eqemu-server/zone/raids.cpp
Mitch Freeman 45da8cab61
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00

2108 lines
54 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/strings.h"
#include "../common/events/player_event_logs.h"
#include "client.h"
#include "entity.h"
#include "expedition.h"
#include "groups.h"
#include "mob.h"
#include "raids.h"
#include "string_ids.h"
#include "bot.h"
#include "worldserver.h"
extern EntityList entity_list;
extern WorldServer worldserver;
Raid::Raid(uint32 raidID)
: GroupIDConsumer(raidID)
{
memset(members ,0, (sizeof(RaidMember)*MAX_RAID_MEMBERS));
memset(&raid_aa, 0, sizeof(RaidLeadershipAA_Struct));
memset(group_aa, 0, sizeof(GroupLeadershipAA_Struct) * MAX_RAID_GROUPS);
for (int i = 0; i < MAX_RAID_GROUPS; i++) {
group_mentor[i].mentor_percent = 0;
group_mentor[i].mentoree = nullptr;
}
leader = nullptr;
memset(leadername, 0, 64);
locked = false;
LootType = 4;
m_autohatermgr.SetOwner(nullptr, nullptr, this);
}
Raid::Raid(Client* nLeader)
: GroupIDConsumer()
{
memset(members ,0, (sizeof(RaidMember)*MAX_RAID_MEMBERS));
memset(&raid_aa, 0, sizeof(RaidLeadershipAA_Struct));
memset(group_aa, 0, sizeof(GroupLeadershipAA_Struct) * MAX_RAID_GROUPS);
for (int i = 0; i < MAX_RAID_GROUPS; i++) {
group_mentor[i].mentor_percent = 0;
group_mentor[i].mentoree = nullptr;
}
leader = nLeader;
memset(leadername, 0, 64);
strn0cpy(leadername, nLeader->GetName(), 64);
locked = false;
LootType = 4;
m_autohatermgr.SetOwner(nullptr, nullptr, this);
}
Raid::~Raid()
{
}
bool Raid::Process()
{
if(forceDisband)
return false;
if(disbandCheck)
{
int count = 0;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) == 0)
continue;
else
count++;
}
if(count == 0)
return false;
}
return true;
}
void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bool looter){
if (!c) {
return;
}
const auto query = fmt::format(
"REPLACE INTO raid_members SET raidid = {}, charid = {}, bot_id = 0, "
"groupid = {}, _class = {}, level = {}, name = '{}', "
"isgroupleader = {}, israidleader = {}, islooter = {}",
GetID(),
c->CharacterID(),
group,
c->GetClass(),
c->GetLevel(),
c->GetName(),
groupleader,
rleader,
looter
);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
LogError("Error inserting into raid members: [{}]", results.ErrorMessage().c_str());
}
LearnMembers();
VerifyRaid();
if (rleader) {
database.SetRaidGroupLeaderInfo(group, GetID());
UpdateRaidAAs();
} else if (rleader) {
database.SetRaidGroupLeaderInfo(RAID_GROUPLESS, GetID());
UpdateRaidAAs();
}
if (group != RAID_GROUPLESS && groupleader) {
database.SetRaidGroupLeaderInfo(group, GetID());
UpdateGroupAAs(group);
}
if (group < MAX_RAID_GROUPS) {
GroupUpdate(group);
} else { // get raid AAs, GroupUpdate will handles it otherwise
SendGroupLeadershipAA(c, RAID_GROUPLESS);
}
SendRaidAddAll(c->GetName());
c->SetRaidGrouped(true);
SendRaidMOTD(c);
if (group == RAID_GROUPLESS) {
if (rleader) {
GetXTargetAutoMgr()->merge(*c->GetXTargetAutoMgr());
c->GetXTargetAutoMgr()->clear();
c->SetXTargetAutoMgr(GetXTargetAutoMgr());
} else {
if (!c->GetXTargetAutoMgr()->empty()) {
GetXTargetAutoMgr()->merge(*c->GetXTargetAutoMgr());
c->GetXTargetAutoMgr()->clear();
c->RemoveAutoXTargets();
}
c->SetXTargetAutoMgr(GetXTargetAutoMgr());
if (!c->GetXTargetAutoMgr()->empty())
c->SetDirtyAutoHaters();
}
}
auto* raid_update = c->GetRaid();
if (raid_update) {
raid_update->SendHPManaEndPacketsTo(c);
raid_update->SendHPManaEndPacketsFrom(c);
}
auto pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
auto* rga = (ServerRaidGeneralAction_Struct*) pack->pBuffer;
strn0cpy(rga->playername, c->GetName(), sizeof(rga->playername));
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::AddBot(Bot* b, uint32 group, bool rleader, bool groupleader, bool looter) {
if (!b) {
return;
}
const auto query = fmt::format(
"REPLACE INTO raid_members SET raidid = {}, "
"charid = 0, bot_id = {}, groupid = {}, _class = {}, level = {}, name = '{}', "
"isgroupleader = {}, israidleader = {}, islooter = {}",
GetID(),
b->GetBotID(),
group,
b->GetClass(),
b->GetLevel(),
b->GetName(),
groupleader,
rleader,
looter
);
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
if (group < MAX_RAID_GROUPS) {
GroupUpdate(group);
} else { // get raid AAs, GroupUpdate will handle it otherwise
SendGroupLeadershipAA(b->GetOwner()->CastToClient(), RAID_GROUPLESS);
}
SendRaidAddAll(b->GetName());
b->SetRaidGrouped(true);
b->p_raid_instance = this;
auto pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
auto* rga = (ServerRaidGeneralAction_Struct*) pack->pBuffer;
strn0cpy(rga->playername, b->GetName(), sizeof(rga->playername));
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::RemoveMember(const char *characterName)
{
std::string query = StringFormat("DELETE FROM raid_members where name='%s'", characterName);
auto results = database.QueryDatabase(query);
auto* b = entity_list.GetBotByBotName(characterName);
auto* c = entity_list.GetClientByName(characterName);
if (RuleB(Bots, Enabled) && b) {
b = entity_list.GetBotByBotName(characterName);
b->SetFollowID(b->GetOwner()->CastToClient()->GetID());
b->SetTarget(nullptr);
b->SetRaidGrouped(false);
}
disbandCheck = true;
SendRaidRemoveAll(characterName);
SendRaidDisband(c);
LearnMembers();
VerifyRaid();
if (c) {
c->SetRaidGrouped(false);
c->LeaveRaidXTargets(this);
c->p_raid_instance = nullptr;
}
auto pack = new ServerPacket(ServerOP_RaidRemove, sizeof(ServerRaidGeneralAction_Struct));
