eqemu-server/zone/raids.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

301 lines
11 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/types.h"
#include "zone/groups.h"
#include "zone/xtargetautohaters.h"
#include "zone/client.h"
class Client;
class EQApplicationPacket;
class Mob;
enum {
FindNextMarkerSlot = 1,
FindNextAssisterSlot = 2,
RaidDelegateMainAssist = 3,
RaidDelegateMainMarker = 4
};
typedef enum {
MAIN_ASSIST_1_SLOT = 0,
MAIN_ASSIST_2_SLOT = 1,
MAIN_ASSIST_3_SLOT = 2,
MAIN_ASSIST_1 = 1,
MAIN_ASSIST_2 = 2,
MAIN_ASSIST_3 = 3,
} MainAssistType;
typedef enum {
MAIN_MARKER_1_SLOT = 0,
MAIN_MARKER_2_SLOT = 1,
MAIN_MARKER_3_SLOT = 2,
MAIN_MARKER_1 = 1,
MAIN_MARKER_2 = 2,
MAIN_MARKER_3 = 3,
} MainMarkerType;
enum {
ClearDelegate = 1,
SetDelegate = 0,
FindNextRaidMainMarkerSlot = 1,
FindNextRaidMainAssisterSlot = 2,
DELEGATE_OFF = 0,
DELEGATE_ON = 1
};
struct Raid_Marked_NPC {
uint32 entity_id;
uint32 zone_id;
uint32 instance_id;
};
constexpr uint8_t MAX_RAID_GROUPS = 12;
constexpr uint8_t MAX_RAID_MEMBERS = 72;
const uint32 RAID_GROUPLESS = 0xFFFFFFFF;
#define MAX_NO_RAID_MAIN_ASSISTERS 3
#define MAX_NO_RAID_MAIN_MARKERS 3
struct RaidMember{
char member_name[64]{ 0 };
Client* member{ nullptr };
uint32 group_number{ RAID_GROUPLESS };
uint8 _class{ 0 };
uint8 level{ 0 };
std::string note{};
bool is_group_leader{ false };
bool is_raid_leader{ false };
bool is_looter{ false };
uint8 main_marker{ 0 };
uint8 main_assister{ 0 };
bool is_bot{ false };
bool is_raid_main_assist_one{false};
};
struct GroupMentor {
std::string name;
Client *mentoree;
int mentor_percent;
};
class Raid : public GroupIDConsumer {
public:
Raid(Client *nLeader);
Raid(uint32 raidID);
~Raid();
void SetLeader(Client* c) { leader = c; }
Client* GetLeader() { return leader; }
std::string GetLeaderName() { return leadername; }
bool IsLeader(Client* c) { return c == leader; }
bool IsLeader(const char* name) { return !strcmp(leadername, name); }
void SetRaidLeader(const char *wasLead, const char *name);
bool Process();
void AddMember(Client *c, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false);
void AddBot(Bot* b, uint32 group = 0xFFFFFFFF, bool raid_leader=false, bool group_leader=false, bool looter=false);
void RaidGroupSay(const char* msg, const char* from, uint8 language, uint8 lang_skill);
void RaidSay(const char* msg, const char* from, uint8 language, uint8 lang_skill);
bool IsEngaged();
Mob* GetRaidMainAssistOne();
void RemoveMember(const char *character_name);
void DisbandRaid();
void MoveMember(const char *name, uint32 newGroup);
void SetGroupLeader(const char *who, bool glFlag = true);
Client *GetGroupLeader(uint32 group_id);
void RemoveGroupLeader(const char *who);
bool IsGroupLeader(const char* name);
bool IsGroupLeader(Client *c);
bool IsRaidMember(const char* name);
bool IsRaidMember(Client *c);
void UpdateLevel(const char *name, int newLevel);
void SetNewRaidLeader(uint32 i);
bool IsAssister(const char* who);
bool IsMarker(const char* who);
void EmptyRaidMembers();
uint32 GetFreeGroup();
uint8 GroupCount(uint32 gid);
uint8 RaidCount();
uint32 GetHighestLevel();
uint32 GetLowestLevel();
uint32 GetGroup(const char *name);
uint32 GetGroup(Client *c);
