2013-05-09 11:13:16 -04:00

456 lines
17 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using EQExtractor2.InternalTypes;
using EQExtractor2.OpCodes;
using EQPacket;
using MyUtils;
namespace EQExtractor2.Patches
{
class PatchNov172011Decoder : PatchAug042011Decoder
{
public PatchNov172011Decoder()
{
Version = "EQ Client Build Date November 17 2011.";
ExpectedPPLength = 29560;
PPZoneIDOffset = 22228;
PatchConfFileName = "patch_Nov17-2011.conf";
}
override public List<ZoneEntryStruct> GetSpawns()
{
List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();
List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);
foreach (byte[] SpawnPacket in SpawnPackets)
{
ZoneEntryStruct NewSpawn = new ZoneEntryStruct();
ByteStream Buffer = new ByteStream(SpawnPacket);
NewSpawn.SpawnName = Buffer.ReadString(true);
NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);
NewSpawn.SpawnID = Buffer.ReadUInt32();
NewSpawn.Level = Buffer.ReadByte();
float UnkSize = Buffer.ReadSingle();
NewSpawn.IsNPC = Buffer.ReadByte();
UInt32 Bitfield = Buffer.ReadUInt32();
NewSpawn.Showname = (Bitfield >> 28) & 1;
NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1;
NewSpawn.Targetable = (Bitfield >> 26) & 1;
NewSpawn.ShowHelm = (Bitfield >> 24) & 1;
NewSpawn.Gender = (Bitfield >> 20) & 3;
NewSpawn.Padding5 = (Bitfield >> 4) & 1;
NewSpawn.Padding7 = (Bitfield >> 6) & 2047;
NewSpawn.Padding26 = (Bitfield >> 25) & 1;
Byte OtherData = Buffer.ReadByte();
Buffer.SkipBytes(8); // Skip 8 unknown bytes
NewSpawn.DestructableString1 = "";
NewSpawn.DestructableString2 = "";
NewSpawn.DestructableString3 = "";
if ((NewSpawn.IsNPC == 1) && ((OtherData & 3) > 0))
{
// Destructable Objects. Not handled yet
//
//SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x")));
NewSpawn.DestructableString1 = Buffer.ReadString(false);
NewSpawn.DestructableString2 = Buffer.ReadString(false);
NewSpawn.DestructableString3 = Buffer.ReadString(false);
NewSpawn.DestructableUnk1 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk2 = Buffer.ReadUInt32();
NewSpawn.DestructableID1 = Buffer.ReadUInt32();
NewSpawn.DestructableID2 = Buffer.ReadUInt32();
NewSpawn.DestructableID3 = Buffer.ReadUInt32();
NewSpawn.DestructableID4 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk3 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk4 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk5 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk6 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk7 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk8 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk9 = Buffer.ReadUInt32();
NewSpawn.DestructableByte = Buffer.ReadByte();
//SQLOut(String.Format("-- DES: {0,8:x} {1,8:x} {2,8:d} {3,8:d} {4,8:d} {5,8:d} {6,8:x} {7,8:x} {8,8:x} {9,8:x} {10,8:x} {11,8:x} {12,8:x} {13,2:x} {14} {15} {16}",
// DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4,
// DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8,
// DestructableUnk9, DestructableByte, DestructableString1, DestructableString2, DestructableString3));
}
NewSpawn.Size = Buffer.ReadSingle();
NewSpawn.Face = Buffer.ReadByte();
NewSpawn.WalkSpeed = Buffer.ReadSingle();
NewSpawn.RunSpeed = Buffer.ReadSingle();
NewSpawn.Race = Buffer.ReadUInt32();
NewSpawn.PropCount = Buffer.ReadByte();
NewSpawn.BodyType = 0;
if (NewSpawn.PropCount >= 1)
{
NewSpawn.BodyType = Buffer.ReadUInt32();
for (int j = 1; j < NewSpawn.PropCount; ++j)
Buffer.SkipBytes(4);
}
Buffer.SkipBytes(1); // Skip HP %
NewSpawn.HairColor = Buffer.ReadByte();