auto* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->instance_id = zone->GetInstanceID();
rga->zoneid = zone->GetZoneID();
strn0cpy(rga->playername, characterName, sizeof(rga->playername));
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::DisbandRaid()
{
const auto query = fmt::format(
"DELETE FROM raid_members WHERE raidid = {}",
GetID()
);
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
SendRaidDisbandAll();
auto pack = new ServerPacket(ServerOP_RaidDisband, sizeof(ServerRaidGeneralAction_Struct));
auto* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
strn0cpy(rga->playername, " ", sizeof(rga->playername));
worldserver.SendPacket(pack);
safe_delete(pack);
forceDisband = true;
}
void Raid::MoveMember(const char *name, uint32 newGroup)
{
const auto query = fmt::format(
"UPDATE raid_members SET groupid = {} WHERE name = '{}'",
newGroup,
name
);
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
SendRaidMoveAll(name);
auto pack = new ServerPacket(ServerOP_RaidChangeGroup, sizeof(ServerRaidGeneralAction_Struct));
auto* rga = (ServerRaidGeneralAction_Struct*) pack->pBuffer;
strn0cpy(rga->playername, name, sizeof(rga->playername));
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SetGroupLeader(const char *who, bool glFlag)
{
const auto query = fmt::format(
"UPDATE raid_members SET isgroupleader = {} WHERE name = '{}'",
glFlag,
who
);
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
auto pack = new ServerPacket(ServerOP_RaidGroupLeader, sizeof(ServerRaidGeneralAction_Struct));
auto* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
strn0cpy(rga->playername, who, sizeof(rga->playername));
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
Client *Raid::GetGroupLeader(uint32 group_id)
{
if (group_id == RAID_GROUPLESS)
return nullptr;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++)
if (members[i].member && members[i].IsGroupLeader && members[i].GroupNumber == group_id)
return members[i].member;
return nullptr;
}
void Raid::SetRaidLeader(const char *wasLead, const char *name)
{
std::string query = StringFormat("UPDATE raid_members SET israidleader = 0 WHERE name = '%s'", wasLead);
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Set Raid Leader error: [{}]\n", results.ErrorMessage().c_str());
query = StringFormat("UPDATE raid_members SET israidleader = 1 WHERE name = '%s'", name);
results = database.QueryDatabase(query);
if (!results.Success())
LogError("Set Raid Leader error: [{}]\n", results.ErrorMessage().c_str());
strn0cpy(leadername, name, 64);
Client *c = entity_list.GetClientByName(name);
if(c)
SetLeader(c);
else
SetLeader(nullptr); //sanity check, should never get hit but we want to prefer to NOT crash if we do VerifyRaid and leader never gets set there (raid without a leader?)
LearnMembers();
VerifyRaid();
SendMakeLeaderPacket(name);
auto pack = new ServerPacket(ServerOP_RaidLeader, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, name, 64);
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SaveGroupLeaderAA(uint32 gid)
{
auto queryBuffer = new char[sizeof(GroupLeadershipAA_Struct) * 2 + 1];
database.DoEscapeString(queryBuffer, (char*)&group_aa[gid], sizeof(GroupLeadershipAA_Struct));
std::string query = "UPDATE raid_leaders SET leadershipaa = '";
query += queryBuffer;
query += StringFormat("' WHERE gid = %lu AND rid = %lu LIMIT 1", gid, GetID());
safe_delete_array(queryBuffer);
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Unable to store LeadershipAA: [{}]\n", results.ErrorMessage().c_str());
}
void Raid::SaveRaidLeaderAA()
{
auto queryBuffer = new char[sizeof(RaidLeadershipAA_Struct) * 2 + 1];
database.DoEscapeString(queryBuffer, (char*)&raid_aa, sizeof(RaidLeadershipAA_Struct));
std::string query = "UPDATE raid_leaders SET leadershipaa = '";
query += queryBuffer;
query += StringFormat("' WHERE gid = %lu AND rid = %lu LIMIT 1", RAID_GROUPLESS, GetID());
safe_delete_array(queryBuffer);
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Unable to store LeadershipAA: [{}]\n", results.ErrorMessage().c_str());
}
void Raid::UpdateGroupAAs(uint32 gid)
{
if (gid < 0 || gid > MAX_RAID_GROUPS)
return;
Client *gl = GetGroupLeader(gid);
if (gl)
gl->GetGroupAAs(&group_aa[gid]);
else
memset(&group_aa[gid], 0, sizeof(GroupLeadershipAA_Struct));
SaveGroupLeaderAA(gid);
}
void Raid::UpdateRaidAAs()
{
Client *rl = GetLeader();
if (rl)
rl->GetRaidAAs(&raid_aa);
else
memset(&raid_aa, 0, sizeof(RaidLeadershipAA_Struct));
SaveRaidLeaderAA();
}
bool Raid::IsGroupLeader(const char* name)
{
if (name) {
for (const auto &m: members) {
if (!strcmp(m.membername, name)) {
return m.IsGroupLeader;
}
}
}
return false;
}
bool Raid::IsGroupLeader(Client *c)
{
if (c) {
for (const auto &m: members) {
if (m.member == c) {
return true;
}
}
}
return false;
}
void Raid::UpdateLevel(const char *name, int newLevel)
{
std::string query = StringFormat("UPDATE raid_members SET level = %lu WHERE name = '%s'",
(unsigned long)newLevel, name);
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
}
uint32 Raid::GetFreeGroup()
{
//check each group return the first one with 0 members assigned...
for(int x = 0; x < MAX_RAID_GROUPS; x++)
{
int count = 0;
for(int y = 0; y < MAX_RAID_MEMBERS; y++)
{
if(members[y].GroupNumber == x && (strlen(members[y].membername)>0))
count++;
}
if(count == 0)
return x;
}
//if we get to here then there were no free groups so we added the group as free floating members.
