Akkadius 4432c07081 State of Commit: Testable if you ask me (Akkadius) what you need to do
- Need to convert a list of functions and columns and should be ready to start intensive testing phase
 - All preliminary tests show things working great

- All of player profile is saved and loaded from the database
- DBAsync has been completely removed from all code
	- Removed zone/dbasync.cpp/.h
	- Removed common/dbasync.cpp/.h
	- Removed dbasync from cmake commmon and zone
- Cleaned up a ton of functions
- Added several tables to world CheckDatabaseConversions script:
	- `character_skills`
	- `character_languages`
	- `character_bind`
	- `character_alternate_abilities`
	- `character_currency`
	- `character_data`
	- `character_spells`
	- `character_memmed_spells`
	- `character_disciplines`
	- `character_material`
	- `character_tribute`
	- `character_bandolier`
	- `character_potionbelt`
- Character select now loads from `character_data`
- Character creation now creates to `character_data`
- Updated function Database::UpdateName to use `character_data`
- Updated function Database::CheckUsedName to use `character_data`
- Updated function Database::MoveCharacterToZone to use `character_data`
- Updated function Database::SetLoginFlags to use `character_data`
- Updated function Database::SetFirstLogon to use `character_data`
- Updated function Database::SetLFG to use `character_data`
- Removed CopyCharacter functions and commands, to be recreated later since it never worked to begin with
- Removed SharedDatabase::SetPlayerProfile
- Trimmed down redundant case switch statements for World sendpackets to QueryServ
- Added Character Methods to Database class:
	Loads:
		bool	LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
	Saves:
		bool	SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
		bool	SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
		bool	SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
		bool	SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
		bool	SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
		bool	SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
		bool	SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
		bool	SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
		bool	SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
	Deletes:
		bool	DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
		bool	DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
2014-09-04 07:24:17 -05:00

517 lines
16 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include <iostream>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "../common/debug.h"
#include "../common/queue.h"
#include "../common/timer.h"
#include "../common/eq_stream_factory.h"
#include "../common/eq_packet.h"
#include "../common/seperator.h"
#include "../common/version.h"
#include "../common/eqtime.h"
#include "../common/timeoutmgr.h"
#include "../common/eqemu_error.h"
#include "../common/opcodemgr.h"
#include "../common/guilds.h"
#include "../common/eq_stream_ident.h"
#include "../common/rulesys.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "client.h"
#include "worlddb.h"
#ifdef _WINDOWS
#include <process.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#include <conio.h>
#else
#include <pthread.h>
#include "../common/unix.h"
#include <sys/types.h>
#include <sys/ipc.h>
#include <sys/sem.h>
#include <sys/shm.h>
#if not defined (FREEBSD) && not defined (DARWIN)
union semun {
int val;
struct semid_ds *buf;
ushort *array;
struct seminfo *__buf;
void *__pad;
};
#endif
#endif
#include "../common/emu_tcp_server.h"
#include "../common/patches/patches.h"
#include "zoneserver.h"
#include "console.h"
#include "login_server.h"
#include "login_server_list.h"
#include "eqw_http_handler.h"
#include "world_config.h"
#include "zoneserver.h"
#include "zonelist.h"
#include "clientlist.h"
#include "launcher_list.h"
#include "wguild_mgr.h"
#include "lfplist.h"
#include "adventure_manager.h"
#include "ucs.h"
#include "queryserv.h"
TimeoutManager timeout_manager;
EQStreamFactory eqsf(WorldStream,9000);
EmuTCPServer tcps;
ClientList client_list;
GroupLFPList LFPGroupList;
ZSList zoneserver_list;
LoginServerList loginserverlist;
EQWHTTPServer http_server;
UCSConnection UCSLink;
QueryServConnection QSLink;
LauncherList launcher_list;
AdventureManager adventure_manager;
volatile bool RunLoops = true;
uint32 numclients = 0;
uint32 numzones = 0;
bool holdzones = false;
extern ConsoleList console_list;
void CatchSignal(int sig_num);
int main(int argc, char** argv) {
RegisterExecutablePlatform(ExePlatformWorld);
set_exception_handler();
// Load server configuration
_log(WORLD__INIT, "Loading server configuration..");
if (!WorldConfig::LoadConfig()) {
_log(WORLD__INIT_ERR, "Loading server configuration failed.");
return 1;
}
const WorldConfig *Config=WorldConfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
_log(WORLD__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
_log(WORLD__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
_log(WORLD__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
#ifdef _DEBUG
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(WORLD__INIT_ERR, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
_log(WORLD__INIT_ERR, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
_log(WORLD__INIT_ERR, "Could not set signal handler");
return 1;
}
#endif
// add login server config to list
if (Config->LoginCount == 0) {
if (Config->LoginHost.length()) {
loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
_log(WORLD__INIT, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
}
} else {
LinkedList<LoginConfig*> loginlist=Config->loginlist;
LinkedListIterator<LoginConfig*> iterator(loginlist);
iterator.Reset();
while(iterator.MoreElements()) {
loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
_log(WORLD__INIT, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
iterator.Advance();
}
}
_log(WORLD__INIT, "Connecting to MySQL...");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
return 1;
}
guild_mgr.SetDatabase(&database);
if (argc >= 2) {
char tmp[2];
if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
std::cout << "Worldserver command line commands:" << std::endl;
std::cout << "adduser username password flag - adds a user account" << std::endl;
std::cout << "flag username flag - sets GM flag on the account" << std::endl;
std::cout << "startzone zoneshortname - sets the starting zone" << std::endl;
std::cout << "-holdzones - reboots lost zones" << std::endl;
return 0;
}
else if (strcasecmp(argv[1], "-holdzones") == 0) {
std::cout << "Reboot Zones mode ON" << std::endl;
holdzones = true;
}
else if (database.GetVariable("disablecommandline", tmp, 2)) {
if (strlen(tmp) == 1) {
if (tmp[0] == '1') {
std::cerr << "Command line disabled in database... exiting" << std::endl;
return 1;
}
}
}
else if (strcasecmp(argv[1], "adduser") == 0) {
if (argc == 5) {
if (Seperator::IsNumber(argv[4])) {
if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0) {
std::cerr << "database.CreateAccount failed." << std::endl;
return 1;
}
else {
std::cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << std::endl;
return 0;
}
}
}
}
std::cout << "Usage: world adduser username password flag" << std::endl;
std::cout << "flag = 0, 1 or 2" << std::endl;
return 0;
}
else if (strcasecmp(argv[1], "flag") == 0) {
if (argc == 4) {
if (Seperator::IsNumber(argv[3])) {
if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
if (database.SetAccountStatus(argv[2], atoi(argv[3]))){
std::cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << std::endl;
return 0;
}
else {
std::cerr << "database.SetAccountStatus failed." << std::endl;
return 1;
}
}
}
}
std::cout << "Usage: world flag username flag" << std::endl;
std::cout << "flag = 0-200" << std::endl;
return 0;
}
else if (strcasecmp(argv[1], "startzone") == 0) {
if (argc == 3) {
if (strlen(argv[2]) < 3) {
std::cerr << "Error: zone name too short" << std::endl;
return 1;
}
else if (strlen(argv[2]) > 15) {
std::cerr << "Error: zone name too long" << std::endl;
return 1;
}
else {
if (database.SetVariable("startzone", argv[2])) {
std::cout << "Starting zone changed: '" << argv[2] << "'" << std::endl;
return 0;
}
else {
std::cerr << "database.SetVariable failed." << std::endl;
return 1;
}
}
}
std::cout << "Usage: world startzone zoneshortname" << std::endl;
return 0;
}
else {
std::cerr << "Error, unknown command line option" << std::endl;
return 1;
}
}
if(Config->WorldHTTPEnabled) {
_log(WORLD__INIT, "Starting HTTP world service...");
http_server.Start(Config->WorldHTTPPort, Config->WorldHTTPMimeFile.c_str());
} else {
_log(WORLD__INIT, "HTTP world service disabled.");
}
_log(WORLD__INIT, "Checking Database Conversions..");
database.CheckDatabaseConversions();
_log(WORLD__INIT, "Loading variables..");
database.LoadVariables();
_log(WORLD__INIT, "Loading zones..");
database.LoadZoneNames();
_log(WORLD__INIT, "Clearing groups..");
database.ClearGroup();
_log(WORLD__INIT, "Clearing raids..");
database.ClearRaid();
database.ClearRaidDetails();
_log(WORLD__INIT, "Loading items..");
if (!database.LoadItems()) {
_log(WORLD__INIT_ERR, "Error: Could not load item data. But ignoring");
}
_log(WORLD__INIT, "Loading guilds..");
guild_mgr.LoadGuilds();
//rules:
{
char tmp[64];
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
_log(WORLD__INIT, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
_log(WORLD__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
_log(WORLD__INIT, "No rule set configured, using default rules");
} else {
_log(WORLD__INIT, "Loaded default rule set 'default'", tmp);
}
}
}
if(RuleB(World, ClearTempMerchantlist)){
_log(WORLD__INIT, "Clearing temporary merchant lists..");
database.ClearMerchantTemp();
}
_log(WORLD__INIT, "Loading EQ time of day..");
if (!zoneserver_list.worldclock.loadFile(Config->EQTimeFile.c_str()))
_log(WORLD__INIT_ERR, "Unable to load %s", Config->EQTimeFile.c_str());
_log(WORLD__INIT, "Loading launcher list..");
launcher_list.LoadList();
char tmp[20];
tmp[0] = '\0';
database.GetVariable("holdzones",tmp, 20);
if ((strcasecmp(tmp, "1") == 0)) {
holdzones = true;
}
_log(WORLD__INIT, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
_log(WORLD__INIT, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
if (RuleB(World, DeleteStaleCorpeBackups) == true) {
_log(WORLD__INIT, "Deleted %i stale player backups from database", database.DeleteStalePlayerBackups());
}
_log(WORLD__INIT, "Loading adventures...");
if(!adventure_manager.LoadAdventureTemplates())
{
_log(WORLD__INIT_ERR, "Unable to load adventure templates.");
}
if(!adventure_manager.LoadAdventureEntries())
{
_log(WORLD__INIT_ERR, "Unable to load adventure templates.");
}
adventure_manager.Load();
adventure_manager.LoadLeaderboardInfo();
_log(WORLD__INIT, "Purging expired instances");
database.PurgeExpiredInstances();
Timer PurgeInstanceTimer(450000);
PurgeInstanceTimer.Start(450000);
_log(WORLD__INIT, "Loading char create info...");
database.LoadCharacterCreateAllocations();
database.LoadCharacterCreateCombos();
char errbuf[TCPConnection_ErrorBufferSize];
if (tcps.Open(Config->WorldTCPPort, errbuf)) {
_log(WORLD__INIT,"Zone (TCP) listener started.");
} else {
_log(WORLD__INIT_ERR,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
_log(WORLD__INIT_ERR," %s",errbuf);
return 1;
}
if (eqsf.Open()) {
_log(WORLD__INIT,"Client (UDP) listener started.");
} else {
_log(WORLD__INIT_ERR,"Failed to start client (UDP) listener (port 9000)");
return 1;
}
//register all the patches we have avaliable with the stream identifier.