NewSpawn.BeardColor = Buffer.ReadByte();
NewSpawn.EyeColor1 = Buffer.ReadByte();
NewSpawn.EyeColor2 = Buffer.ReadByte();
NewSpawn.HairStyle = Buffer.ReadByte();
NewSpawn.Beard = Buffer.ReadByte();
NewSpawn.DrakkinHeritage = Buffer.ReadUInt32();
NewSpawn.DrakkinTattoo = Buffer.ReadUInt32();
NewSpawn.DrakkinDetails = Buffer.ReadUInt32();
Buffer.SkipBytes(1); // Skip Holding
NewSpawn.Deity = Buffer.ReadUInt32();
Buffer.SkipBytes(8); // Skip GuildID and GuildRank
NewSpawn.Class = Buffer.ReadByte();
Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode
NewSpawn.EquipChest2 = Buffer.ReadByte();
bool UseWorn = (NewSpawn.EquipChest2 == 255);
Buffer.SkipBytes(2); // 2 Unknown bytes;
NewSpawn.Helm = Buffer.ReadByte();
NewSpawn.LastName = Buffer.ReadString(false);
Buffer.SkipBytes(5); // AATitle + unknown byte
NewSpawn.PetOwnerID = Buffer.ReadUInt32();
Buffer.SkipBytes(26); // Unknown byte + 6 unknown uint32
UInt32 Position1 = Buffer.ReadUInt32();
UInt32 Position2 = Buffer.ReadUInt32();
UInt32 Position3 = Buffer.ReadUInt32();
UInt32 Position4 = Buffer.ReadUInt32();
UInt32 Position5 = Buffer.ReadUInt32();
NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position3 & 0x7FFFF));
NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position4 & 0xFFF));
NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4 >> 12) & 0x7FFFF);
NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position5 & 0x7FFFF));
for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32();
NewSpawn.MeleeTexture1 = 0;
NewSpawn.MeleeTexture2 = 0;
if (NPCType.IsPlayableRace(NewSpawn.Race))
{
for (int i = 0; i < 9; ++i)
{
NewSpawn.Equipment[i] = Buffer.ReadUInt32();
UInt32 Equip1 = Buffer.ReadUInt32();
UInt32 Equip0 = Buffer.ReadUInt32();
}
if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0)
{
NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST];
}
NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff);
NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff);
NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff);
if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0)
NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY];
if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0)
NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY];
if (UseWorn)
NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD];
else
NewSpawn.Helm = 0;
}
else
{
// Non playable race
NewSpawn.MeleeTexture1 = NewSpawn.SlotColour[3];
NewSpawn.MeleeTexture2 = NewSpawn.SlotColour[6];
}
if (NewSpawn.EquipChest2 == 255)
NewSpawn.EquipChest2 = 0;
if (NewSpawn.Helm == 255)
NewSpawn.Helm = 0;
if ((OtherData & 4) > 0)
{
NewSpawn.Title = Buffer.ReadString(false);
}
if ((OtherData & 8) > 0)
{
NewSpawn.Suffix = Buffer.ReadString(false);
}
// unknowns
Buffer.SkipBytes(8);
NewSpawn.IsMercenary = Buffer.ReadByte();
ZoneSpawns.Add(NewSpawn);
}
return ZoneSpawns;
}
public override void RegisterExplorers()
{
//base.RegisterExplorers();
//OpManager.RegisterExplorer("OP_NPCMoveUpdate", ExploreNPCMoveUpdate);
//OpManager.RegisterExplorer("OP_MobUpdate", ExploreMobUpdate);
}
public void ExploreNPCMoveUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
BitStream bs = new BitStream(Buffer.Buffer, Buffer.Length());
UInt32 SpawnID = bs.readUInt(16);
UInt32 Unknown = bs.readUInt(16);
UInt32 VFlags = bs.readUInt(6);
float y = (float)bs.readInt(19) / (float)(1 << 3);
float x = (float)bs.readInt(19) / (float)(1 << 3);
float z = (float)bs.readInt(19) / (float)(1 << 3);
float heading = (float)bs.readInt(12) / (float)(1 << 3);