return RAID_GROUPLESS;
}
uint8 Raid::GroupCount(uint32 gid)
{
uint8 count = 0;
if(gid < MAX_RAID_GROUPS)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].GroupNumber == gid && strlen(members[x].membername)>0)
{
count++;
}
}
}
else
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].GroupNumber > 11 && strlen(members[x].membername)>0)
{
count++;
}
}
}
return count;
}
uint8 Raid::RaidCount()
{
int count = 0;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) > 0)
count++;
}
return count;
}
uint32 Raid::GetGroup(const char *name)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, name) == 0)
return members[x].GroupNumber;
}
return RAID_GROUPLESS;
}
uint32 Raid::GetGroup(Client *c)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member == c)
return members[x].GroupNumber;
}
return RAID_GROUPLESS;
}
void Raid::RaidSay(const char *msg, Client *c, uint8 language, uint8 lang_skill)
{
if(!c)
return;
auto pack = new ServerPacket(ServerOP_RaidSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = RAID_GROUPLESS;
rga->language = language;
rga->lang_skill = lang_skill;
strn0cpy(rga->from, c->GetName(), 64);
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::RaidGroupSay(const char *msg, Client *c, uint8 language, uint8 lang_skill)
{
if(!c)
return;
uint32 groupToUse = GetGroup(c->GetName());
if(groupToUse > 11)
return;
auto pack = new ServerPacket(ServerOP_RaidGroupSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = groupToUse;
rga->language = language;
rga->lang_skill = lang_skill;
strn0cpy(rga->from, c->GetName(), 64);
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
worldserver.SendPacket(pack);
safe_delete(pack);
}
uint32 Raid::GetPlayerIndex(const char *name){
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(name, members[x].membername) == 0){
return x;
}
}
return 0; //should never get to here if we do everything else right, set it to 0 so we never crash things that rely on it.
}
uint32 Raid::GetPlayerIndex(Client *c)
{
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
if (c == members[i].member)
return i;
return 0xFFFFFFFF; // return sentinel value, make sure you check it unlike the above function
}
Client *Raid::GetClientByIndex(uint16 index)
{
if(index > MAX_RAID_MEMBERS)
return nullptr;
return members[index].member;
}
void Raid::CastGroupSpell(Mob* caster, uint16 spellid, uint32 gid)
{
float range, distance;
if(!caster)
return;
range = caster->GetAOERange(spellid);
float range2 = range*range;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member == caster) {
caster->SpellOnTarget(spellid, caster);
#ifdef GROUP_BUFF_PETS
if(spells[spellid].target_type != ST_GroupNoPets && caster->GetPet() && caster->HasPetAffinity() && !caster->GetPet()->IsCharmed())
caster->SpellOnTarget(spellid, caster->GetPet());
#endif
}
else if(members[x].member != nullptr)
{
if(members[x].GroupNumber == gid){
distance = DistanceSquared(caster->GetPosition(), members[x].member->GetPosition());
if(distance <= range2){
caster->SpellOnTarget(spellid, members[x].member);
#ifdef GROUP_BUFF_PETS
if(spells[spellid].target_type != ST_GroupNoPets && members[x].member->GetPet() && members[x].member->HasPetAffinity() && !members[x].member->GetPet()->IsCharmed())
caster->SpellOnTarget(spellid, members[x].member->GetPet());
#endif
}
else{
LogSpells("Raid spell: [{}] is out of range [{}] at distance [{}] from [{}]", members[x].member->GetName(), range, distance, caster->GetName());
}
}
}
}
}
uint32 Raid::GetTotalRaidDamage(Mob* other)
{
uint32 total = 0;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++) {
if(!members[i].member)
continue;
if (other->CheckAggro(members[i].member))
total += other->GetHateAmount(members[i].member,true);
}
return total;
}
void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range)
{
if (!caster)
return;
if (!range)
range = 200;
float distance;
float range2 = range*range;
int numMem = 0;
unsigned int gi = 0;
for(; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
numMem += 1;
}
}
}
}
heal_amt /= numMem;
for(gi = 0; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
members[gi].member->SetHP(members[gi].member->GetHP() + heal_amt);
members[gi].member->SendHPUpdate();
}
}
}
}
}
void Raid::BalanceHP(int32 penalty, uint32 gid, float range, Mob* caster, int32 limit)
{
if (!caster)
return;
if (!range)
range = 200;
int dmgtaken = 0, numMem = 0, dmgtaken_tmp = 0;
int gi = 0;
float distance;
float range2 = range*range;
for(; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
dmgtaken_tmp = members[gi].member->GetMaxHP() - members[gi].member->GetHP();
if (limit && (dmgtaken_tmp > limit))
dmgtaken_tmp = limit;
dmgtaken += (dmgtaken_tmp);
numMem += 1;
}
}
}
}
dmgtaken += dmgtaken * penalty / 100;
dmgtaken /= numMem;
for(gi = 0; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
if((members[gi].member->GetMaxHP() - dmgtaken) < 1){//this way the ability will never kill someone
members[gi].member->SetHP(1); //but it will come darn close
members[gi].member->SendHPUpdate();
}
else{
members[gi].member->SetHP(members[gi].member->GetMaxHP() - dmgtaken);
members[gi].member->SendHPUpdate();
}
}
}
}
}
}
void Raid::BalanceMana(int32 penalty, uint32 gid, float range, Mob* caster, int32 limit)
{
if (!caster)
return;
if (!range)
range = 200;
float distance;
float range2 = range*range;
int manataken = 0, numMem = 0, manataken_tmp = 0;
int gi = 0;
for(; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
if (members[gi].member->GetMaxMana() > 0) {
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
manataken_tmp = members[gi].member->GetMaxMana() - members[gi].member->GetMana();
if (limit && (manataken_tmp > limit))
manataken_tmp = limit;
manataken += (manataken_tmp);
numMem += 1;
}
}
}
}
}
manataken += manataken * penalty / 100;
manataken /= numMem;
for(gi = 0; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
if((members[gi].member->GetMaxMana() - manataken) < 1){
members[gi].member->SetMana(1);
if (members[gi].member->IsClient())
members[gi].member->CastToClient()->SendManaUpdate();
}
else{
members[gi].member->SetMana(members[gi].member->GetMaxMana() - manataken);
if (members[gi].member->IsClient())
members[gi].member->CastToClient()->SendManaUpdate();
}
}
}
}
}
}
//basically the same as Group's version just with more people like a lot of non group specific raid stuff
//this only functions if the member has a group in the raid. This does not support /autosplit?
