mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
* Fix for GENERIC_9_STRINGS * Add Bot Heal Message Display Creates a new rule to display Bot heal messages to the Bot Owner * 2021-03-25 11L04pm Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self. * Update .gitignore * BOT work Added BOT logging damage/heals to owner Added BOT message to owner for harmony fails Made var Critical global to remove duplicate crit messages Added a NULL check to Mob:GetCleanname() * Bot Group Work Fixed botid=charid spawn on zone issue Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered. Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot * Jan 4 Basic structure in place for Raid::AddBot though not working * Basement Jan 5 * End of day Jan 5 Working Raid Invite to a Bot. * Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution. * Updated Raid::VerifyRaid * Some Bot Raid working * Before VS Crash * Use Case 1, 2, 3,4,7 working. Need to fix 5, 6, 8 * Work on usecase 5 * A few more use cases working * New work on Raid invite with a invitor having a group * Bot Raid inviting working for all use cases * A few changes * end of day jan 10 * Jan 11 * end of day Jan 11 * Bot Invite/Accept cleanup * Start of moving raid bot functions to their own methods * More bot raid changes * More raid spell work * end of day Jan 16 * spawn work * Spawn on login working * End of Day Jan 18 * Raid leader and mana/hp updates fixed * Spell Tracking * Issue with Bot Death in raid when casted upon. 1741 raid.cpp * Bot Death fixed and few other crashes * Working on botgroup removal * Bot Disbanding Work 90% * Looks like BOTs are working * Fixed a bot crash * bug tracing on entity list mismatch * safe_delete resoves problem. No to track down leak * seems to be working * Memory corruption found - sending packets to BoTs using Client class * added Raid::IsRaidMemberBot() * Update p_raid_instance * g3 * Final - Bot Raid Working * Fixed IsRaidMemberBot to remove memory leak Fixed altcombat crash though RaidMainAssist (428) needs fixing * add RaidMember.IsBot * Repaired IsBot function to be more preformant. Now works on standard performance machine * Fixed Bard AE Target Spells Removed assert for buffs * updated based on Feb 2022 master updates * Added bot_db_updates and version increment * Cleanup of bot raid work and inclusion of bot_raid in cmake * Delete .gitignore * Revert "Delete .gitignore" This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2. * Fixed a packet issue * Merged upstream/master Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS. Functionality is there, compiles and tests ok. A few problems to be resolved though this is a good baseline. * Added sql update for raid_members to add isbot * Updated Bot Follow Function Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner * Updates to Bot Raid System When camping a client, remove them from the raid. If they are leader, place leadership to the next client. Update a few crash checks in bot_raid.cpp * [BOTS] Added RuleB Enabled checks and updated base repo for raid_members Updated several RuleB(Bots, Enabled) checks Updated the base repo to be autogenerated. Raid functionality should work with a non-bots enabled database. * Few quick updates * Updates Corrected a number of comments. Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both. Moved the db update out of the bot stream to make bot check code easier. * Formatting and other small updates * A few more RuleB(Bots, Enabled) additions * Fix issue with conflict of bot ID versus character ID. * Delete CMakeSettings.json * Comment Updates and other Several updates including - fixed comments from PR - added id to raid_members and unique index on name to avoid botid and charid conflicts - updated a few raid functions for iterators - reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client - update sql to use Replace instead of Insert for botid conflicting with charid * Exploit fix for Raid Bots Added item from @Nite to disallow spawning or camping bots if Raid is engaged. Avoids abusive situations. * Initial Commit * fix Raid Window after zoning The raid window was not fully updating for clients not in the zone. * Cleanup * Update Fixed comments * Resolve crash for MOTD Fixed a crash situation sending a raid MOTD to BOTS. * Update ruletypes.h * Updated to resolve a few recent comments Fixed some comments within attack.cpp * fix sql query * update repository * prevent duplicate entries in raid after group invite, and cleanup * fixes for botgroups not following, and add already in raid messages. * fix messagestring * fixes * Cleanup, and resolving issues with disbanding * refactoring * more cleanup/fixing. * fixes for removing from ground in raid * Refactoring/fixing multiple clients * fix for compiling * Bugs from refactoring fixed * Testing completed, cleaning up unwanted items/duplicate code. * Cleaned up AICastSpell * fix typos * Refactoring * Adding Raid checks to AI_Process/cleanup * Fix a typo Was getting a SQL error on BOT spawn. Fixed typo. * fix for crash * Fixed crash when inviting player, more refactoring * AI_Process Refactoring work * More Refactoring/fixes for follow * Finish Refactoring AI_Process * cleanup * cleanup * cleanup * cleanup * fix melee attack loop * fix for leashowner. * fix for leashowner. * Bots persist in raid after client death/LD/Camp * Fix Bot Groups when zoning after death. * Fix Bots in group following after client death * remove unnecessary query * Allow Raid members to invite Bots if owner is in raid. cleanup * optimization of raid verification * remove this * Code Cleanup * formatting * formatting * formatting * fix for macro * add return for TryClassAttacks * fix query * fix for crash * restrict camping/spawn in combat. * Fix other crash issue. * update learnmembers to use Strings::To, cleanup magic numbers * fix for merge. --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
394 lines
9.6 KiB
C++
394 lines
9.6 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include "cliententry.h"
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#include "clientlist.h"
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#include "login_server.h"
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#include "login_server_list.h"
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#include "shared_task_manager.h"
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#include "worlddb.h"
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#include "zoneserver.h"
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#include "world_config.h"
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#include "../common/guilds.h"
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#include "../common/strings.h"
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extern uint32 numplayers;
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extern LoginServerList loginserverlist;
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extern ClientList client_list;
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extern volatile bool RunLoops;
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extern SharedTaskManager shared_task_manager;
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/**
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* @param in_id
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* @param in_loginserver_id
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* @param in_loginserver_name
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* @param in_login_name
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* @param in_login_key
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* @param in_is_world_admin
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* @param ip
