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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
45 lines
1.2 KiB
C++
Executable File
45 lines
1.2 KiB
C++
Executable File
#include "../../client.h"
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void SetSkill(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 3 || !sep->IsNumber(2) || !sep->IsNumber(3)) {
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c->Message(Chat::White, "Usage: #set skill [Skill ID] [Skill Value]");
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return;
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}
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const uint16 skill_id = Strings::ToUnsignedInt(sep->arg[2]);
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const uint16 skill_value = Strings::ToUnsignedInt(sep->arg[3]);
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if (!EQ::ValueWithin(skill_id, EQ::skills::Skill1HBlunt, EQ::skills::HIGHEST_SKILL)) {
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c->Message(Chat::White, "Usage: #set skill [Skill ID] [Skill Value]");
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c->Message(Chat::White, fmt::format("Skill ID: 0 to {}", EQ::skills::HIGHEST_SKILL).c_str());
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return;
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}
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const auto skill_type = static_cast<EQ::skills::SkillType>(skill_id);
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t->SetSkill(
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skill_type,
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skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value
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);
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if (c != t) {
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c->Message(
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Chat::White,
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fmt::format(
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"Set {} ({}) to {} for {}.",
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EQ::skills::GetSkillName(skill_type),
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skill_id,
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skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value,
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c->GetTargetDescription(t)
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).c_str()
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);
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}
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}
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