eqemu-server/zone/gm_commands/set/start_zone.cpp
Alex King f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-15 00:37:51 -05:00

52 lines
1.1 KiB
C++
Executable File

#include "../../client.h"
void SetStartZone(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2) {
c->Message(Chat::White, "Usage: #set start_zone [Zone ID|Zone Short Name]");
c->Message(
Chat::White,
"Optional Usage: Use '#set start_zone reset' or '#set start_zone 0' to clear a starting zone. Player can select a starting zone using /setstartcity"
);
return;
}
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
const uint32 zone_id = (
sep->IsNumber(2) ?
Strings::ToUnsignedInt(sep->arg[2]) :
ZoneID(sep->arg[2])
);
t->SetStartZone(zone_id);
const bool is_reset = (
Strings::EqualFold(sep->arg[2], "reset") ||
zone_id == 0
);
c->Message(
Chat::White,
fmt::format(
"Start Zone {} for {} |{}",
is_reset ? "Reset" : "Changed",
c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
(
zone_id ?
fmt::format(
" {} ({}) ID: {}",
ZoneLongName(zone_id),
ZoneName(zone_id),
zone_id
) :
""
)
).c_str()
);
}