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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
52 lines
1.1 KiB
C++
Executable File
52 lines
1.1 KiB
C++
Executable File
#include "../../client.h"
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void SetStartZone(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #set start_zone [Zone ID|Zone Short Name]");
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c->Message(
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Chat::White,
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"Optional Usage: Use '#set start_zone reset' or '#set start_zone 0' to clear a starting zone. Player can select a starting zone using /setstartcity"
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);
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return;
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}
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const uint32 zone_id = (
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sep->IsNumber(2) ?
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Strings::ToUnsignedInt(sep->arg[2]) :
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ZoneID(sep->arg[2])
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);
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t->SetStartZone(zone_id);
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const bool is_reset = (
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Strings::EqualFold(sep->arg[2], "reset") ||
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zone_id == 0
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Start Zone {} for {} |{}",
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is_reset ? "Reset" : "Changed",
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c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
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(
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zone_id ?
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fmt::format(
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" {} ({}) ID: {}",
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ZoneLongName(zone_id),
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ZoneName(zone_id),
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zone_id
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) :
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""
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)
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).c_str()
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);
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}
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