mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-05 23:42:31 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
73 lines
2.8 KiB
C++
73 lines
2.8 KiB
C++
/* EQEmu: EQEmulator
|
|
|
|
Copyright (C) 2001-2026 EQEmu Development Team
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "common/repositories/server_scheduled_events_repository.h"
|
|
|
|
#include <ctime>
|
|
#include <chrono>
|
|
|
|
namespace ServerEvents {
|
|
static const std::string EVENT_TYPE_HOT_ZONE_ACTIVE = "hot_zone_activate";
|
|
static const std::string EVENT_TYPE_BROADCAST = "broadcast";
|
|
static const std::string EVENT_TYPE_RELOAD_WORLD = "reload_world";
|
|
static const std::string EVENT_TYPE_RULE_CHANGE = "rule_change";
|
|
static const std::string EVENT_TYPE_CONTENT_FLAG_CHANGE = "content_flag_change";
|
|
} // namespace ServerEvents
|
|
|
|
class ServerEventScheduler {
|
|
public:
|
|
virtual ~ServerEventScheduler();
|
|
ServerEventScheduler();
|
|
ServerEventScheduler *SetDatabase(Database *db);
|
|
void LoadScheduledEvents();
|
|
bool CheckIfEventsChanged();
|
|
|
|
protected:
|
|
|
|
// events directly from the database
|
|
std::vector<ServerScheduledEventsRepository::ServerScheduledEvents> m_events;
|
|
|
|
// used to track only when it is convenient to undo an action from an active event
|
|
// typically there should be two separate events to turn something on / off
|
|
// hotzones use this right now simply to keep us from toggling off the hotzone
|
|
// every minute we trigger and then immediately turning it right back on
|
|
std::vector<ServerScheduledEventsRepository::ServerScheduledEvents> m_active_events;
|
|
|
|
// simple ticker used to determine when the last polled minute was so that when the minute
|
|
// changes we fire checking the scheduler
|
|
int m_last_polled_minute;
|
|
|
|
// validates an event is currently active or not
|
|
bool ValidateEventReadyToActivate(ServerScheduledEventsRepository::ServerScheduledEvents &e);
|
|
|
|
// is event active
|
|
bool IsEventActive(ServerScheduledEventsRepository::ServerScheduledEvents &e);
|
|
|
|
// remove active event
|
|
bool RemoveActiveEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e);
|
|
|
|
// build time object from event
|
|
std::tm BuildStartTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now);
|
|
std::tm BuildEndTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now);
|
|
|
|
// reference to database
|
|
Database *m_database;
|
|
bool ValidateDatabaseConnection();
|
|
};
|