void Raid::SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter)
{
//avoid unneeded work
if (gid == RAID_GROUPLESS) {
return;
}
if (
!copper &&
!silver &&
!gold &&
!platinum
) {
return;
}
uint8 member_count = 0;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member && members[i].GroupNumber == gid) {
member_count++;
}
}
if (!member_count) {
return;
}
uint32 modifier;
if (member_count > 1) {
modifier = platinum % member_count;
if (modifier) {
platinum -= modifier;
gold += 10 * modifier;
}
modifier = gold % member_count;
if (modifier) {
gold -= modifier;
silver += 10 * modifier;
}
modifier = silver % member_count;
if (modifier) {
silver -= modifier;
copper += 10 * modifier;
}
}
auto copper_split = copper / member_count;
auto silver_split = silver / member_count;
auto gold_split = gold / member_count;
auto platinum_split = platinum / member_count;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member && members[i].GroupNumber == gid) { // If Group Member is Client
members[i].member->AddMoneyToPP(
copper_split,
silver_split,
gold_split,
platinum_split,
true
);
if (player_event_logs.IsEventEnabled(PlayerEvent::SPLIT_MONEY)) {
auto e = PlayerEvent::SplitMoneyEvent{
.copper = copper_split,
.silver = silver_split,
.gold = gold_split,
.platinum = platinum_split,
.player_money_balance = members[i].member->GetCarriedMoney(),
};
RecordPlayerEventLogWithClient(members[i].member, PlayerEvent::SPLIT_MONEY, e);
}
members[i].member->MessageString(
Chat::MoneySplit,
YOU_RECEIVE_AS_SPLIT,
Strings::Money(
platinum_split,
gold_split,
silver_split,
copper_split
).c_str()
);
}
}
}
void Raid::TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid)
{
for(int i = 0; i < MAX_RAID_MEMBERS; i++)
{
if(members[i].member)
{
if(members[i].GroupNumber == gid)
{
members[i].member->MovePC(zoneID, instance_id, x, y, z, heading, 0, ZoneSolicited);
}
}
}
}
void Raid::TeleportRaid(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading)
{
for(int i = 0; i < MAX_RAID_MEMBERS; i++)
{
if(members[i].member)
{
members[i].member->MovePC(zoneID, instance_id, x, y, z, heading, 0, ZoneSolicited);
}
}
}
void Raid::ChangeLootType(uint32 type)
{
std::string query = StringFormat("UPDATE raid_details SET loottype = %lu WHERE raidid = %lu",
(unsigned long)type, (unsigned long)GetID());
auto results = database.QueryDatabase(query);
LootType = type;
}
void Raid::AddRaidLooter(const char* looter)
{
std::string query = StringFormat("UPDATE raid_members SET islooter = 1 WHERE name = '%s'", looter);
auto results = database.QueryDatabase(query);
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(looter, members[x].membername) == 0)
{
members[x].IsLooter = 1;
break;
}
}
auto pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::RemoveRaidLooter(const char* looter)
{
std::string query = StringFormat("UPDATE raid_members SET islooter = 0 WHERE name = '%s'", looter);
auto results = database.QueryDatabase(query);
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
if(strcmp(looter, members[x].membername) == 0) {
members[x].IsLooter = 0;
break;
}
auto pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
bool Raid::IsRaidMember(const char *name)
{
if (name) {
for (const auto &m: members) {
if (!strcmp(m.membername, name)) {
return true;
}
}
}
return false;
}
bool Raid::IsRaidMember(Client* c)
{
if (c) {
for (const auto &m: members) {
if (m.member == c) {
return true;
}
}
}
return false;
}
uint32 Raid::GetHighestLevel()
{
uint32 highlvl = 0;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername))
{
if(members[x].level > highlvl)
highlvl = members[x].level;
}
}
return highlvl;
}
uint32 Raid::GetLowestLevel()
{
uint32 lowlvl = 1000;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername))
{
if(members[x].level < lowlvl)
lowlvl = members[x].level;
}
}
return lowlvl;
}
/*
* Packet Functions Start
*/
void Raid::SendRaidCreate(Client *to){
if(!to)
return;
auto outapp = new EQApplicationPacket(OP_RaidJoin, sizeof(RaidCreate_Struct));
RaidCreate_Struct *rc = (RaidCreate_Struct*)outapp->pBuffer;
rc->action = raidCreate;
strn0cpy(rc->leader_name, leadername, 64);
rc->leader_id = (GetLeader()?GetLeader()->GetID():0);
to->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidAdd(const char *who, Client *to)
{
if(!to)
return;
std::vector<RaidMember> rm = GetMembers();
for (const auto& m : rm)
{
if (strcmp(m.membername, who) == 0)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
RaidAddMember_Struct* ram = (RaidAddMember_Struct*)outapp->pBuffer;
ram->raidGen.action = raidAdd;
ram->raidGen.parameter = m.GroupNumber;
strn0cpy(ram->raidGen.leader_name, m.membername, 64);
strn0cpy(ram->raidGen.player_name, m.membername, 64);
ram->_class = m._class;
ram->level = m.level;
ram->isGroupLeader = m.IsGroupLeader;
to->QueuePacket(outapp);
safe_delete(outapp);
return;
}
}
}
void Raid::SendRaidAddAll(const char *who)
{
std::vector<RaidMember> rm = GetMembers();
for (const auto& m : rm) {
if (strcmp(m.membername, who) == 0)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
