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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#include "../world_server_cli.h"
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#include <cereal/archives/json.hpp>
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#include <cereal/types/vector.hpp>
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#include <iomanip>
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#include "../../common/events/player_events.h"
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#include "../../common/memory/ksm.hpp"
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void WorldserverCLI::TestCommand(int argc, char **argv, argh::parser &cmd, std::string &description)
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{
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description = "Test command";
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if (cmd[{"-h", "--help"}]) {
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return;
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}
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void* start_marker = KSM::MarkHeapStart();
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std::cout << "Start marker: " << start_marker << "\n";
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std::vector<std::string> vec = {};
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for (int i = 0; i < 100000; i++) {
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vec.push_back("Some random string");
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}
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// Measure allocated memory size
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size_t allocated_size = KSM::MeasureHeapUsage(start_marker);
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// Convert to MB as a float and output with precision
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double allocated_size_mb = static_cast<double>(allocated_size) / (1024 * 1024);
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std::cout << std::fixed << std::setprecision(3)
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<< "Allocated size: " << allocated_size_mb << " MB\n";
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// Mark memory for KSM
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KSM::MarkMemoryForKSM(start_marker, allocated_size);
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}
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