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* @param local
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*/
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ClientListEntry::ClientListEntry(
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uint32 in_id,
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uint32 in_loginserver_id,
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const char *in_loginserver_name,
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const char *in_login_name,
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const char *in_login_key,
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int16 in_is_world_admin,
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uint32 ip,
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uint8 local
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)
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: id(in_id)
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{
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ClearVars(true);
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LogDebug(
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"in_id [{0}] in_loginserver_id [{1}] in_loginserver_name [{2}] in_login_name [{3}] in_login_key [{4}] "
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" in_is_world_admin [{5}] ip [{6}] local [{7}]",
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in_id,
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in_loginserver_id,
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in_loginserver_name,
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in_login_name,
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in_login_key,
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in_is_world_admin,
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ip,
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local
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);
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pIP = ip;
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pLSID = in_loginserver_id;
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if (in_loginserver_id > 0) {
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paccountid = database.GetAccountIDFromLSID(in_loginserver_name, in_loginserver_id, paccountname, &padmin);
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}
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strn0cpy(loginserver_account_name, in_login_name, sizeof(loginserver_account_name));
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strn0cpy(plskey, in_login_key, sizeof(plskey));
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strn0cpy(source_loginserver, in_loginserver_name, sizeof(source_loginserver));
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pworldadmin = in_is_world_admin;
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plocal = (local == 1);
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memset(pLFGComments, 0, 64);
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}
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ClientListEntry::ClientListEntry(uint32 in_id, ZoneServer *iZS, ServerClientList_Struct *scl, CLE_Status iOnline)
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: id(in_id)
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{
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ClearVars(true);
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pIP = 0;
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pLSID = scl->LSAccountID;
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strn0cpy(loginserver_account_name, scl->name, sizeof(loginserver_account_name));
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strn0cpy(plskey, scl->lskey, sizeof(plskey));
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pworldadmin = 0;
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paccountid = scl->AccountID;
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strn0cpy(paccountname, scl->AccountName, sizeof(paccountname));
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padmin = scl->Admin;
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pinstance = 0;
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pLFGFromLevel = 0;
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pLFGToLevel = 0;
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pLFGMatchFilter = false;
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memset(pLFGComments, 0, 64);
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if (iOnline >= CLE_Status::Zoning) {
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Update(iZS, scl, iOnline);
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}
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else {
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SetOnline(iOnline);
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}
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}
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ClientListEntry::~ClientListEntry()
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{
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if (RunLoops) {
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Camp(); // updates zoneserver's numplayers
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client_list.RemoveCLEReferances(this);
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}
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for (auto& elem: tell_queue) {
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safe_delete_array(elem)
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};
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tell_queue.clear();
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}
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void ClientListEntry::SetChar(uint32 iCharID, const char *iCharName)
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{
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pcharid = iCharID;
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strn0cpy(pname, iCharName, sizeof(pname));
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}
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void ClientListEntry::SetOnline(CLE_Status iOnline)
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{
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LogClientLogin(
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"Online status [{}] ({}) status [{}] ({})",
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AccountName(),
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AccountID(),
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CLEStatusString[CLE_Status::Online],
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iOnline
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);
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if (iOnline >= CLE_Status::Online && pOnline < CLE_Status::Online) {
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numplayers++;
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}
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else if (iOnline < CLE_Status::Online && pOnline >= CLE_Status::Online) {
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numplayers--;
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}
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if (iOnline != CLE_Status::Online || pOnline < CLE_Status::Online) {
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pOnline = iOnline;
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}
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if (iOnline < CLE_Status::Zoning) {
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Camp();
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}
