eqemu-server/zone/gm_commands/show/show_proximity.cpp
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

91 lines
2.3 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
void ShowProximity(Client *c, const Seperator *sep)
{
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
for (const auto& n : entity_list.GetNPCList()) {
if (
n.second &&
Strings::Contains(n.second->GetName(), "Proximity")
) {
n.second->Depop();
}
}
const auto t = c->GetTarget()->CastToNPC();
std::vector<FindPerson_Point> v;
FindPerson_Point p {};
if (t->IsProximitySet()) {
glm::vec4 position;
position.w = t->GetHeading();
position.x = t->GetProximityMinX();
position.y = t->GetProximityMinY();
position.z = t->GetZ();
position.x = t->GetProximityMinX();
position.y = t->GetProximityMinY();
NPC::SpawnNodeNPC("Proximity", "", position);
position.x = t->GetProximityMinX();
position.y = t->GetProximityMaxY();
NPC::SpawnNodeNPC("Proximity", "", position);
position.x = t->GetProximityMaxX();
position.y = t->GetProximityMinY();
NPC::SpawnNodeNPC("Proximity", "", position);
position.x = t->GetProximityMaxX();
position.y = t->GetProximityMaxY();
NPC::SpawnNodeNPC("Proximity", "", position);
p.x = t->GetProximityMinX();
p.y = t->GetProximityMinY();
p.z = t->GetZ();
v.push_back(p);
p.x = t->GetProximityMinX();
p.y = t->GetProximityMaxY();
v.push_back(p);
p.x = t->GetProximityMaxX();
p.y = t->GetProximityMaxY();
v.push_back(p);
p.x = t->GetProximityMaxX();
p.y = t->GetProximityMinY();
v.push_back(p);
p.x = t->GetProximityMinX();
p.y = t->GetProximityMinY();
v.push_back(p);
}
if (c->ClientVersion() >= EQ::versions::ClientVersion::RoF) {
c->SendPathPacket(v);
}
}