mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-27 03:41:29 +00:00
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
#ifndef EQEMU_LOGINSERVER_H
|
|
#define EQEMU_LOGINSERVER_H
|
|
|
|
#include "ErrorLog.h"
|
|
#include "Config.h"
|
|
#include "Database.h"
|
|
#include "DatabaseMySQL.h"
|
|
#include "DatabasePostgreSQL.h"
|
|
#include "Encryption.h"
|
|
#include "Options.h"
|
|
#include "ServerManager.h"
|
|
#include "ClientManager.h"
|
|
|
|
/**
|
|
* Login server struct, contains every variable for the server that needs to exist
|
|
* outside the scope of main().
|
|
*/
|
|
struct LoginServer
|
|
{
|
|
public:
|
|
/**
|
|
* I don't really like how this looks with all the ifdefs...
|
|
* but it's the most trivial way to do this.
|
|
*/
|
|
#ifdef WIN32
|
|
LoginServer() : config(nullptr), db(nullptr), eq_crypto(nullptr), SM(nullptr) { }
|
|
#else
|
|
LoginServer() : config(nullptr), db(nullptr) { }
|
|
#endif
|
|
|
|
Config *config;
|
|
Database *db;
|
|
Options options;
|
|
ServerManager *SM;
|
|
ClientManager *CM;
|
|
|
|
#ifdef WIN32
|
|
Encryption *eq_crypto;
|
|
#endif
|
|
};
|
|
|
|
#endif
|
|
|