eqemu-server/common/net/eqstream.h
2025-08-15 23:36:35 -05:00

79 lines
3.0 KiB
C++

#pragma once
#include "../eq_packet.h"
#include "../eq_stream_intf.h"
#include "../opcodemgr.h"
#include "reliable_stream_connection.h"
#include <vector>
#include <deque>
#include <unordered_map>
namespace EQ
{
namespace Net
{
class EQStream;
class EQStreamManager : public EQStreamManagerInterface
{
public:
EQStreamManager(const EQStreamManagerInterfaceOptions &options);
~EQStreamManager();
virtual void SetOptions(const EQStreamManagerInterfaceOptions& options);
void OnNewConnection(std::function<void(std::shared_ptr<EQStream>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
private:
ReliableStreamConnectionManager m_reliable_stream;
std::function<void(std::shared_ptr<EQStream>)> m_on_new_connection;
std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::map<std::shared_ptr<ReliableStreamConnection>, std::shared_ptr<EQStream>> m_streams;
void ReliableStreamNewConnection(std::shared_ptr<ReliableStreamConnection> connection);
void ReliableStreamConnectionStateChange(std::shared_ptr<ReliableStreamConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
void ReliableStreamPacketRecv(std::shared_ptr<ReliableStreamConnection> connection, const Packet &p);
friend class EQStream;
};
class EQStream : public EQStreamInterface
{
public:
EQStream(EQStreamManagerInterface *parent, std::shared_ptr<ReliableStreamConnection> connection);
~EQStream();
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req = true);
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req = true);
virtual EQApplicationPacket *PopPacket();
virtual void Close();
virtual void ReleaseFromUse() { };
virtual void RemoveData() { };
virtual std::string GetRemoteAddr() const;
virtual uint32 GetRemoteIP() const;
virtual uint16 GetRemotePort() const { return m_connection->RemotePort(); }
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const { return "Direct EQStream"; }
virtual void SetActive(bool val) { }
virtual MatchState CheckSignature(const Signature *sig);
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm) {
m_opcode_manager = opm;
}
virtual OpcodeManager * GetOpcodeManager() const
{
return (*m_opcode_manager);
};
virtual Stats GetStats() const;
virtual void ResetStats();
virtual EQStreamManagerInterface* GetManager() const;
private:
EQStreamManagerInterface *m_owner;
std::shared_ptr<ReliableStreamConnection> m_connection;
OpcodeManager **m_opcode_manager;
std::deque<std::unique_ptr<EQ::Net::Packet>> m_packet_queue;
std::unordered_map<int, int> m_packet_recv_count;
std::unordered_map<int, int> m_packet_sent_count;
friend class EQStreamManager;
};
}
}