uint16 GetAvgLevel();
uint32 GetLootType() { return LootType; }
void ChangeLootType(uint32 type);
void AddRaidLooter(const char* looter);
void RemoveRaidLooter(const char* looter);
inline void SetRaidMOTD(const std::string& in_motd) { motd = in_motd; };
//util func
//keeps me from having to keep iterating through the list
//when I want lots of data from the same entry
uint32 GetPlayerIndex(const char *name);
uint32 GetPlayerIndex(Client *c);
//for perl interface
Client *GetClientByIndex(uint16 index);
const char *GetClientNameByIndex(uint8 index);
void LockRaid(bool lockFlag);
bool IsLocked() { return locked; }
//Actual Implementation Stuff
void RaidMessageString(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, uint32 distance = 0);
void CastGroupSpell(Mob* caster,uint16 spellid, uint32 gid);
void SplitExp(ExpSource exp_source, const uint64 exp, Mob* other);
uint32 GetTotalRaidDamage(Mob* other);
void BalanceHP(int32 penalty, uint32 group_id, float range = 0, Mob* caster = nullptr, int32 limit = 0);
void BalanceMana(int32 penalty, uint32 group_id, float range = 0, Mob* caster = nullptr, int32 limit = 0);
void HealGroup(uint32 heal_amount, Mob* caster, uint32 group_id, float range = 0);
void SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
void TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid);
void TeleportRaid(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading);
//updates the list of Client* objects based on who's in and not in the zone.
//also learns raid structure based on db.
void SetRaidDetails();
void GetRaidDetails();
void SaveRaidMOTD();
bool LearnMembers();
void VerifyRaid();
void MemberZoned(Client *c);
void SendHPManaEndPacketsTo(Client *c);
void SendHPManaEndPacketsFrom(Mob *mob);
void SendManaPacketFrom(Mob *mob);
void SendEndurancePacketFrom(Mob *mob);
void RaidSay(const char *msg, Client *c, uint8 language, uint8 lang_skill);
void RaidGroupSay(const char *msg, Client *c, uint8 language, uint8 lang_skill);
void SaveRaidNote(std::string who, std::string note);
std::vector<RaidMember> GetMembersWithNotes();
void DelegateAbilityAssist(Mob* mob, const char* who);
void DelegateAbilityMark(Mob* mob, const char* who);
void RaidMarkNPC(Mob* mob, uint32 parameter);
void UpdateXTargetType(XTargetType Type, Mob* m, const char* name = (const char*)nullptr);
int FindNextRaidDelegateSlot(int option);
void UpdateXtargetMarkedNPC();
void RaidClearNPCMarks(Client* c);
void RemoveRaidDelegates(const char* delegatee);
void UpdateRaidXTargets();
//Packet Functions
void SendRaidCreate(Client *to);
void SendRaidAdd(const char *who, Client *to);
void SendRaidAddAll(const char *who);
void SendRaidRemove(const char *who, Client *to);
void SendRaidRemoveAll(const char *who);
void SendRaidDisband(Client *to);
void SendRaidDisbandAll();
void SendRaidMove(const char* who, Client *to);
void SendRaidMoveAll(const char* who);
void SendBulkRaid(Client *to);
void SendRaidNotes();
void SendRaidNotesToWorld();
void SendRemoveRaidXTargets(XTargetType Type);
void SendRemoveAllRaidXTargets();
void SendRemoveAllRaidXTargets(const char* client_name);
void SendRaidAssistTarget();
void SendAssistTarget(Client* c);
