mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
#ifndef ZONELIST_H_
|
|
#define ZONELIST_H_
|
|
|
|
#include "../common/types.h"
|
|
#include "../common/eqtime.h"
|
|
#include "../common/timer.h"
|
|
#include "../common/event/timer.h"
|
|
#include <vector>
|
|
#include <memory>
|
|
#include <deque>
|
|
|
|
class WorldTCPConnection;
|
|
class ServerPacket;
|
|
class ZoneServer;
|
|
|
|
class ZSList
|
|
{
|
|
public:
|
|
enum { MaxLockedZones = 10 };
|
|
|
|
static void ShowUpTime(WorldTCPConnection* con, const char* adminname = 0);
|
|
|
|
ZSList();
|
|
~ZSList();
|
|
|
|
void Init();
|
|
bool IsZoneLocked(uint16 iZoneID);
|
|
bool SendPacket(ServerPacket *pack);
|
|
bool SendPacket(uint32 zoneid, ServerPacket *pack);
|
|
bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket *pack);
|
|
bool SendPacketToBootedZones(ServerPacket* pack);
|
|
bool SetLockedZone(uint16 iZoneID, bool iLock);
|
|
|
|
EQTime worldclock;
|
|
|
|
inline uint32 GetNextID() { return NextID++; }
|
|
int GetZoneCount();
|
|
|
|
Timer *reminder;
|
|
Timer *shutdowntimer;
|
|
|
|
uint16 GetAvailableZonePort();
|
|
uint32 TriggerBootup(uint32 iZoneID, uint32 iInstanceID = 0);
|
|
|
|
void Add(ZoneServer *zoneserver);
|
|
void GetZoneIDList(std::vector<uint32> &zones);
|
|
void KillAll();
|
|
void ListLockedZones(const char *to, WorldTCPConnection *connection);
|
|
void NextGroupIDs(uint32 &start, uint32 &end);
|
|
void Process();
|
|
void RebootZone(const char *ip1, uint16 port, const char *ip2, uint32 skipid, uint32 zoneid = 0);
|
|
void Remove(const std::string &uuid);
|
|
void SendChannelMessage(const char *from, const char *to, uint8 chan_num, uint8 language, const char *message, ...);
|
|
void SendChannelMessageRaw(const char *from, const char *to, uint8 chan_num, uint8 language, const char *message);
|
|
void SendEmoteMessage(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message, ...);
|
|
void SendEmoteMessageRaw(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message);
|
|
void SendLSZones();
|
|
void SendTimeSync();
|
|
void SendZoneStatus(const char *to, int16 admin, WorldTCPConnection *connection);
|
|
void SOPZoneBootup(const char *adminname, uint32 ZoneServerID, const char *zonename, bool iMakeStatic = false);
|
|
void UpdateUCSServerAvailable(bool ucss_available = true);
|
|
void WorldShutDown(uint32 time, uint32 interval);
|
|
void DropClient(uint32 lsid, ZoneServer *ignore_zoneserver);
|
|
|
|
ZoneServer* FindByPort(uint16 port);
|
|
ZoneServer* FindByID(uint32 ZoneID);
|
|
ZoneServer* FindByInstanceID(uint32 InstanceID);
|
|
ZoneServer* FindByName(const char* zonename);
|
|
ZoneServer* FindByZoneID(uint32 ZoneID);
|
|
|
|
const std::list<std::unique_ptr<ZoneServer>> &getZoneServerList() const;
|
|
|
|
private:
|
|
void OnTick(EQ::Timer *t);
|
|
void OnKeepAlive(EQ::Timer *t);
|
|
uint32 NextID;
|
|
uint16 pLockedZones[MaxLockedZones];
|
|
uint32 CurGroupID;
|
|
std::deque<uint16> m_ports_free;
|
|
std::unique_ptr<EQ::Timer> m_tick;
|
|
std::unique_ptr<EQ::Timer> m_keepalive;
|
|
|
|
std::list<std::unique_ptr<ZoneServer>> zone_server_list;
|
|
};
|
|
|
|
#endif /*ZONELIST_H_*/
|
|
|