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// Live, as of July 2021 uses a similar but slightly different seperate data packet
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void SendExpansionPacketData(PlayerLoginReply &plrs);
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void SendPlayToWorld(const char *data);
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void SendServerListPacket(uint32 seq);
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void SendPlayResponse(EQApplicationPacket *outapp);
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void GenerateRandomLoginKey();
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unsigned int GetAccountID() const { return m_account_id; }
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std::string GetLoginServerName() const { return m_loginserver_name; }
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std::string GetAccountName() const { return m_account_name; }
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std::string GetClientLoggingDescription();
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std::string GetLoginKey() const { return m_key; }
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unsigned int GetSelectedPlayServerID() const { return m_selected_play_server_id; }
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unsigned int GetCurrentPlaySequence() const { return m_play_sequence_id; }
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LSClientVersion GetClientVersion() const { return m_client_version; }
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std::shared_ptr<EQStreamInterface> GetConnection() { return m_connection; }
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void AttemptLoginAccountCreation(LoginAccountContext c);
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void SendFailedLogin();
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bool VerifyAndUpdateLoginHash(LoginAccountContext c, const LoginAccountsRepository::LoginAccounts& a);
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void DoSuccessfulLogin(LoginAccountsRepository::LoginAccounts& a);
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private:
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EQ::Random m_random;
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std::shared_ptr<EQStreamInterface> m_connection;
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LSClientVersion m_client_version;
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LSClientStatus m_client_status;
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std::string m_account_name;
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unsigned int m_account_id;
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std::string m_loginserver_name;
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unsigned int m_selected_play_server_id;
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unsigned int m_play_sequence_id;
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std::string m_key;
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std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_login_connection_manager;
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std::shared_ptr<EQ::Net::ReliableStreamConnection> m_login_connection;
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LoginBaseMessage m_login_base_message;
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std::string m_stored_username;
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std::string m_stored_password;
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static bool ProcessHealthCheck(std::string username) {
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return username == "healthcheckuser";
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}
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};
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#endif
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