mirror of
https://github.com/EQEmu/Server.git
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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/event/timer.h"
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#include "common/net/servertalk_server_connection.h"
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#include "common/servertalk.h"
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#include "common/types.h"
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#include <memory>
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class UCSConnection
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{
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public:
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UCSConnection();
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void SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
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void ProcessPacket(uint16 opcode, EQ::Net::Packet &p);
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void SendPacket(ServerPacket* pack);
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void Disconnect() { if(connection && connection->Handle()) connection->Handle()->Disconnect(); }
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void SendMessage(const char *From, const char *Message);
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const std::shared_ptr<EQ::Net::ServertalkServerConnection> &GetConnection() const;
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inline bool IsConnected() const { return connection->Handle() ? connection->Handle()->IsConnected() : false; }
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static UCSConnection* Instance()
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{
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static UCSConnection instance;
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return &instance;
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}
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private:
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inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; }
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std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
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};
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