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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "skill_caps.h"
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#include "../common/debug.h"
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#include "../common/shareddb.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/classes.h"
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#include "../common/features.h"
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void LoadSkillCaps(SharedDatabase *database) {
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EQEmu::IPCMutex mutex("skill_caps");
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mutex.Lock();
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uint32 class_count = PLAYER_CLASS_COUNT;
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uint32 skill_count = HIGHEST_SKILL + 1;
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uint32 level_count = HARD_LEVEL_CAP + 1;
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uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
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EQEmu::MemoryMappedFile mmf("shared/skill_caps", size);
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mmf.ZeroFile();
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void *ptr = mmf.Get();
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database->LoadSkillCaps(ptr);
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mutex.Unlock();
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}
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