Alex King f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-15 00:37:51 -05:00

40 lines
925 B
C++
Executable File

#include "../../client.h"
void SetSkillAll(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set skill_all [Skill Level]");
return;
}
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
const uint16 skill_level = Strings::ToUnsignedInt(sep->arg[2]);
for (const auto& s : EQ::skills::GetSkillTypeMap()) {
if (t->CanHaveSkill(s.first) && t->MaxSkill(s.first)) {
if (c != t) {
c->Message(
Chat::White,
fmt::format(
"Setting {} ({}) to {} for {}.",
s.second,
s.first,
skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level,
c->GetTargetDescription(t)
).c_str()
);
}
t->SetSkill(
s.first,
skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level
);
}
}
}