EQStreamIdentifier stream_identifier;
RegisterAllPatches(stream_identifier);
zoneserver_list.shutdowntimer = new Timer(60000);
zoneserver_list.shutdowntimer->Disable();
zoneserver_list.reminder = new Timer(20000);
zoneserver_list.reminder->Disable();
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
InterserverTimer.Trigger();
uint8 ReconnectCounter = 100;
EQStream* eqs;
EmuTCPConnection* tcpc;
EQStreamInterface *eqsi;
while(RunLoops) {
Timer::SetCurrentTime();
//check the factory for any new incoming streams.
while ((eqs = eqsf.Pop())) {
//pull the stream out of the factory and give it to the stream identifier
//which will figure out what patch they are running, and set up the dynamic
//structures and opcodes for that patch.
struct in_addr in;
in.s_addr = eqs->GetRemoteIP();
_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
stream_identifier.AddStream(eqs); //takes the stream
}
//give the stream identifier a chance to do its work....
stream_identifier.Process();
//check the stream identifier for any now-identified streams
while((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
if (RuleB(World, UseBannedIPsTable)){ //Lieka: Check to see if we have the responsibility for blocking IPs.
_log(WORLD__CLIENT, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table.
_log(WORLD__CLIENT, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
Client* client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
} else {
_log(WORLD__CLIENT, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
}
}
if (!RuleB(World, UseBannedIPsTable)){
_log(WORLD__CLIENT, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Client* client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
}
}
client_list.Process();
while ((tcpc = tcps.NewQueuePop())) {
struct in_addr in;
in.s_addr = tcpc->GetrIP();
_log(WORLD__ZONE, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
console_list.Add(new Console(tcpc));
}
if(PurgeInstanceTimer.Check())
{
database.PurgeExpiredInstances();
}
//check for timeouts in other threads
timeout_manager.CheckTimeouts();
loginserverlist.Process();
console_list.Process();
zoneserver_list.Process();
launcher_list.Process();
UCSLink.Process();
QSLink.Process();
LFPGroupList.Process();
adventure_manager.Process();
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();
// AsyncLoadVariables(dbasync, &database);
ReconnectCounter++;
if (ReconnectCounter >= 12) { // only create thread to reconnect every 10 minutes. previously we were creating a new thread every 10 seconds
ReconnectCounter = 0;
if (loginserverlist.AllConnected() == false) {
#ifdef _WINDOWS
_beginthread(AutoInitLoginServer, 0, nullptr);
#else
pthread_t thread;
pthread_create(&thread, nullptr, &AutoInitLoginServer, nullptr);
#endif
}
}
}
if (numclients == 0) {
Sleep(50);
continue;
}
Sleep(20);
}
_log(WORLD__SHUTDOWN,"World main loop completed.");
_log(WORLD__SHUTDOWN,"Shutting down console connections (if any).");
console_list.KillAll();
_log(WORLD__SHUTDOWN,"Shutting down zone connections (if any).");
zoneserver_list.KillAll();
_log(WORLD__SHUTDOWN,"Zone (TCP) listener stopped.");
tcps.Close();
_log(WORLD__SHUTDOWN,"Client (UDP) listener stopped.");
eqsf.Close();
_log(WORLD__SHUTDOWN,"Signaling HTTP service to stop...");
http_server.Stop();
CheckEQEMuErrorAndPause();
return 0;
}
void CatchSignal(int sig_num) {
_log(WORLD__SHUTDOWN,"Caught signal %d",sig_num);
if(zoneserver_list.worldclock.saveFile(WorldConfig::get()->EQTimeFile.c_str())==false)
_log(WORLD__SHUTDOWN,"Failed to save time file.");
RunLoops = false;
}
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "World: %s", iNewTitle);
}
else {
snprintf(tmp, sizeof(tmp), "World");
}
SetConsoleTitle(tmp);
#endif
}