RaidAddMember_Struct* ram = (RaidAddMember_Struct*)outapp->pBuffer;
ram->raidGen.action = raidAdd;
ram->raidGen.parameter = m.GroupNumber;
strcpy(ram->raidGen.leader_name, m.membername);
strcpy(ram->raidGen.player_name, m.membername);
ram->isGroupLeader = m.IsGroupLeader;
ram->_class = m._class;
ram->level = m.level;
QueuePacket(outapp);
safe_delete(outapp);
return;
}
}
}
void Raid::SendRaidRemove(const char *who, Client *to)
{
if(!to)
return;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, who) == 0)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidRemove2;
strn0cpy(rg->leader_name, who, 64);
strn0cpy(rg->player_name, who, 64);
rg->parameter = 0;
to->QueuePacket(outapp);
safe_delete(outapp);
return;
}
}
}
void Raid::SendRaidRemoveAll(const char *who)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, who) == 0)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidRemove2;
strn0cpy(rg->leader_name, who, 64);
strn0cpy(rg->player_name, who, 64);
rg->parameter = 0;
QueuePacket(outapp);
safe_delete(outapp);
return;
}
}
}
void Raid::SendRaidDisband(Client *to)
{
if (!to) {
return;
}
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidDisband;
strn0cpy(rg->leader_name, to->GetName(), 64);
strn0cpy(rg->player_name, to->GetName(), 64);
rg->parameter = 0;
to->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidDisbandAll()
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidDisband;
strn0cpy(rg->leader_name, "RaidMember", 64);
strn0cpy(rg->player_name, "RaidMember", 64);
rg->parameter = 0;
QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidMove(const char* who, Client *to)
{
if(!to)
return;
Client *c = entity_list.GetClientByName(who);
if(c && c == to){
SendRaidCreate(c);
SendMakeLeaderPacketTo(leadername, c);
}
SendRaidRemove(who, to);
SendRaidAdd(who, to);
if(c && c == to){
SendBulkRaid(c);
if(IsLocked()) {
SendRaidLockTo(c);
}
}
}
void Raid::SendRaidMoveAll(const char* who)
{
Client *c = entity_list.GetClientByName(who);
SendRaidRemoveAll(who);
if(c)
SendRaidCreate(c);
if(c){
SendBulkRaid(c);
if(IsLocked()) { SendRaidLockTo(c); }
}
SendRaidAddAll(who);
SendMakeLeaderPacket(leadername);
}
void Raid::SendBulkRaid(Client *to)
{
if(!to)
return;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if (strlen(members[x].membername) > 0 && (strcmp(members[x].membername, to->GetName()) != 0)) //don't send ourself
{
SendRaidAdd(members[x].membername, to);
}
}
}
void Raid::QueuePacket(const EQApplicationPacket *app, bool ack_req)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member && !members[x].IsBot)
{
members[x].member->QueuePacket(app, ack_req);
}
}
}
void Raid::SendMakeLeaderPacket(const char *who) //30
{
if (RuleB(Bots, Enabled) && entity_list.GetBotByBotName(who) && members[GetPlayerIndex(who)].IsBot) {
return;
}
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rg = (RaidLeadershipUpdate_Struct*)outapp->pBuffer;
rg->action = raidMakeLeader;
strn0cpy(rg->leader_name, who, 64);
strn0cpy(rg->player_name, who, 64);
memcpy(&rg->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendMakeLeaderPacketTo(const char *who, Client *to)
{
if (!to) {
return;
}
if (RuleB(Bots, Enabled) && members[GetPlayerIndex(who)].IsBot) {
return;
}
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rg = (RaidLeadershipUpdate_Struct*)outapp->pBuffer;
rg->action = raidMakeLeader;
strn0cpy(rg->leader_name, who, 64);
strn0cpy(rg->player_name, who, 64);
memcpy(&rg->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
to->QueuePacket(outapp);
safe_delete(outapp);
}
//nyi
void Raid::SendMakeGroupLeaderPacketAll()
{
}
void Raid::SendMakeGroupLeaderPacket(const char *who) //13
{
}
void Raid::SendMakeGroupLeaderPacketTo(const char *who, Client *to)
{
if(!to)
return;
}
void Raid::SendGroupUpdate(Client *to)
{
if (!to) {
return;
}
if (RuleB(Bots, Enabled) && members[GetPlayerIndex(to)].IsBot) {
return;
}
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate2_Struct));
GroupUpdate2_Struct* gu = (GroupUpdate2_Struct*)outapp->pBuffer;
gu->action = groupActUpdate;
int index = 0;
uint32 grp = GetGroup(to->GetName());
if(grp > 11)
{
safe_delete(outapp);
return;
}
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].GroupNumber == grp && strlen(members[x].membername) > 0)
{
if(members[x].IsGroupLeader){
strn0cpy(gu->leadersname, members[x].membername, 64);
if(strcmp(to->GetName(), members[x].membername) != 0){
strn0cpy(gu->membername[index], members[x].membername, 64);
index++;
}
}
else{
if(strcmp(to->GetName(), members[x].membername) != 0){
strn0cpy(gu->membername[index], members[x].membername, 64);
index++;
}
}
}
}
if(strlen(gu->leadersname) < 1){
strn0cpy(gu->leadersname, to->GetName(), 64);
}
strn0cpy(gu->yourname, to->GetName(), 64);
memcpy(&gu->leader_aas, &group_aa[grp], sizeof(GroupLeadershipAA_Struct));
to->FastQueuePacket(&outapp);
}
void Raid::GroupUpdate(uint32 gid, bool initial)
{
if(gid > 11) {//ungrouped member doesn't need grouping.
