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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
406 lines
12 KiB
C++
406 lines
12 KiB
C++
#include <stdlib.h>
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#include "lfguild.h"
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#include "database.h"
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#include "worldserver.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/strings.h"
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#include "../common/packet_dump.h"
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#include "../common/rulesys.h"
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extern WorldServer *worldserver;
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extern QSDatabase database;
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PlayerLookingForGuild::PlayerLookingForGuild(char *name, char *comments, uint32 level, uint32 classes, uint32 aa_count, uint32 time_zone, uint32 time_posted)
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{
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Name = std::string(name);
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Comments = std::string(comments);
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Level = level;
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Class = classes;
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AACount = aa_count;
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TimeZone = time_zone;
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TimePosted = time_posted;
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}
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GuildLookingForPlayers::GuildLookingForPlayers(char * name, char * comments, uint32 from_level, uint32 to_level, uint32 classes, uint32 aa_count, uint32 time_zone, uint32 time_posted)
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{
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Name = std::string(name);
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Comments = std::string(comments);
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FromLevel = from_level;
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ToLevel = to_level;
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Classes = classes;
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AACount = aa_count;
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TimeZone = time_zone;
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TimePosted = time_posted;
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}
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bool LFGuildManager::LoadDatabase()
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{
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std::string query = "SELECT `type`,`name`,`comment`, "
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"`fromlevel`, `tolevel`, `classes`, "
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"`aacount`, `timezone`, `timeposted` FROM `lfguild`";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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uint32 type = Strings::ToUnsignedInt(row[0]);
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if(type == 0)
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{
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PlayerLookingForGuild p(row[1], row[2], Strings::ToUnsignedInt(row[3]), Strings::ToUnsignedInt(row[5]), Strings::ToUnsignedInt(row[6]), Strings::ToUnsignedInt(row[7]), Strings::ToUnsignedInt(row[8]));
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Players.push_back(p);
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continue;
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}
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GuildLookingForPlayers g(row[1], row[2], Strings::ToUnsignedInt(row[3]), Strings::ToUnsignedInt(row[4]), Strings::ToUnsignedInt(row[5]), Strings::ToUnsignedInt(row[6]), Strings::ToUnsignedInt(row[7]), Strings::ToUnsignedInt(row[8]));
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Guilds.push_back(g);
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}
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return true;
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}
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void LFGuildManager::HandlePacket(ServerPacket *pack)
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{
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char From[64];
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pack->SetReadPosition(0);
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uint32 FromZoneID = pack->ReadUInt32();
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uint32 FromInstanceID = pack->ReadUInt32();
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pack->ReadString(From);
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pack->ReadSkipBytes(4);
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uint32 SubType = pack->ReadUInt32();
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switch(SubType)
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{
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case QSG_LFGuild_PlayerMatches:
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{
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uint32 FromLevel = pack->ReadUInt32();
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uint32 ToLevel = pack->ReadUInt32();
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uint32 MinAA = pack->ReadUInt32();
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uint32 TimeZone = pack->ReadUInt32();
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uint32 Classes = pack->ReadUInt32();
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SendPlayerMatches(FromZoneID, FromInstanceID, From, FromLevel, ToLevel, MinAA, TimeZone, Classes);
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break;
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}
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case QSG_LFGuild_UpdatePlayerInfo:
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{
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char Comments[257];
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uint32 Class = pack->ReadUInt32();
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uint32 Level = pack->ReadUInt32();
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uint32 AAPoints = pack->ReadUInt32();
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pack->ReadString(Comments);
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uint32 Toggle = pack->ReadUInt32();
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uint32 TimeZone = pack->ReadUInt32();
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TogglePlayer(FromZoneID, FromInstanceID, From, Class, Level, AAPoints, Comments, Toggle, TimeZone);
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break;
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}
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case QSG_LFGuild_RequestPlayerInfo:
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{
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SendPlayerStatus(FromZoneID, FromInstanceID, From);
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break;
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}
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case QSG_LFGuild_UpdateGuildInfo:
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{
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char GuildName[33], Comments[257];
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pack->ReadString(GuildName);
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pack->ReadString(Comments);
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uint32 FromLevel = pack->ReadUInt32();
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uint32 ToLevel = pack->ReadUInt32();
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uint32 Classes = pack->ReadUInt32();
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uint32 AACount = pack->ReadUInt32();
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uint32 Toggle = pack->ReadUInt32();
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uint32 TimeZone = pack->ReadUInt32();
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ToggleGuild(FromZoneID, FromInstanceID, From, GuildName, Comments, FromLevel, ToLevel, Classes, AACount, Toggle, TimeZone);
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break;
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}
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case QSG_LFGuild_GuildMatches:
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{
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uint32 Level = pack->ReadUInt32();
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uint32 AAPoints = pack->ReadUInt32();
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uint32 TimeZone = pack->ReadUInt32();
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uint32 Class = pack->ReadUInt32();
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SendGuildMatches(FromZoneID, FromInstanceID, From, Level, AAPoints, TimeZone, Class);
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break;
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}
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case QSG_LFGuild_RequestGuildInfo:
