mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
Basically, EntityList::RemoveAllEncounters is called before ReloadQuests resulting in stale pointers in the lua_encounters map. We just have to remove the entry from the map.
139 lines
5.9 KiB
C++
139 lines
5.9 KiB
C++
#ifndef _EQE_LUA_PARSER_H
|
|
#define _EQE_LUA_PARSER_H
|
|
#ifdef LUA_EQEMU
|
|
|
|
#include "quest_parser_collection.h"
|
|
#include "quest_interface.h"
|
|
#include <string>
|
|
#include <list>
|
|
#include <map>
|
|
#include <exception>
|
|
|
|
#include "zone_config.h"
|
|
#include "lua_mod.h"
|
|
|
|
extern const ZoneConfig *Config;
|
|
|
|
struct lua_State;
|
|
class Client;
|
|
class NPC;
|
|
|
|
namespace EQ
|
|
{
|
|
class ItemInstance;
|
|
}
|
|
|
|
#include "lua_parser_events.h"
|
|
|
|
struct lua_registered_event;
|
|
namespace luabind {
|
|
namespace adl {
|
|
class object;
|
|
}
|
|
}
|
|
|
|
class LuaParser : public QuestInterface {
|
|
public:
|
|
~LuaParser();
|
|
|
|
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
|
|
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
|
|
virtual bool HasGlobalQuestSub(QuestEventID evt);
|
|
virtual bool PlayerHasQuestSub(QuestEventID evt);
|
|
virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
|
|
virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
|
|
virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
|
|
virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
|
|
|
|
virtual void LoadNPCScript(std::string filename, int npc_id);
|
|
virtual void LoadGlobalNPCScript(std::string filename);
|
|
virtual void LoadPlayerScript(std::string filename);
|
|
virtual void LoadGlobalPlayerScript(std::string filename);
|
|
virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item);
|
|
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
|
|
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
|
|
|
|
virtual void AddVar(std::string name, std::string val);
|
|
virtual std::string GetVar(std::string name);
|
|
virtual void Init();
|
|
virtual void ReloadQuests();
|
|
virtual void RemoveEncounter(const std::string &name);
|
|
virtual uint32 GetIdentifier() { return 0xb0712acc; }
|
|
|
|
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
|
|
static LuaParser* Instance() {
|
|
static LuaParser inst;
|
|
return &inst;
|
|
}
|
|
|
|
bool HasFunction(std::string function, std::string package_name);
|
|
|
|
//Mod Extensions
|
|
void MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
|
|
void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault);
|
|
bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault);
|
|
bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault);
|
|
void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
|
|
void CommonOutgoingHitSuccess(Mob *self, Mob* other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
|
|
uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
|
|
uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
|
|
uint32 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
|
|
|
|
private:
|
|
LuaParser();
|
|
LuaParser(const LuaParser&);
|
|
LuaParser& operator=(const LuaParser&);
|
|
|
|
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
|
|
int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
|
|
int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
|
|
uint32 extra_data, std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
|
|
int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
|
|
int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
|
|
std::vector<EQ::Any> *extra_pointers);
|
|
|
|
void LoadScript(std::string filename, std::string package_name);
|
|
void MapFunctions(lua_State *L);
|
|
QuestEventID ConvertLuaEvent(QuestEventID evt);
|
|
|
|
std::map<std::string, std::string> vars_;
|
|
std::map<std::string, bool> loaded_;
|
|
std::vector<LuaMod> mods_;
|
|
lua_State *L;
|
|
|
|
NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
|
|
PlayerArgumentHandler PlayerArgumentDispatch[_LargestEventID];
|
|
ItemArgumentHandler ItemArgumentDispatch[_LargestEventID];
|
|
SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
|
|
EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID];
|
|
|
|
};
|
|
|
|
#endif
|
|
#endif
|