return;
}
for (int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) > 0){
if(members[x].GroupNumber == gid){
if (members[x].member) {
SendGroupUpdate(members[x].member);
SendGroupLeadershipAA(members[x].member, gid);
}
}
}
}
if(initial){
auto pack = new ServerPacket(ServerOP_UpdateGroup, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->gid = gid;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
void Raid::SendRaidLock()
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidLock;
strn0cpy(rg->leader_name, leadername, 64);
strn0cpy(rg->player_name, leadername, 64);
QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidUnlock()
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidUnlock;
strn0cpy(rg->leader_name, leadername, 64);
strn0cpy(rg->player_name, leadername, 64);
QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidLockTo(Client *c)
{
if(!c)
return;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidLock;
strn0cpy(rg->leader_name, c->GetName(), 64);
strn0cpy(rg->player_name, c->GetName(), 64);
c->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidUnlockTo(Client *c)
{
if(!c)
return;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidUnlock;
strn0cpy(rg->leader_name, c->GetName(), 64);
strn0cpy(rg->player_name, c->GetName(), 64);
c->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendGroupDisband(Client *to)
{
if(!to)
return;
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate_Struct));
GroupUpdate_Struct* gu = (GroupUpdate_Struct*) outapp->pBuffer;
gu->action = groupActDisband;
strn0cpy(gu->leadersname, leadername, 64);
strn0cpy(gu->yourname, to->GetName(), 64);
to->FastQueuePacket(&outapp);
}
void Raid::SendRaidGroupAdd(const char *who, uint32 gid)
{
auto pack = new ServerPacket(ServerOP_RaidGroupAdd, sizeof(ServerRaidGroupAction_Struct));
ServerRaidGroupAction_Struct * rga = (ServerRaidGroupAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = gid;
strn0cpy(rga->membername, who, 64);
safe_delete(pack);
}
void Raid::SendRaidGroupRemove(const char *who, uint32 gid)
{
auto pack = new ServerPacket(ServerOP_RaidGroupRemove, sizeof(ServerRaidGroupAction_Struct));
ServerRaidGroupAction_Struct * rga = (ServerRaidGroupAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = gid;
strn0cpy(rga->membername, who, 64);
safe_delete(pack);
}
void Raid::SendRaidMOTD(Client *c)
{
if (!c || motd.empty())
return;
if (members[GetPlayerIndex(c)].IsBot) {
return;
}
size_t size = motd.size() + 1;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidMOTD_Struct) + size);
RaidMOTD_Struct *rmotd = (RaidMOTD_Struct *)outapp->pBuffer;
rmotd->general.action = raidSetMotd;
strn0cpy(rmotd->general.player_name, c->GetName(), 64);
strn0cpy(rmotd->motd, motd.c_str(), size);
c->FastQueuePacket(&outapp);
}
void Raid::SendRaidMOTD()
{
if (motd.empty())
return;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++)
if (members[i].member)
SendRaidMOTD(members[i].member);
}
void Raid::SendRaidMOTDToWorld()
{
if (motd.empty())
return;
size_t size = motd.size() + 1;
auto pack = new ServerPacket(ServerOP_RaidMOTD, sizeof(ServerRaidMOTD_Struct) + size);
ServerRaidMOTD_Struct *smotd = (ServerRaidMOTD_Struct *)pack->pBuffer;
smotd->rid = GetID();
strn0cpy(smotd->motd, motd.c_str(), size);
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SendGroupLeadershipAA(Client *c, uint32 gid)
{
if (RuleB(Bots, Enabled) && members[GetPlayerIndex(c)].IsBot) {
return;
}
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rlaa = (RaidLeadershipUpdate_Struct *)outapp->pBuffer;
rlaa->action = raidSetLeaderAbilities;
strn0cpy(rlaa->leader_name, c->GetName(), 64);
strn0cpy(rlaa->player_name, c->GetName(), 64);
if (gid != RAID_GROUPLESS)
memcpy(&rlaa->group, &group_aa[gid], sizeof(GroupLeadershipAA_Struct));
memcpy(&rlaa->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
c->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendGroupLeadershipAA(uint32 gid)
{
for (const auto& m : members) {
if (m.member && m.GroupNumber == gid && !m.IsBot) {
SendGroupLeadershipAA(m.member, gid);
}
}
}
void Raid::SendAllRaidLeadershipAA()
{
for (const auto& m : members) {
if (m.member && !m.IsBot) {
SendGroupLeadershipAA(m.member, m.GroupNumber);
}
}
}
void Raid::LockRaid(bool lockFlag)
{
std::string query = StringFormat("UPDATE raid_details SET locked = %d WHERE raidid = %lu",
lockFlag, (unsigned long)GetID());
auto results = database.QueryDatabase(query);
locked = lockFlag;
if(lockFlag)
SendRaidLock();
else
SendRaidUnlock();
auto pack = new ServerPacket(ServerOP_RaidLockFlag, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->gid = lockFlag;
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SetRaidDetails()
{
std::string query = StringFormat("INSERT INTO raid_details SET raidid = %lu, loottype = 4, locked = 0, motd = ''",
(unsigned long)GetID());
auto results = database.QueryDatabase(query);
}
void Raid::GetRaidDetails()
{
std::string query = StringFormat("SELECT locked, loottype, motd FROM raid_details WHERE raidid = %lu",
(unsigned long)GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
if (results.RowCount() == 0) {
LogError(
"Error getting raid details for raid [{}]: [{}]",
(unsigned long) GetID(),
results.ErrorMessage().c_str()
);
return;
}
auto row = results.begin();
locked = Strings::ToInt(row[0]);
LootType = Strings::ToInt(row[1]);
motd = std::string(row[2]);
}
void Raid::SaveRaidMOTD()
{
std::string query = StringFormat("UPDATE raid_details SET motd = '%s' WHERE raidid = %lu",
Strings::Escape(motd).c_str(), (unsigned long)GetID());
auto results = database.QueryDatabase(query);
}
bool Raid::LearnMembers()
{
memset(members, 0, (sizeof(RaidMember) * MAX_RAID_MEMBERS));
const auto query = fmt::format(
"SELECT name, groupid, _class, level, "
"isgroupleader, israidleader, islooter, bot_id "
"FROM raid_members WHERE raidid = {} ORDER BY groupid",
GetID()
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (!results.RowCount()) {
LogError("Error getting raid members for raid [{}]: [{}]", GetID(), results.ErrorMessage());
disbandCheck = true;
return false;
}
int index = 0;
for (auto row: results) {
if (!row[0]) {
continue;
}
members[index].member = nullptr;
strn0cpy(members[index].membername, row[0], sizeof(members[index].membername));
uint32 group_id = Strings::ToUnsignedInt(row[1]);
if (group_id > 11) {
members[index].GroupNumber = RAID_GROUPLESS;
} else {
members[index].GroupNumber = group_id;
}
members[index]._class = Strings::ToUnsignedInt(row[2]);
members[index].level = Strings::ToUnsignedInt(row[3]);
members[index].IsGroupLeader = Strings::ToBool(row[4]);
members[index].IsRaidLeader = Strings::ToBool(row[5]);
members[index].IsLooter = Strings::ToBool(row[6]);
members[index].IsBot = Strings::ToBool(row[7]) > 0;
++index;
}
return true;
}
void Raid::VerifyRaid()
{
for (auto& m : members) {
if(strlen(m.membername) == 0){
m.member = nullptr;
} else {
auto* c = entity_list.GetClientByName(m.membername);
auto* b = entity_list.GetBotByBotName(m.membername);
if (c) {
m.member = c;
m.IsBot = false;
} else if(RuleB(Bots, Enabled) && b){
//Raid requires client* we are forcing it here to be a BOT. Care is needed here as any client function that
//does not exist within the Bot Class will likely corrupt memory for the member object. Good practice to test the IsBot
//attribute before calling a client function or casting to client.
