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45 lines
1.2 KiB
C++
Executable File
45 lines
1.2 KiB
C++
Executable File
#include "../client.h"
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void command_setgraveyard(Client *c, const Seperator *sep)
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{
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uint32 zoneid = 0;
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uint32 graveyard_id = 0;
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Client *t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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t = c->GetTarget()->CastToClient();
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}
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if (!sep->arg[1][0]) {
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c->Message(Chat::White, "Usage: #setgraveyard [zonename]");
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return;
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}
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zoneid = ZoneID(sep->arg[1]);
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if (zoneid > 0) {
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graveyard_id = content_db.CreateGraveyardRecord(zoneid, t->GetPosition());
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if (graveyard_id > 0) {
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c->Message(Chat::White, "Successfuly added a new record for this graveyard!");
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if (content_db.AddGraveyardIDToZone(zoneid, graveyard_id) > 0) {
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c->Message(Chat::White, "Successfuly added this new graveyard for the zone %s.", sep->arg[1]);
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// TODO: Set graveyard data to the running zone process.
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c->Message(Chat::White, "Done!");
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}
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else {
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c->Message(Chat::White, "Unable to add this new graveyard to the zone %s.", sep->arg[1]);
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}
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}
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else {
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c->Message(Chat::White, "Unable to create a new graveyard record in the database.");
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}
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}
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else {
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c->Message(Chat::White, "Unable to retrieve a ZoneID for the zone: %s", sep->arg[1]);
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}
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return;
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}
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