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{
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char GuildName[33];
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pack->ReadString(GuildName);
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SendGuildStatus(FromZoneID, FromInstanceID, From, GuildName);
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break;
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}
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default:
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break;
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}
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}
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void LFGuildManager::SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes)
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{
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std::list<PlayerLookingForGuild>::iterator it;
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std::list<PlayerLookingForGuild> Matches;
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uint32 PacketSize = strlen(From) + 21, NumberOfMatches = 0;
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for(it = Players.begin(); it != Players.end(); ++it)
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{
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uint32 bitmask = 1 << (*it).Class ;
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if(((*it).Level >= FromLevel) && ((*it).Level <= ToLevel) && ((*it).AACount >= MinAA) && (bitmask & Classes) && ((TimeZone == 0xFFFFFFFF) || (TimeZone == (*it).TimeZone)))
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{
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++NumberOfMatches;
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Matches.push_back(*it);
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PacketSize += (*it).Name.length() + (*it).Comments.length() + 18;
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}
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}
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auto pack = new ServerPacket(ServerOP_QueryServGeneric, PacketSize);
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pack->WriteUInt32(FromZoneID);
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pack->WriteUInt32(FromInstanceID);
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pack->WriteString(From);
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pack->WriteUInt32(QSG_LFGuild);
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pack->WriteUInt32(QSG_LFGuild_PlayerMatches);
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pack->WriteUInt32(NumberOfMatches);
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for(it = Matches.begin(); it != Matches.end(); ++it)
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{
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pack->WriteString((*it).Name.c_str());
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pack->WriteString((*it).Comments.c_str());
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pack->WriteUInt32((*it).Level);
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pack->WriteUInt32((*it).Class);
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pack->WriteUInt32((*it).AACount);
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pack->WriteUInt32((*it).TimeZone);
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}
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worldserver->SendPacket(pack);
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safe_delete(pack);
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}
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void LFGuildManager::SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class)
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{
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std::list<GuildLookingForPlayers>::iterator it;
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std::list<GuildLookingForPlayers> Matches;
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uint32 bitmask = 1 << Class ;
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uint32 PacketSize = strlen(From) + 21, NumberOfMatches = 0;
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for(it = Guilds.begin(); it != Guilds.end(); ++it)
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{
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if((Level >= (*it).FromLevel) && (Level <= (*it).ToLevel) && (AAPoints >= (*it).AACount) && (bitmask & (*it).Classes) && (((*it).TimeZone == 0xFFFFFFFF) || (TimeZone == 0xFFFFFFFF) || (TimeZone == (*it).TimeZone)))
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{
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++NumberOfMatches;
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Matches.push_back(*it);
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PacketSize += (*it).Name.length() + (*it).Comments.length() + 6;
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}
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}
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auto pack = new ServerPacket(ServerOP_QueryServGeneric, PacketSize);
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pack->WriteUInt32(FromZoneID);
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pack->WriteUInt32(FromInstanceID);
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pack->WriteString(From);
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pack->WriteUInt32(QSG_LFGuild);
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pack->WriteUInt32(QSG_LFGuild_GuildMatches);
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pack->WriteUInt32(NumberOfMatches);
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for(it = Matches.begin(); it != Matches.end(); ++it)
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{
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pack->WriteString((*it).Name.c_str());
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pack->WriteUInt32((*it).TimeZone);
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pack->WriteString((*it).Comments.c_str());
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}
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worldserver->SendPacket(pack);
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safe_delete(pack);
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}
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void LFGuildManager::TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Class, uint32 Level, uint32 AAPoints, char *Comments, uint32 Toggle, uint32 TimeZone)
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{
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for(auto it = Players.begin(); it != Players.end(); ++it)
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if(!strcasecmp((*it).Name.c_str(), From)) {
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Players.erase(it);
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break;
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}
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std::string query = StringFormat("DELETE FROM `lfguild` WHERE `type` = 0 AND `name` = '%s'", From);
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auto results = database.QueryDatabase(query);
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uint32 Now = time(nullptr);
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if(Toggle == 1) {
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PlayerLookingForGuild p(From, Comments, Level, Class, AAPoints, TimeZone, Now);
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Players.push_back(p);
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query = StringFormat("INSERT INTO `lfguild` "
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"(`type`, `name`, `comment`, `fromlevel`, `tolevel`, "
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"`classes`, `aacount`, `timezone`, `timeposted`) "
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"VALUES (0, '%s', '%s', %u, 0, %u, %u, %u, %u)",
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From, Comments, Level, Class, AAPoints, TimeZone, Now);
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auto results = database.QueryDatabase(query);
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}
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auto pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + strlen(Comments) + 30);
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pack->WriteUInt32(FromZoneID);
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pack->WriteUInt32(FromInstanceID);
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pack->WriteString(From);
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pack->WriteUInt32(QSG_LFGuild);
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pack->WriteUInt32(QSG_LFGuild_RequestPlayerInfo);
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pack->WriteString(Comments);
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pack->WriteUInt32(TimeZone);
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pack->WriteUInt32(Now);
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pack->WriteUInt32(Toggle);
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worldserver->SendPacket(pack);
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safe_delete(pack);
