eqemu-server/zone/lua_group.cpp
2016-11-09 04:28:57 -08:00

135 lines
4.0 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
#include "groups.h"
#include "masterentity.h"
#include "lua_group.h"
#include "lua_entity.h"
#include "lua_mob.h"
#include "lua_client.h"
#include "lua_npc.h"
void Lua_Group::DisbandGroup() {
Lua_Safe_Call_Void();
self->DisbandGroup();
}
bool Lua_Group::IsGroupMember(Lua_Mob mob) {
Lua_Safe_Call_Bool();
return self->IsGroupMember(mob);
}
void Lua_Group::CastGroupSpell(Lua_Mob caster, int spell_id) {
Lua_Safe_Call_Void();
self->CastGroupSpell(caster, spell_id);
}
void Lua_Group::SplitExp(uint32 exp, Lua_Mob other) {
Lua_Safe_Call_Void();
self->SplitExp(exp, other);
}
void Lua_Group::GroupMessage(Lua_Mob sender, int language, const char *message) {
Lua_Safe_Call_Void();
self->GroupMessage(sender, language, 100, message);
}
uint32 Lua_Group::GetTotalGroupDamage(Lua_Mob other) {
Lua_Safe_Call_Int();
return self->GetTotalGroupDamage(other);
}
void Lua_Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum) {
Lua_Safe_Call_Void();
self->SplitMoney(copper, silver, gold, platinum);
}
void Lua_Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter) {
Lua_Safe_Call_Void();
self->SplitMoney(copper, silver, gold, platinum, splitter);
}
void Lua_Group::SetLeader(Lua_Mob leader) {
Lua_Safe_Call_Void();
self->SetLeader(leader);
}
Lua_Mob Lua_Group::GetLeader() {
Lua_Safe_Call_Class(Lua_Mob);
return self->GetLeader();
}
const char *Lua_Group::GetLeaderName() {
Lua_Safe_Call_String();
return self->GetLeaderName();
}
bool Lua_Group::IsLeader(Lua_Mob leader) {
Lua_Safe_Call_Bool();
return self->IsLeader(leader);
}
int Lua_Group::GroupCount() {
Lua_Safe_Call_Int();
return self->GroupCount();
}
int Lua_Group::GetHighestLevel() {
Lua_Safe_Call_Int();
return self->GetHighestLevel();
}
int Lua_Group::GetLowestLevel() {
Lua_Safe_Call_Int();
return self->GetLowestLevel();
}
void Lua_Group::TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h) {
Lua_Safe_Call_Void();
self->TeleportGroup(sender, zone_id, instance_id, x, y, z, h);
}
int Lua_Group::GetID() {
Lua_Safe_Call_Int();
return self->GetID();
}
Lua_Mob Lua_Group::GetMember(int index) {
Lua_Safe_Call_Class(Lua_Mob);
if(index >= 6 || index < 0) {
return Lua_Mob();
}
return self->members[index];
}
luabind::scope lua_register_group() {
return luabind::class_<Lua_Group>("Group")
.def(luabind::constructor<>())
.property("null", &Lua_Group::Null)
.property("valid", &Lua_Group::Valid)
.def("DisbandGroup", (void(Lua_Group::*)(void))&Lua_Group::DisbandGroup)
.def("IsGroupMember", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsGroupMember)
.def("CastGroupSpell", (void(Lua_Group::*)(Lua_Mob,int))&Lua_Group::CastGroupSpell)
.def("SplitExp", (void(Lua_Group::*)(uint32,Lua_Mob))&Lua_Group::SplitExp)
.def("GroupMessage", (void(Lua_Group::*)(Lua_Mob,int,const char* message))&Lua_Group::GroupMessage)
.def("GetTotalGroupDamage", (uint32(Lua_Group::*)(Lua_Mob))&Lua_Group::GetTotalGroupDamage)
.def("SplitMoney", (void(Lua_Group::*)(uint32,uint32,uint32,uint32))&Lua_Group::SplitMoney)
.def("SplitMoney", (void(Lua_Group::*)(uint32,uint32,uint32,uint32,Lua_Client))&Lua_Group::SplitMoney)
.def("SetLeader", (void(Lua_Group::*)(Lua_Mob))&Lua_Group::SetLeader)
.def("GetLeader", (Lua_Mob(Lua_Group::*)(void))&Lua_Group::GetLeader)
.def("GetLeaderName", (const char*(Lua_Group::*)(void))&Lua_Group::GetLeaderName)
.def("IsLeader", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsLeader)
.def("GroupCount", (int(Lua_Group::*)(void))&Lua_Group::GroupCount)
.def("GetHighestLevel", (int(Lua_Group::*)(void))&Lua_Group::GetHighestLevel)
.def("TeleportGroup", (void(Lua_Group::*)(Lua_Mob,uint32,uint32,float,float,float,float))&Lua_Group::TeleportGroup)
.def("GetID", (int(Lua_Group::*)(void))&Lua_Group::GetID)
.def("GetMember", (Lua_Mob(Lua_Group::*)(int))&Lua_Group::GetMember);
}
#endif