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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/types.h"
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#include "common/guild_base.h"
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class Client;
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class ServerPacket;
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class WorldGuildManager : public BaseGuildManager {
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public:
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//called by zoneserver when it receives a guild message from zone.
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void ProcessZonePacket(ServerPacket *pack);
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void Process();
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bool LoadTributes();
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void SendGuildTributeFavorAndTimer(uint32 guild_id);
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void SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time);
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uint32 GetGuildTributeCost(uint32 guild_id);
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virtual bool RefreshGuild(uint32 guild_id);
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protected:
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
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virtual void SendRankUpdate(uint32 CharID) { return; }
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virtual void SendGuildDelete(uint32 guild_id);
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//map<uint32, uint32> m_tribute; //map from guild ID to current tribute ammount
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};
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extern WorldGuildManager guild_mgr;
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