mirror of
https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
106 lines
4.6 KiB
C++
106 lines
4.6 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "world_tcp_connection.h"
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#include "common/net/servertalk_server.h"
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#include "common/event/timer.h"
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#include "common/timer.h"
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#include "common/emu_constants.h"
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#include "world/console.h"
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#include <cstring>
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#include <string>
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class Client;
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class ServerPacket;
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class ZoneServer : public WorldTCPConnection {
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public:
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ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection, EQ::Net::ConsoleServer *in_console);
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~ZoneServer();
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virtual inline bool IsZoneServer() { return true; }
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void SendPacket(ServerPacket* pack) { tcpc->SendPacket(pack); }
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void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
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void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
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void SendKeepAlive();
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bool SetZone(uint32 in_zone_id, uint32 in_instance_id = 0, bool in_is_static_zone = false);
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void TriggerBootup(uint32 in_zone_id = 0, uint32 in_instance_id = 0, const char* admin_name = 0, bool is_static_zone = false);
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void Disconnect() { auto handle = tcpc->Handle(); if (handle) { handle->Disconnect(); } }
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void IncomingClient(Client* client);
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void LSBootUpdate(uint32 zone_id, uint32 instance_id = 0, bool startup = false);
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void LSSleepUpdate(uint32 zone_id);
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uint32 GetPrevZoneID() { return zone_server_previous_zone_id; }
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void ChangeWID(uint32 iCharID, uint32 iWID);
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void SendGroupIDs();
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void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
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inline const char* GetZoneName() const { return zone_name; }
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inline const char* GetZoneLongName() const { return long_name; }
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inline std::string GetCurrentVersion() const { return CURRENT_VERSION; }
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void CheckToClearTraderAndBuyerTables();
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inline std::string GetCompileDate() const { return COMPILE_DATE; }
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const char* GetCompileTime() const{ return compiled; }
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void SetCompile(char* in_compile){ strcpy(compiled,in_compile); }
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inline uint32 GetZoneID() const { return zone_server_zone_id; }
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inline bool IsConnected() const { return tcpc->Handle() ? tcpc->Handle()->IsConnected() : false; }
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inline std::string GetIP() const { return tcpc->Handle() ? tcpc->Handle()->RemoteIP() : ""; }
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inline uint16 GetPort() const { return tcpc->Handle() ? tcpc->Handle()->RemotePort() : 0; }
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inline const char* GetCAddress() const { return client_address; }
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inline const char* GetCLocalAddress() const { return client_local_address; }
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inline uint16 GetCPort() const { return client_port; }
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inline uint32 GetID() const { return zone_server_id; }
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inline bool IsBootingUp() const { return is_booting_up; }
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inline bool IsStaticZone() const{ return is_static_zone; }
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inline uint32 NumPlayers() const { return zone_player_count; }
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inline void AddPlayer() { zone_player_count++; }
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inline void RemovePlayer() { zone_player_count--; }
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inline const char * GetLaunchName() const { return(launcher_name.c_str()); }
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inline const char * GetLaunchedName() const { return(launched_name.c_str()); }
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std::string GetUUID() const { return tcpc->GetUUID(); }
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inline uint32 GetInstanceID() { return instance_id; }
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inline uint32 GetZoneOSProcessID() { return zone_os_process_id; }
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private:
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std::shared_ptr<EQ::Net::ServertalkServerConnection> tcpc;
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std::unique_ptr<EQ::Timer> boot_timer_obj;
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uint32 zone_server_id;
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char client_address[250];
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char client_local_address[250];
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uint16 client_port;
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bool is_booting_up;
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bool is_static_zone;
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uint32 zone_player_count;
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char compiled[25];
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char zone_name[32];
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char long_name[256];
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uint32 zone_server_zone_id;
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uint32 zone_server_previous_zone_id;
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Timer zone_boot_timer;
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uint32 instance_id; //instance ids contain a zone id, and a zone version
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uint32 zone_os_process_id;
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std::string launcher_name; //the launcher which started us
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std::string launched_name; //the name of the zone we launched.
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EQ::Net::ConsoleServer *console;
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};
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