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if (pOnline >= CLE_Status::Online) {
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stale = 0;
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}
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}
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void ClientListEntry::LSUpdate(ZoneServer *iZS)
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{
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_LSZoneInfo;
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pack->size = sizeof(ZoneInfo_Struct);
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pack->pBuffer = new uchar[pack->size];
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ZoneInfo_Struct *zone = (ZoneInfo_Struct *) pack->pBuffer;
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zone->count = iZS->NumPlayers();
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zone->zone = iZS->GetZoneID();
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zone->zone_wid = iZS->GetID();
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loginserverlist.SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ClientListEntry::LSZoneChange(ZoneToZone_Struct *ztz)
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{
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_LSPlayerZoneChange;
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pack->size = sizeof(ServerLSPlayerZoneChange_Struct);
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pack->pBuffer = new uchar[pack->size];
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ServerLSPlayerZoneChange_Struct *zonechange = (ServerLSPlayerZoneChange_Struct *) pack->pBuffer;
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zonechange->lsaccount_id = LSID();
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zonechange->from = ztz->current_zone_id;
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zonechange->to = ztz->requested_zone_id;
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loginserverlist.SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ClientListEntry::Update(ZoneServer *iZS, ServerClientList_Struct *scl, CLE_Status iOnline)
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{
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if (pzoneserver != iZS) {
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if (pzoneserver) {
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pzoneserver->RemovePlayer();
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LSUpdate(pzoneserver);
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}
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if (iZS) {
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iZS->AddPlayer();
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LSUpdate(iZS);
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}
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}
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pzoneserver = iZS;
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pzone = scl->zone;
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pinstance = scl->instance_id;
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pcharid = scl->charid;
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strcpy(pname, scl->name);
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if (paccountid == 0) {
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paccountid = scl->AccountID;
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strcpy(paccountname, scl->AccountName);
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strcpy(loginserver_account_name, scl->AccountName);
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pIP = scl->IP;
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pLSID = scl->LSAccountID;
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strn0cpy(plskey, scl->lskey, sizeof(plskey));
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}
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padmin = scl->Admin;
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plevel = scl->level;
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pclass_ = scl->class_;
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prace = scl->race;
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panon = scl->anon;
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ptellsoff = scl->tellsoff;
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pguild_id = scl->guild_id;
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pLFG = scl->LFG;
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gm = scl->gm;
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pClientVersion = scl->ClientVersion;
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// Fields from the LFG Window
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if ((scl->LFGFromLevel != 0) && (scl->LFGToLevel != 0)) {
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pLFGFromLevel = scl->LFGFromLevel;
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pLFGToLevel = scl->LFGToLevel;
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pLFGMatchFilter = scl->LFGMatchFilter;
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memcpy(pLFGComments, scl->LFGComments, sizeof(pLFGComments));
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}
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SetOnline(iOnline);
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}
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void ClientListEntry::LeavingZone(ZoneServer *iZS, CLE_Status iOnline)
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{
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if (iZS != 0 && iZS != pzoneserver) {
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return;
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}
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SetOnline(iOnline);
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shared_task_manager.RemoveActiveInvitationByCharacterID(CharID());
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if (pzoneserver) {
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pzoneserver->RemovePlayer();
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LSUpdate(pzoneserver);
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}
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pzoneserver = 0;
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pzone = 0;
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}
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void ClientListEntry::ClearVars(bool iAll)
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{
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if (iAll) {
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pOnline = CLE_Status::Never;
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stale = 0;
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pLSID = 0;
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memset(loginserver_account_name, 0, sizeof(loginserver_account_name));
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memset(plskey, 0, sizeof(plskey));
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pworldadmin = 0;
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paccountid = 0;
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memset(paccountname, 0, sizeof(paccountname));
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padmin = AccountStatus::Player;
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}
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pzoneserver = 0;
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pzone = 0;
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pcharid = 0;
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memset(pname, 0, sizeof(pname));