void GroupUpdate(uint32 gid, bool initial = true);
void SendGroupUpdate(Client *to);
void SendGroupDisband(Client *to);
void SendRaidLock();
void SendRaidUnlock();
void SendRaidLockTo(Client *c);
void SendRaidUnlockTo(Client *c);
void SendRaidGroupAdd(const char *who, uint32 gid);
void SendRaidGroupRemove(const char *who, uint32 gid);
void SendMakeLeaderPacket(const char *who); //30
void SendMakeLeaderPacketTo(const char *who, Client *to);
void SendMakeGroupLeaderPacketAll();
void SendMakeGroupLeaderPacket(const char *who); //13
void SendMakeGroupLeaderPacketTo(const char *who, Client *to);
void SendRaidMOTD(Client *c);
void SendRaidMOTD();
void SendRaidMOTDToWorld();
void SendRaidAssisterTo(const char* assister, Client* to);
void SendRaidAssister(const char* assister);
void SendRaidMarkerTo(const char* marker, Client* to);
void SendRaidMarker(const char* marker);
void SendMarkTargets(Client* c);
void QueuePacket(const EQApplicationPacket *app, bool ack_req = true);
// Leadership
void UpdateGroupAAs(uint32 gid);
void SaveGroupLeaderAA(uint32 gid);
void UpdateRaidAAs();
void SaveRaidLeaderAA();
void SendGroupLeadershipAA(Client *c, uint32 gid);
void SendGroupLeadershipAA(uint32 gid);
void SendAllRaidLeadershipAA();
void LoadLeadership();
inline int GetLeadershipAA(int AAID, uint32 gid = 0)
{ if (AAID >= 16) return raid_aa.ranks[AAID - 16]; else return group_aa[gid].ranks[AAID]; }
inline void SetGroupAAs(uint32 gid, GroupLeadershipAA_Struct *glaa)
{ memcpy(&group_aa[gid], glaa, sizeof(GroupLeadershipAA_Struct)); }
inline void SetRaidAAs(RaidLeadershipAA_Struct *rlaa)
{ memcpy(&raid_aa, rlaa, sizeof(RaidLeadershipAA_Struct)); }
void SetGroupMentor(uint32 group_id, int percent, char *name);
void ClearGroupMentor(uint32 group_id);
void CheckGroupMentor(uint32 group_id, Client *c); // this just checks if we should be fixing the pointer in group mentor struct on zone
inline int GetMentorPercent(uint32 group_id) { return group_mentor[group_id].mentor_percent; }
inline Client *GetMentoree(uint32 group_id) { return group_mentor[group_id].mentoree; }
void SetDirtyAutoHaters();
inline XTargetAutoHaters *GetXTargetAutoMgr() { return &m_autohatermgr; }
void QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required = true, bool ignore_sender = true, float distance = 0, bool group_only = true);
bool AnyMemberHasDzLockout(const std::string& expedition, const std::string& event);
std::vector<RaidMember> GetMembers() const;
std::vector<RaidMember> GetRaidGroupMembers(uint32 gid);
std::vector<Bot*> GetRaidGroupBotMembers(uint32 gid);
std::vector<Bot*> GetRaidBotMembers(uint32 owner = 0);
void HandleBotGroupDisband(uint32 owner, uint32 gid = RAID_GROUPLESS);
void HandleOfflineBots(uint32 owner);
RaidMember members[MAX_RAID_MEMBERS];
char leadername[64];
char main_assister_pcs[MAX_NO_RAID_MAIN_ASSISTERS][64];
char main_marker_pcs[MAX_NO_RAID_MAIN_MARKERS][64];
Raid_Marked_NPC marked_npcs[MAX_MARKED_NPCS];
protected:
Client *leader;
bool locked;
uint32 LootType;
bool disbandCheck;
bool forceDisband;
std::string motd;
RaidLeadershipAA_Struct raid_aa{};
GroupLeadershipAA_Struct group_aa[MAX_RAID_GROUPS]{};
GroupMentor group_mentor[MAX_RAID_GROUPS];
XTargetAutoHaters m_autohatermgr;
};