eqemu-server/queryserv/queryserv.cpp
Chris Miles 4639405fdf
[Discord Integration] Native Discord Integration (#2140)
* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Handle retry timer response and max retries

* Update base retry timer

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Send up Zone::SendDiscordMessage

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Push up tables

* Quest API stuff.

* Update 2022_05_07_discord_webhooks.sql

* Post merge fixes

* Push up manifest

* Flip logging signs in logic from copy / paste of inverse logic before

* Make sure we add new line to quest api sourced messages

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2022-06-09 17:22:23 -05:00

127 lines
3.2 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "../common/opcodemgr.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/string_util.h"
#include "../common/event/event_loop.h"
#include "../common/timer.h"
#include "database.h"
#include "queryservconfig.h"
#include "lfguild.h"
#include "worldserver.h"
#include <list>
#include <signal.h>
#include <thread>
volatile bool RunLoops = true;
Database database;
LFGuildManager lfguildmanager;
std::string WorldShortName;
const queryservconfig *Config;
WorldServer *worldserver = 0;
EQEmuLogSys LogSys;
void CatchSignal(int sig_num)
{
RunLoops = false;
}
int main()
{
RegisterExecutablePlatform(ExePlatformQueryServ);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
Timer LFGuildExpireTimer(60000);
LogInfo("Starting EQEmu QueryServ");
if (!queryservconfig::LoadConfig()) {
LogInfo("Loading server configuration failed");
return 1;
}
Config = queryservconfig::get();
WorldShortName = Config->ShortName;
LogInfo("Connecting to MySQL");
/* MySQL Connection */
if (!database.Connect(
Config->QSDatabaseHost.c_str(),
Config->QSDatabaseUsername.c_str(),
Config->QSDatabasePassword.c_str(),
Config->QSDatabaseDB.c_str(),
Config->QSDatabasePort
)) {
LogInfo("Cannot continue without a database connection");
return 1;
}
LogSys.SetDatabase(&database)
->LoadLogDatabaseSettings()
->StartFileLogs();
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
LogInfo("Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
LogInfo("Could not set signal handler");
return 1;
}
/* Initial Connection to Worldserver */
worldserver = new WorldServer;
worldserver->Connect();
/* Load Looking For Guild Manager */
lfguildmanager.LoadDatabase();
while (RunLoops) {
Timer::SetCurrentTime();
if (LFGuildExpireTimer.Check()) {
lfguildmanager.ExpireEntries();
}
EQ::EventLoop::Get().Process();
Sleep(5);
}
LogSys.CloseFileLogs();
}
void UpdateWindowTitle(char *iNewTitle)
{
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "QueryServ: %s", iNewTitle);
}
else {
snprintf(tmp, sizeof(tmp), "QueryServ");
}
SetConsoleTitle(tmp);
#endif
}