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https://github.com/EQEmu/Server.git
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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "zone/water_map.h"
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#pragma pack(push)
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#pragma pack(1)
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struct ZBSP_Node {
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int32 node_number;
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float normal[3], splitdistance;
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int32 region;
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int32 special;
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int32 left, right;
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};
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#pragma pack(pop)
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class WaterMapV1 : public WaterMap
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{
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public:
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WaterMapV1();
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~WaterMapV1();
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virtual WaterRegionType ReturnRegionType(const glm::vec3& location) const;
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virtual bool InWater(const glm::vec3& location) const;
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virtual bool InVWater(const glm::vec3& location) const;
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virtual bool InLava(const glm::vec3& location) const;
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virtual bool InLiquid(const glm::vec3& location) const;
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virtual bool InPvP(const glm::vec3& location) const;
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virtual bool InZoneLine(const glm::vec3& location) const;
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protected:
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virtual bool Load(FILE *fp);
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private:
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WaterRegionType BSPReturnRegionType(int32 node_number, const glm::vec3& location) const;
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ZBSP_Node* BSP_Root;
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friend class WaterMap;
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};
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