b = entity_list.GetBotByBotName(m.membername);
m.member = b->CastToClient();
m.IsBot = true; //Used to identify those members who are Bots
} else {
m.member = nullptr;
m.IsBot = false;
}
}
if (m.IsRaidLeader) {
if (strlen(m.membername) > 0){
SetLeader(m.member);
strn0cpy(leadername, m.membername, sizeof(leadername));
} else {
SetLeader(nullptr);
}
}
}
}
void Raid::MemberZoned(Client *c)
{
if(!c)
return;
if (leader == c)
{
leader = nullptr;
}
// Raid::GetGroup() goes over the members as well, this way we go over once
uint32 gid = RAID_GROUPLESS;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member == c)
{
members[x].member = nullptr;
gid = members[x].GroupNumber;
}
}
if (gid < MAX_RAID_GROUPS && group_mentor[gid].mentoree == c)
group_mentor[gid].mentoree = nullptr;
}
void Raid::SendHPManaEndPacketsTo(Client *client)
{
if(!client)
return;
uint32 group_id = GetGroup(client);
EQApplicationPacket hp_packet;
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
for(int x = 0; x < MAX_RAID_MEMBERS; x++) {
if(members[x].member && !members[x].IsBot) {
if((members[x].member != client) && (members[x].GroupNumber == group_id)) {
members[x].member->CreateHPPacket(&hp_packet);
client->QueuePacket(&hp_packet, false);
safe_delete_array(hp_packet.pBuffer);
hp_packet.size = 0;
if (client->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobManaUpdate);
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
mana_update->spawn_id = members[x].member->GetID();
mana_update->mana = members[x].member->GetManaPercent();
client->QueuePacket(&outapp, false);
outapp.SetOpcode(OP_MobEnduranceUpdate);
MobEnduranceUpdate_Struct *endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
endurance_update->endurance = members[x].member->GetEndurancePercent();
client->QueuePacket(&outapp, false);
}
}
}
}
}
void Raid::SendHPManaEndPacketsFrom(Mob *mob)
{
if(!mob)
return;
uint32 group_id = 0;
if(mob->IsClient())
group_id = GetGroup(mob->CastToClient());
EQApplicationPacket hpapp;
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
mob->CreateHPPacket(&hpapp);
for(int x = 0; x < MAX_RAID_MEMBERS; x++) {
if(members[x].member && !members[x].IsBot) {
if(!mob->IsClient() || ((members[x].member != mob->CastToClient()) && (members[x].GroupNumber == group_id))) {
members[x].member->QueuePacket(&hpapp, false);
if (members[x].member->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobManaUpdate);
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
mana_update->spawn_id = mob->GetID();
mana_update->mana = mob->GetManaPercent();
members[x].member->QueuePacket(&outapp, false);
outapp.SetOpcode(OP_MobEnduranceUpdate);
MobEnduranceUpdate_Struct *endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
endurance_update->endurance = mob->GetEndurancePercent();
members[x].member->QueuePacket(&outapp, false);
}
}
}
}
}
void Raid::SendManaPacketFrom(Mob *mob)
{
if (!mob)
return;
uint32 group_id = 0;
if (mob->IsClient())
group_id = GetGroup(mob->CastToClient());
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
for (int x = 0; x < MAX_RAID_MEMBERS; x++) {
if (members[x].member && !members[x].IsBot) {
if (!mob->IsClient() || ((members[x].member != mob->CastToClient()) && (members[x].GroupNumber == group_id))) {
if (members[x].member->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobManaUpdate);
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
mana_update->spawn_id = mob->GetID();
mana_update->mana = mob->GetManaPercent();
members[x].member->QueuePacket(&outapp, false);
}
}
}
}
}
void Raid::SendEndurancePacketFrom(Mob *mob)
{
if (!mob)
return;
uint32 group_id = 0;
if (mob->IsClient())
group_id = GetGroup(mob->CastToClient());
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
for (int x = 0; x < MAX_RAID_MEMBERS; x++) {
if (members[x].member && !members[x].IsBot) {
if (!mob->IsClient() || ((members[x].member != mob->CastToClient()) && (members[x].GroupNumber == group_id))) {
if (members[x].member->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobEnduranceUpdate);
MobEnduranceUpdate_Struct *endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
endurance_update->spawn_id = mob->GetID();
endurance_update->endurance = mob->GetEndurancePercent();
members[x].member->QueuePacket(&outapp, false);
}
}
}
}
}
uint16 Raid::GetAvgLevel()
{
double levelHolder = 0;
uint8 i = 0;
uint8 numMem = 0;
while(i < MAX_RAID_MEMBERS)
{
if(strlen(members[i].membername))
{
levelHolder = levelHolder + members[i].level;
numMem++;
}
i++;
}
levelHolder = ((levelHolder/(numMem))+.5); // total levels divided by num of characters
return (uint16(levelHolder));
}
const char *Raid::GetClientNameByIndex(uint8 index)
{
return members[index].membername;
}
void Raid::RaidMessageString(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2,const char* message3,const char* message4,const char* message5,const char* message6,const char* message7,const char* message8,const char* message9, uint32 distance) {
uint32 i;
for (i = 0; i < MAX_RAID_MEMBERS; i++) {
if(members[i].member) {
if(members[i].member != sender)
members[i].member->MessageString(type, string_id, message, message2, message3, message4, message5, message6, message7, message8, message9, distance);
}
}
}
void Raid::LoadLeadership()
{
database.GetRaidLeadershipInfo(GetID(), nullptr, nullptr, nullptr, nullptr, &raid_aa);
char mentor_name[64];
for (uint32 group_id = 0; group_id < MAX_RAID_GROUPS; group_id++) {
database.GetGroupLeadershipInfo(group_id, GetID(), nullptr, nullptr, nullptr, nullptr,
mentor_name, &group_mentor[group_id].mentor_percent, &group_aa[group_id]);
if (strlen(mentor_name)) {
group_mentor[group_id].name = mentor_name;
mentor_name[0] = '\0';
}
}
}
void Raid::SetGroupMentor(uint32 group_id, int percent, char *name)