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plevel = 0;
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pclass_ = 0;
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prace = 0;
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panon = 0;
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ptellsoff = 0;
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pguild_id = GUILD_NONE;
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pLFG = 0;
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gm = 0;
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pClientVersion = 0;
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for (auto& elem: tell_queue) {
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safe_delete_array(elem)
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};
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tell_queue.clear();
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}
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void ClientListEntry::Camp(ZoneServer *iZS)
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{
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if (iZS != 0 && iZS != pzoneserver) {
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return;
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}
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if (pzoneserver) {
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pzoneserver->RemovePlayer();
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LSUpdate(pzoneserver);
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}
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ClearVars();
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stale = 0;
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}
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bool ClientListEntry::CheckStale()
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{
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stale++;
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if (stale > 20) {
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if (pOnline > CLE_Status::Offline) {
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SetOnline(CLE_Status::Offline);
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}
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return true;
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}
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return false;
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}
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bool ClientListEntry::CheckAuth(uint32 loginserver_account_id, const char *key_password)
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{
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LogDebug(
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"ls_account_id [{0}] key_password [{1}] plskey [{2}]",
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loginserver_account_id,
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key_password,
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plskey
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);
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if (pLSID == loginserver_account_id && strncmp(plskey, key_password, 10) == 0) {
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LogDebug(
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"ls_account_id [{0}] key_password [{1}] plskey [{2}] lsid [{3}] paccountid [{4}]",
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loginserver_account_id,
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key_password,
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plskey,
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LSID(),
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paccountid
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);
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if (paccountid == 0 && LSID() > 0) {
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int16 default_account_status = WorldConfig::get()->DefaultStatus;
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paccountid = database.CreateAccount(
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loginserver_account_name,
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0,
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default_account_status,
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source_loginserver,
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LSID()
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);
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if (!paccountid) {
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LogInfo(
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"Error adding local account for LS login: [{0}:{1}], duplicate name",
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source_loginserver,
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loginserver_account_name
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);
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return false;
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}
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strn0cpy(paccountname, loginserver_account_name, sizeof(paccountname));
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padmin = default_account_status;
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}
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std::string lsworldadmin;
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if (database.GetVariable("honorlsworldadmin", lsworldadmin)) {
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if (Strings::ToInt(lsworldadmin.c_str()) == 1 && pworldadmin != 0 && (padmin < pworldadmin || padmin == AccountStatus::Player)) {
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padmin = pworldadmin;
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}
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}
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return true;
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}
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return false;
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}
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void ClientListEntry::ProcessTellQueue()
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{
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if (!Server()) {
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return;
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}
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ServerPacket *pack;
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auto it = tell_queue.begin();
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while (it != tell_queue.end()) {
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pack = new ServerPacket(
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ServerOP_ChannelMessage,
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sizeof(ServerChannelMessage_Struct) + strlen((*it)->message) + 1
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);
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memcpy(pack->pBuffer, *it, pack->size);
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Server()->SendPacket(pack);
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safe_delete(pack);
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safe_delete_array(*it);
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it = tell_queue.erase(it);
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}
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return;
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}
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