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}
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void LFGuildManager::ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char *From, char* GuildName, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Toggle, uint32 TimeZone)
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{
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for(auto it = Guilds.begin(); it != Guilds.end(); ++it)
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if(!strcasecmp((*it).Name.c_str(), GuildName))
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{
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Guilds.erase(it);
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break;
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}
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std::string query = StringFormat("DELETE FROM `lfguild` WHERE `type` = 1 AND `name` = '%s'", GuildName);
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auto results = database.QueryDatabase(query);
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uint32 Now = time(nullptr);
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if(Toggle == 1)
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{
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GuildLookingForPlayers g(GuildName, Comments, FromLevel, ToLevel, Classes, AACount, TimeZone, Now);
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Guilds.push_back(g);
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query = StringFormat("INSERT INTO `lfguild` "
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"(`type`, `name`, `comment`, `fromlevel`, `tolevel`, "
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"`classes`, `aacount`, `timezone`, `timeposted`) "
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"VALUES (1, '%s', '%s', %u, %u, %u, %u, %u, %u)",
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GuildName, Comments, FromLevel, ToLevel,
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Classes, AACount, TimeZone, Now);
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auto results = database.QueryDatabase(query);
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}
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auto pack = new ServerPacket(ServerOP_LFGuildUpdate, strlen(GuildName) + strlen(Comments) + 30);
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pack->WriteString(GuildName);
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pack->WriteString(Comments);
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pack->WriteUInt32(FromLevel);
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pack->WriteUInt32(ToLevel);
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pack->WriteUInt32(Classes);
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pack->WriteUInt32(AACount);
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pack->WriteUInt32(TimeZone);
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pack->WriteUInt32(Now);
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pack->WriteUInt32(Toggle);
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worldserver->SendPacket(pack);
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safe_delete(pack);
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}
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void LFGuildManager::ExpireEntries()
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{
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for(auto it = Players.begin(); it != Players.end(); ++it)
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{
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if((*it).TimePosted + 604800 > (uint32)time(nullptr))
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continue;
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std::string query = StringFormat("DELETE from `lfguild` WHERE `type` = 0 AND `name` = '%s'", (*it).Name.c_str());
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auto results = database.QueryDatabase(query);
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if(!results.Success())
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it = Players.erase(it);
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}
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for(auto it2 = Guilds.begin(); it2 != Guilds.end(); ++it2)
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{
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if((*it2).TimePosted + 2592000 > time(nullptr))
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continue;
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std::string query = StringFormat("DELETE from `lfguild` WHERE `type` = 1 AND `name` = '%s'", (*it2).Name.c_str());
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auto results = database.QueryDatabase(query);
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if(!results.Success())
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it2 = Guilds.erase(it2);
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}
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}
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void LFGuildManager::SendPlayerStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From)
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{
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std::list<PlayerLookingForGuild>::iterator it;
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for(it = Players.begin(); it != Players.end(); ++it)
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{
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if(!strcasecmp((*it).Name.c_str(), From))
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{
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auto pack =
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new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + (*it).Comments.length() + 30);
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pack->WriteUInt32(FromZoneID);
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pack->WriteUInt32(FromInstanceID);
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pack->WriteString(From);
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pack->WriteUInt32(QSG_LFGuild);
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pack->WriteUInt32(QSG_LFGuild_RequestPlayerInfo);
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pack->WriteString((*it).Comments.c_str());
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pack->WriteUInt32((*it).TimeZone);
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pack->WriteUInt32((*it).TimePosted);
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pack->WriteUInt32(1);
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worldserver->SendPacket(pack);
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safe_delete(pack);
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break;
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}
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}
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}
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void LFGuildManager::SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From, char *GuildName)
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{
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std::list<GuildLookingForPlayers>::iterator it;
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for(it = Guilds.begin(); it != Guilds.end(); ++it)
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{
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if(!strcasecmp((*it).Name.c_str(), GuildName))
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{
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auto pack =
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new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + (*it).Comments.length() + 42);
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pack->WriteUInt32(FromZoneID);
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pack->WriteUInt32(FromInstanceID);
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pack->WriteString(From);
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pack->WriteUInt32(QSG_LFGuild);
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pack->WriteUInt32(QSG_LFGuild_RequestGuildInfo);
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pack->WriteString((*it).Comments.c_str());
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pack->WriteUInt32((*it).FromLevel);
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pack->WriteUInt32((*it).ToLevel);
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pack->WriteUInt32((*it).Classes);
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pack->WriteUInt32((*it).AACount);
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pack->WriteUInt32((*it).TimeZone);
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pack->WriteUInt32((*it).TimePosted);
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worldserver->SendPacket(pack);
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safe_delete(pack);
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break;
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}
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}
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}
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