eqemu-server/zone/CMakeLists.txt
Mitch Freeman 45da8cab61
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00

289 lines
5.1 KiB
CMake

CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
SET(zone_sources
aa.cpp
aa_ability.cpp
aggro.cpp
aggromanager.cpp
api_service.cpp
attack.cpp
aura.cpp
beacon.cpp
bonuses.cpp
bot.cpp
bot_raid.cpp
bot_command.cpp
bot_database.cpp
botspellsai.cpp
cheat_manager.cpp
client.cpp
client_bot.cpp
client_mods.cpp
client_packet.cpp
client_process.cpp
combat_record.cpp
command.cpp
corpse.cpp
data_bucket.cpp
doors.cpp
dialogue_window.cpp
dynamic_zone.cpp
effects.cpp
embparser.cpp
embparser_api.cpp
embperl.cpp
embxs.cpp
encounter.cpp
entity.cpp
exp.cpp
expedition.cpp
expedition_database.cpp
expedition_request.cpp
fastmath.cpp
fearpath.cpp
forage.cpp
groups.cpp
guild.cpp
guild_mgr.cpp
hate_list.cpp
heal_rotation.cpp
horse.cpp
inventory.cpp
loottables.cpp
lua_bot.cpp
lua_bit.cpp
lua_corpse.cpp
lua_client.cpp
lua_door.cpp
lua_encounter.cpp
lua_entity.cpp
lua_entity_list.cpp
lua_expedition.cpp
lua_general.cpp
lua_group.cpp
lua_hate_list.cpp
lua_inventory.cpp
lua_item.cpp
lua_iteminst.cpp
lua_mob.cpp
lua_mod.cpp
lua_npc.cpp
lua_object.cpp
lua_packet.cpp
lua_parser.cpp
lua_parser_events.cpp
lua_raid.cpp
lua_spawn.cpp
lua_spell.cpp
lua_stat_bonuses.cpp
embperl.cpp
embxs.cpp
entity.cpp
exp.cpp
fearpath.cpp
forage.cpp
global_loot_manager.cpp
groups.cpp
guild.cpp
guild_mgr.cpp
hate_list.cpp
horse.cpp
inventory.cpp
loottables.cpp
main.cpp
map.cpp
merc.cpp
mob.cpp
mob_ai.cpp
mob_appearance.cpp
mob_movement_manager.cpp
mob_info.cpp
npc.cpp
npc_scale_manager.cpp
object.cpp
oriented_bounding_box.cpp
pathfinder_interface.cpp
pathfinder_nav_mesh.cpp
pathfinder_null.cpp
pathing.cpp
perl_bot.cpp
perl_client.cpp
perl_doors.cpp
perl_entity.cpp
perl_expedition.cpp
perl_groups.cpp
perl_hateentry.cpp
perl_inventory.cpp
perl_mob.cpp
perl_npc.cpp
perl_object.cpp
perl_perlpacket.cpp
perl_player_corpse.cpp
perl_questitem.cpp
perl_raids.cpp
perl_spell.cpp
perlpacket.cpp
petitions.cpp
pets.cpp
position.cpp
qglobals.cpp
queryserv.cpp
questmgr.cpp
quest_parser_collection.cpp
raids.cpp
raycast_mesh.cpp
shared_task_zone_messaging.cpp
spawn2.cpp
spawn2.h
spawngroup.cpp
special_attacks.cpp
spell_effects.cpp
spells.cpp
task_client_state.cpp
task_manager.cpp
tasks.cpp
titles.cpp
tradeskills.cpp
trading.cpp
trap.cpp
tribute.cpp
tune.cpp
water_map.cpp
water_map_v1.cpp
water_map_v2.cpp
waypoints.cpp
worldserver.cpp
xtargetautohaters.cpp
zone.cpp
zone_config.cpp
zonedb.cpp
zone_event_scheduler.cpp
zone_reload.cpp
zoning.cpp
)
SET(zone_headers
aa.h
aa_ability.h
aggromanager.h
api_service.h
aura.h
beacon.h
bot.h
bot_command.h
bot_database.h
bot_structs.h
cheat_manager.h
client.h
client_packet.h
combat_record.h
command.h
common.h
corpse.h
data_bucket.h
doors.h
dialogue_window.h
dynamic_zone.h
embparser.h
embperl.h
embxs.h
encounter.h
entity.h
errmsg.h
event_codes.h
expedition.h
expedition_database.h
expedition_request.h
fastmath.h
forage.h
global_loot_manager.h
groups.h
guild_mgr.h
hate_list.h
heal_rotation.h
horse.h
lua_bot.h
lua_bit.h
lua_client.h
lua_corpse.h
lua_door.h
lua_encounter.h
lua_entity.h
lua_entity_list.h
lua_expedition.h
lua_general.h
lua_group.h
lua_hate_list.h
lua_inventory.h
lua_item.h
lua_iteminst.h
lua_mob.h
lua_mod.h
lua_npc.h
lua_object.h
lua_packet.h
lua_parser.h
lua_parser_events.h
lua_ptr.h
lua_raid.h
lua_spawn.h
lua_spell.h
lua_stat_bonuses.h
map.h
masterentity.h
message.h
merc.h
mob.h
mob_movement_manager.h
npc.h
npc_scale_manager.h
object.h
oriented_bounding_box.h
pathfinder_interface.h
pathfinder_nav_mesh.h
pathfinder_null.h
perlpacket.h
petitions.h
pets.h
position.h
qglobals.h
quest_interface.h
queryserv.h
quest_interface.h
questmgr.h
quest_parser_collection.h
raids.h
raycast_mesh.h
shared_task_zone_messaging.h
spawn2.cpp
spawn2.h
spawngroup.h
string_ids.h
task_client_state.h
task_manager.h
tasks.h
titles.h
trap.h
water_map.h
water_map_v1.h
water_map_v2.h
worldserver.h
xtargetautohaters.h
zone.h
zone_event_scheduler.h
zone_config.h
zonedb.h
zonedump.h
zone_reload.h
)
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
ADD_DEFINITIONS(-DZONE)
TARGET_LINK_LIBRARIES(zone ${ZONE_LIBS})
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)