{
if (group_id > 11)
return;
group_mentor[group_id].name = name;
group_mentor[group_id].mentor_percent = percent;
Client *client = entity_list.GetClientByName(name);
group_mentor[group_id].mentoree = client ? client : nullptr;
std::string query = StringFormat("UPDATE raid_leaders SET mentoree = '%s', mentor_percent = %i WHERE gid = %i AND rid = %i LIMIT 1",
name, percent, group_id, GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Unable to set raid group mentor: [{}]\n", results.ErrorMessage().c_str());
}
void Raid::ClearGroupMentor(uint32 group_id)
{
if (group_id > 11)
return;
group_mentor[group_id].name.clear();
group_mentor[group_id].mentor_percent = 0;
group_mentor[group_id].mentoree = nullptr;
std::string query = StringFormat("UPDATE raid_leaders SET mentoree = '', mentor_percent = 0 WHERE gid = %i AND rid = %i LIMIT 1",
group_id, GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Unable to clear raid group mentor: [{}]\n", results.ErrorMessage().c_str());
}
// there isn't a nice place to add this in another function, unlike groups
// so we do it here instead
void Raid::CheckGroupMentor(uint32 group_id, Client *c)
{
if (!c || group_id > 11)
return;
if (group_mentor[group_id].name == c->GetName())
group_mentor[group_id].mentoree = c;
}
void Raid::SetDirtyAutoHaters()
{
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
if (members[i].member && members[i].IsBot)
{
members[i].member->CastToBot()->SetDirtyAutoHaters();
}
else if (members[i].member && !members[i].IsBot)
{
members[i].member->SetDirtyAutoHaters();
}
}
void Raid::QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required /*= true*/, bool ignore_sender /*= true*/, float distance /*= 0*/, bool group_only /*= true*/) {
if (sender && sender->IsClient()) {
uint32 group_id = GetGroup(sender->CastToClient());
/* If this is a group only packet and we're not in a group -- return */
if (group_id == RAID_GROUPLESS && group_only)
return;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++) {
if (!members[i].member) {
continue;
}
if (!members[i].member->IsClient()) {
continue;
}
if (members[i].IsBot) {
continue;
}
if (ignore_sender && members[i].member == sender) {
continue;
}
if (group_only && members[i].GroupNumber != group_id) {
continue;
}
/* If we don't have a distance requirement - send to all members */
if (distance == 0) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
else {
/* If negative distance - we check if current distance is greater than X */
if (distance <= 0 && DistanceSquared(sender->GetPosition(), members[i].member->GetPosition()) >= (distance * distance)) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
/* If positive distance - we check if current distance is less than X */
else if (distance >= 0 && DistanceSquared(sender->GetPosition(), members[i].member->GetPosition()) <= (distance * distance)) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
}
}
}
}
std::vector<RaidMember> Raid::GetMembers() const
{
std::vector<RaidMember> raid_members;
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
{
if (members[i].membername[0])
{
raid_members.emplace_back(members[i]);
}
}
return raid_members;
}
bool Raid::DoesAnyMemberHaveExpeditionLockout(
const std::string& expedition_name, const std::string& event_name, int max_check_count)
{
auto raid_members = GetMembers();
if (max_check_count > 0)
{
// priority is leader, group number, then ungrouped members
std::sort(raid_members.begin(), raid_members.end(),
[&](const RaidMember& lhs, const RaidMember& rhs) {
if (lhs.IsRaidLeader) {
return true;
} else if (rhs.IsRaidLeader) {
return false;
}
return lhs.GroupNumber < rhs.GroupNumber;
});
raid_members.resize(max_check_count);
}
return std::any_of(raid_members.begin(), raid_members.end(), [&](const RaidMember& raid_member) {
return Expedition::HasLockoutByCharacterName(raid_member.membername, expedition_name, event_name);
});
}
Mob* Raid::GetRaidMainAssistOneByName(const char* name)
{
Raid* raid = entity_list.GetRaidByBotName(name);
std::vector<RaidMember> raid_members = raid->GetMembers();
for (RaidMember iter : raid_members)
{
if (iter.IsRaidMainAssistOne) {
return iter.member->CastToMob();
}
}
return nullptr;
}
bool Raid::IsEngaged() {
std::vector<RaidMember> rm = GetMembers();
for (const auto& m : rm) {
if (m.member && !m.IsBot && (m.member->IsEngaged() || m.member->GetAggroCount() > 0)) {
return 1;
}
}
return 0;
}
void Raid::RaidGroupSay(const char* msg, const char* from, uint8 language, uint8 lang_skill)
{
if (!from)
return;
uint32 groupToUse = GetGroup(from);
if (groupToUse > 11)
return;
auto pack = new ServerPacket(ServerOP_RaidGroupSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
ServerRaidMessage_Struct* rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = groupToUse;
rga->language = language;
rga->lang_skill = lang_skill;
strn0cpy(rga->from, from, 64);
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::RaidSay(const char* msg, const char* from, uint8 language, uint8 lang_skill)
{
if (!from)
return;
auto pack = new ServerPacket(ServerOP_RaidSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
ServerRaidMessage_Struct* rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = RAID_GROUPLESS;
rga->language = language;
rga->lang_skill = lang_skill;
strn0cpy(rga->from, from, 64);
strcpy(rga->message, msg);
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SetNewRaidLeader(uint32 i)
{
if (members[i].IsRaidLeader) {
for (int x = 0; x < MAX_RAID_MEMBERS; x++) {
if (!members[x].IsBot) {
if (strlen(members[x].membername) > 0 && strcmp(members[x].membername, members[i].membername) != 0) {
SetRaidLeader(members[i].membername, members[x].membername);
UpdateRaidAAs();
SendAllRaidLeadershipAA();
break;
}
}
}
}
}