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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
75 lines
1.3 KiB
C++
75 lines
1.3 KiB
C++
#include <thread>
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#include "../world_server_cli.h"
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#include "../../common/repositories/zone_repository.h"
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#include "../../common/eqemu_config.h"
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#include <signal.h>
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Database db;
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Database db2;
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volatile sig_atomic_t stop;
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void inthand(int signum) {
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stop = 1;
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}
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[[noreturn]] void DatabaseTest()
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{
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while (true) {
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LogInfo("DatabaseTest Query");
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db.QueryDatabase("SELECT 1");
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}
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}
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[[noreturn]] void DatabaseTestSecondConnection()
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{
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while (true) {
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LogInfo("DatabaseTest Query");
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db2.QueryDatabase("SELECT 1");
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}
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}
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void WorldserverCLI::TestDatabaseConcurrency(int argc, char **argv, argh::parser &cmd, std::string &description)
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{
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description = "Test command to test database concurrency";
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if (cmd[{"-h", "--help"}]) {
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return;
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}
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signal(SIGINT, inthand);
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LogInfo("Database test");
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auto mutex = new Mutex;
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auto c = EQEmuConfig::get();
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LogInfo("Connecting to MySQL");
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if (!db.Connect(
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c->DatabaseHost.c_str(),
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c->DatabaseUsername.c_str(),
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c->DatabasePassword.c_str(),
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c->DatabaseDB.c_str(),
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c->DatabasePort
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)) {
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LogError("Cannot continue without a database connection");
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return;
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}
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db.SetMutex(mutex);
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db2.SetMySQL(db);
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db2.SetMutex(mutex);
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std::thread(DatabaseTest).detach();
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std::thread(DatabaseTest).detach();
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std::thread(DatabaseTestSecondConnection).detach();
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while (!stop) {
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}
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safe_delete(mutex);
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}
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