eqemu-server/common/random.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

143 lines
3.8 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <random>
#include <algorithm>
#include <iterator>
#include <type_traits>
#ifdef USE_SFMT19937
// only GCC supports, so lets turn it off
#ifndef __GNUC__
#undef USE_SFMT19937
#endif
#ifdef __clang__
#undef USE_SFMT19937
#endif
#endif
#ifdef USE_ADDITIVE_LFIB_PRNG
#include "common/additive_lagged_fibonacci_engine.h"
#elif defined(USE_SFMT19937)
#include <ext/random>
#endif
/* This uses mt19937 (or other compatible engine) seeded with the std::random_device. The idea is to have this be
* included as a member of another class so mocking out for testing is easier If you need to reseed random.Reseed()
* Eventually this should be derived from an abstract base class
*/
namespace EQ {
class Random {
public:
// AKA old MakeRandomInt
int Int(int low, int high)
{
if (low > high)
std::swap(low, high);
// EQ uses biased int distribution, so I guess we can support it :P
#ifdef BIASED_INT_DIST
return low + m_gen() % (high - low + 1);
#else
return int_dist(m_gen, int_param_t(low, high)); // [low, high]
#endif
}
// AKA old MakeRandomFloat
double Real(double low, double high)
{
if (low > high)
std::swap(low, high);
return real_dist(m_gen, real_param_t(low, high)); // [low, high)
}
// example Roll(50) would have a 50% success rate
// Roll(100) 100%, etc
// valid values 0-100 (well, higher works too but ...)
bool Roll(const int required)
{
return Int(0, 99) < required;
}
// valid values 0.0 - 1.0
bool Roll(const double required)
{
return Real(0.0, 1.0) <= required;
}
// same range as client's roll0
// This is their main high level RNG function
int Roll0(int max)
{
if (max - 1 > 0)
return Int(0, max - 1);
return 0;
}
// std::shuffle requires a RNG engine passed to it, so lets provide a wrapper to use our engine
template<typename RandomAccessIterator>
void Shuffle(RandomAccessIterator first, RandomAccessIterator last)
{
static_assert(std::is_same<std::random_access_iterator_tag,
typename std::iterator_traits<RandomAccessIterator>::iterator_category>::value,
"EQ::Random::Shuffle requires random access iterators");
std::shuffle(first, last, m_gen);
}
void Reseed()
{
// We could do the seed_seq thing here too if we need better seeding
// but that is mostly overkill for us, so just seed once
std::random_device rd;
m_gen.seed(rd());
}
Random()
{
Reseed();
}
static Random* Instance()
{
static Random instance;
return &instance;
}
private:
#ifndef BIASED_INT_DIST
typedef std::uniform_int_distribution<int>::param_type int_param_t;
std::uniform_int_distribution<int> int_dist;
#endif
typedef std::uniform_real_distribution<double>::param_type real_param_t;
std::uniform_real_distribution<double> real_dist;
// define USE_CUSTOM_PRNG_ENGINE to any supported random engine like:
// #define USE_CUSTOM_PRNG_ENGINE std::default_random_engine
#ifdef USE_ADDITIVE_LFIB_PRNG
EQRand
#elif defined(USE_SFMT19937)
__gnu_cxx::sfmt19937
#elif defined(USE_CUSTOM_PRNG_ENGINE)
USE_CUSTOM_PRNG_ENGINE
#else
std::mt19937
#endif
m_gen;
};
}