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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
106 lines
2.8 KiB
C++
Executable File
106 lines
2.8 KiB
C++
Executable File
#include "../../client.h"
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#include "../../../common/repositories/character_data_repository.h"
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void SetAnon(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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if (arguments == 2) {
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const uint8 anon_flag = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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t = c->GetTarget()->CastToClient();
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}
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std::string anon_setting;
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if (anon_flag == Anonymity::NotAnonymous) {
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anon_setting = "no longer Anonymous or Roleplaying";
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} else if (anon_flag == Anonymity::Anonymous) {
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anon_setting = "now Anonymous";
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} else if (anon_flag == Anonymity::Roleplaying) {
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anon_setting = "now Roleplaying";
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} else {
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c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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c->SetAnon(anon_flag);
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} {}.",
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c->GetTargetDescription(t, TargetDescriptionType::UCYou),
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c == t ? "are" : "is",
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anon_setting
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).c_str()
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);
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} else if (arguments == 3) {
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const int character_id = Strings::ToInt(sep->arg[2]);
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const uint8 anon_flag = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[3]));
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auto e = CharacterDataRepository::FindOne(content_db, character_id);
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if (!e.id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} does not exist or is invalid.",
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character_id
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).c_str()
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);
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return;
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}
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e.anon = anon_flag;
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auto updated = CharacterDataRepository::UpdateOne(content_db, e);
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if (!updated) {
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c->Message(
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Chat::White,
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fmt::format(
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"Failed to change Anonymous Flag for {} ({}).",
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e.name,
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character_id
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).c_str()
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);
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return;
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}
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std::string anon_setting;
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if (anon_flag == Anonymity::NotAnonymous) {
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anon_setting = "no longer Anonymous or Roleplaying";
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} else if (anon_flag == Anonymity::Anonymous) {
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anon_setting = "now Anonymous";
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} else if (anon_flag == Anonymity::Roleplaying) {
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anon_setting = "now Roleplaying";
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} else {
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c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is {}.",
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e.name,
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character_id,
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anon_setting
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).c_str()
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);
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}
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}
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