eqemu-server/common/server_event_scheduler.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/repositories/server_scheduled_events_repository.h"
#include <ctime>
#include <chrono>
namespace ServerEvents {
static const std::string EVENT_TYPE_HOT_ZONE_ACTIVE = "hot_zone_activate";
static const std::string EVENT_TYPE_BROADCAST = "broadcast";
static const std::string EVENT_TYPE_RELOAD_WORLD = "reload_world";
static const std::string EVENT_TYPE_RULE_CHANGE = "rule_change";
static const std::string EVENT_TYPE_CONTENT_FLAG_CHANGE = "content_flag_change";
} // namespace ServerEvents
class ServerEventScheduler {
public:
virtual ~ServerEventScheduler();
ServerEventScheduler();
ServerEventScheduler *SetDatabase(Database *db);
void LoadScheduledEvents();
bool CheckIfEventsChanged();
protected:
// events directly from the database
std::vector<ServerScheduledEventsRepository::ServerScheduledEvents> m_events;
// used to track only when it is convenient to undo an action from an active event
// typically there should be two separate events to turn something on / off
// hotzones use this right now simply to keep us from toggling off the hotzone
// every minute we trigger and then immediately turning it right back on
std::vector<ServerScheduledEventsRepository::ServerScheduledEvents> m_active_events;
// simple ticker used to determine when the last polled minute was so that when the minute
// changes we fire checking the scheduler
int m_last_polled_minute;
// validates an event is currently active or not
bool ValidateEventReadyToActivate(ServerScheduledEventsRepository::ServerScheduledEvents &e);
// is event active
bool IsEventActive(ServerScheduledEventsRepository::ServerScheduledEvents &e);
// remove active event
bool RemoveActiveEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e);
// build time object from event
std::tm BuildStartTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now);
std::tm BuildEndTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now);
// reference to database
Database *m_database;
bool ValidateDatabaseConnection();
};