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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/client.h"
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void SetWeather(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #weather [0|1|2] - [Off|Rain|Snow]");
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c->Message(Chat::White, "Usage: #weather 3 [Type] [Intensity] - Manually set weather type and intensity");
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return;
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}
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if (arguments == 2) {
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uint8 new_weather = Strings::ToUnsignedInt(sep->arg[2]);
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uint8 new_intensity = 0;
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std::string weather_message = "The sky clears.";
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if (new_weather == EQ::constants::WeatherTypes::Snowing) {
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weather_message = "Snowflakes begin to fall from the sky.";
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new_weather = EQ::constants::WeatherTypes::Snowing;
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new_intensity = 2;
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} else if (new_weather == EQ::constants::WeatherTypes::Raining) {
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weather_message = "Raindrops begin to fall from the sky.";
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new_weather = EQ::constants::WeatherTypes::Raining;
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new_intensity = 1; // This is how it's done in Fear, and you can see a decent distance with it at this value
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}
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zone->zone_weather = new_weather;
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auto outapp = new EQApplicationPacket(OP_Weather, 8);
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if (new_weather != EQ::constants::WeatherTypes::None) {
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if (new_weather == EQ::constants::WeatherTypes::Snowing) {
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outapp->pBuffer[0] = EQ::constants::WeatherTypes::Snowing;
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}
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outapp->pBuffer[4] = new_intensity;
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}
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c->Message(Chat::White, weather_message.c_str());
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entity_list.QueueClients(c, outapp);
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safe_delete(outapp);
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} else if (arguments == 4) {
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const uint8 command_type = Strings::ToUnsignedInt(sep->arg[2]);
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uint8 new_weather = EQ::constants::WeatherTypes::None;
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uint8 new_intensity = 0;
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std::string weather_message;
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if (zone->zone_weather == EQ::constants::WeatherTypes::None) {
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if (command_type > EQ::constants::WeatherTypes::Snowing) {
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new_weather = Strings::ToUnsignedInt(sep->arg[3]);
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new_intensity = Strings::ToUnsignedInt(sep->arg[4]);
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weather_message = fmt::format(
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"Sending {} ({}) with an intensity of {}.",
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EQ::constants::GetWeatherTypeName(new_weather),
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new_weather,
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new_intensity
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);
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} else if (command_type == EQ::constants::WeatherTypes::Snowing) {
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weather_message = "Snowflakes begin to fall from the sky.";
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new_weather = EQ::constants::WeatherTypes::Snowing;
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new_intensity = 2;
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} else if (command_type == EQ::constants::WeatherTypes::Raining) {
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weather_message = "Raindrops begin to fall from the sky.";
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new_weather = EQ::constants::WeatherTypes::Raining;
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new_intensity = 1; // This is how it's done in Fear, and you can see a decent distance with it at this value
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}
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zone->zone_weather = new_weather;
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auto outapp = new EQApplicationPacket(OP_Weather, 8);
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if (new_weather != EQ::constants::WeatherTypes::Raining) {
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outapp->pBuffer[0] = new_weather;
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}
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outapp->pBuffer[4] = new_intensity;
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c->Message(Chat::White, weather_message.c_str());
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entity_list.QueueClients(c, outapp);
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safe_delete(outapp);
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} else {
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auto outapp = new EQApplicationPacket(OP_Weather, 8);
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weather_message = "The sky clears.";
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if (zone->zone_weather == EQ::constants::WeatherTypes::Snowing) {
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weather_message = "The sky clears as the snow stops falling.";
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outapp->pBuffer[0] = 1; // Snow has it's own shutoff packet
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} else if (zone->zone_weather == EQ::constants::WeatherTypes::Raining) {
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weather_message = "The sky clears as the rain ceases to fall.";
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}
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zone->zone_weather = EQ::constants::WeatherTypes::None;
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c->Message(Chat::White, weather_message.c_str());
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entity_list.QueueClients(c, outapp);
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safe_delete(outapp);
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}
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}
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}
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