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* [Bots][Quest API] Add ^clickitem, ^timer, revamp bot timers, fix GetBestBotSpellForCure This adds the command **^clickitem** for bots. Bots can click items they are wearing with the provided slot ID, players can use **^invlist** on their bots to see items and slot IDs. This supports actionables. **^itemclick 13 byclass 11** would command all Necromancer bots to attempt to click their Primary item. This adds and supports charges for items to bots, when an item is used, it will lose a charge and cannot be clicked once no charges remain. This adds the following rules: **Bots, BotsClickItemsMinLvl** - Minimum level bots can use **^clickitem**. **Bots, BotsCanClickItems** - Whether or not **^clickitem** is allowed for bots. **Bots, CanClickMageEpicV1** - Whether or not players are allowed to command their bots to use the Magician Epic 1.0 This adds quest methods to Perl/Lua for: ClearDisciplineReuseTimer, ClearItemReuseTimer, ClearSpellRecastTimer GetDisciplineReuseTimer, GetItemReuseTimer, GetSpellRecastTimer SetDisciplineReuseTimer, SetItemReuseTimer, SetSpellRecastTimer Discipline and Spell methods use the spell_id to check, get and set. Item uses the item_id. Clear and Get support wildcards (no spell/item id) to clear all timers of the type or get the first timer of the type. Get will return the remaining time on the chosen timer, if any. Set supports a wildcard (no recast/reuse provided) to use the default of the provided type, you can also specify a recast/reuse timer to set that timer to the chosen value. **^timer** has been added as a bot command, defaulted for GM access. This can be used to set, get and clear timers of different types. Use **^timer help** for info. This revamps the way timers are set, stored, loaded for bots. **GetBestBotSpellForCure** was previously checking only the first spell found and not properly iterating through the checks. This requires modifications to the **bot_timers** table and is included in this commit. * Rebase Conflicts * Update queries to use repositories * Minor adjustment * Formatting * Handle delete as well * Cleanup. * Adjust primary keys to prevent conflicts --------- Co-authored-by: Akkadius <akkadius1@gmail.com> Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef BOT_STRUCTS
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#define BOT_STRUCTS
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#include "../common/types.h"
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#include <sstream>
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struct BotsAvailableList {
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uint32 ID;
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char Name[64];
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uint16 Class;
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uint8 Level;
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uint16 Race;
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uint8 Gender;
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char Owner[64];
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uint32 Owner_ID;
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};
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struct BotSpell {
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uint16 SpellId;
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int SpellIndex;
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int16 ManaCost;
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};
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struct BotSpell_wPriority : public BotSpell {
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uint8 Priority;
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};
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struct BotCastingRoles {
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bool GroupHealer;
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bool GroupSlower;
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bool GroupNuker;
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bool GroupDoter;
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//bool RaidHealer;
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//bool RaidSlower;
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//bool RaidNuker;
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//bool RaidDoter;
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};
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struct BotSpellSetting {
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int16 priority;
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uint8 min_level;
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uint8 max_level;
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int8 min_hp;
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int8 max_hp;
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bool is_enabled = true;
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};
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struct BotSpells_Struct {
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uint32 type; // 0 = never, must be one (and only one) of the defined values
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int16 spellid; // <= 0 = no spell
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int16 manacost; // -1 = use spdat, -2 = no cast time
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uint32 time_cancast; // when we can cast this spell next
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int32 recast_delay;
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int16 priority;
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int16 resist_adjust;
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uint8 minlevel;
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uint8 maxlevel;
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int16 min_hp; // >0 won't cast if HP is below
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int16 max_hp; // >0 won't cast if HP is above
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std::string bucket_name;
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std::string bucket_value;
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uint8 bucket_comparison;
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};
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struct BotTimer_Struct {
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uint32 timer_id;
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uint32 timer_value;
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uint32 recast_time;
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bool is_spell;
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bool is_disc;
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uint16 spell_id;
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bool is_item;
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uint32 item_id;
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};
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#endif // BOT_STRUCTS
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