OutputStream.WriteLine("Spawn: {0} Flags: {1}, XYZ: {2}, {3}, {4}, Heading: {5}", SpawnID, VFlags, x, y, z, heading);
}
public void ExploreMobUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt32 SpawnID = Buffer.ReadUInt16();
Buffer.SkipBytes(2);
UInt32 Word1 = Buffer.ReadUInt32();
UInt32 Word2 = Buffer.ReadUInt32();
UInt16 Word3 = Buffer.ReadUInt16();
float y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));
// Z is in the top 13 bits of Word1 and the bottom 6 of Word2
UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits
UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has high order bits of Z in bottom 6 bits
ZPart2 = ZPart2 << 13;
float z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));
float x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);
float heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));
OutputStream.WriteLine("Spawn: {0} XYZ: {1}, {2}, {3}, Heading: {4}", SpawnID, x, y, z, heading);
}
override public bool DumpAAs(string FileName)
{
List<byte[]> AAPackets = GetPacketsOfType("OP_SendAATable", PacketDirection.ServerToClient);
if (AAPackets.Count < 1)
return false;
StreamWriter OutputFile;
try
{
OutputFile = new StreamWriter(FileName);
}
catch
{
return false;
}
OutputFile.WriteLine("-- There are " + AAPackets.Count + " OP_SendAATable packets.");
OutputFile.WriteLine("");
foreach (byte[] Packet in AAPackets)
{
ByteStream Buffer = new ByteStream(Packet);
UInt32 AAID = Buffer.ReadUInt32();
byte Unknown004 = Buffer.ReadByte();
UInt32 HotKeySID = Buffer.ReadUInt32();
UInt32 HotKeySID2 = Buffer.ReadUInt32();
UInt32 TitleSID = Buffer.ReadUInt32();
UInt32 DescSID = Buffer.ReadUInt32();
UInt32 ClassType = Buffer.ReadUInt32();
UInt32 Cost = Buffer.ReadUInt32();
UInt32 Seq = Buffer.ReadUInt32();
UInt32 CurrentLevel = Buffer.ReadUInt32();
UInt32 PreReqSkillCount = Buffer.ReadUInt32();
UInt32 [] PreReqSkills = new UInt32[PreReqSkillCount];
for(int i = 0; i < PreReqSkillCount; ++i)
PreReqSkills[i] = Buffer.ReadUInt32(); // The SEQ value of the AA packet containing the pre-req AA
UInt32 PreReqMinPointCount = Buffer.ReadUInt32();
UInt32[] PreReqMinPoints = new UInt32[PreReqMinPointCount];
for (int i = 0; i < PreReqMinPointCount; ++i)
PreReqMinPoints[i] = Buffer.ReadUInt32();
UInt32 Type = Buffer.ReadUInt32();
UInt32 SpellID = Buffer.ReadUInt32();
UInt32 Unknown057 = Buffer.ReadUInt32();
UInt32 SpellType = Buffer.ReadUInt32();
UInt32 SpellRefresh = Buffer.ReadUInt32();
UInt16 Classes = Buffer.ReadUInt16();
UInt16 Berserker = Buffer.ReadUInt16();
UInt32 MaxLevel = Buffer.ReadUInt32();
UInt32 LastID = Buffer.ReadUInt32();
UInt32 NextID = Buffer.ReadUInt32();
UInt32 Cost2 = Buffer.ReadUInt32();
Buffer.SkipBytes(7);
UInt32 AAExpansion = Buffer.ReadUInt32();
UInt32 SpecialCategory = Buffer.ReadUInt32();
Buffer.SkipBytes(4);
UInt32 TotalAbilities = Buffer.ReadUInt32();
OutputFile.WriteLine(String.Format("AAID: {0}", AAID));
OutputFile.WriteLine(" Unknown004:\t" + Unknown004);
OutputFile.WriteLine(" HotkeySID:\t" + HotKeySID);
OutputFile.WriteLine(" HotkeySID2:\t" + HotKeySID2);
OutputFile.WriteLine(" TitleSID:\t" + TitleSID);
OutputFile.WriteLine(" DescSID:\t" + DescSID);
OutputFile.WriteLine(" ClassType:\t" + ClassType);
OutputFile.WriteLine(" Cost:\t\t" + Cost);
OutputFile.WriteLine(" Seq:\t\t" + Seq);
OutputFile.WriteLine(" CurrentLevel:\t" + CurrentLevel);
OutputFile.Write(" PreReqSkills (SEQs):\t");
for (int i = 0; i < PreReqSkillCount; ++i)
OutputFile.Write("{0} ", PreReqSkills[i]);
OutputFile.WriteLine("");
OutputFile.Write(" PreReqSkills MinPoints:\t");
for (int i = 0; i < PreReqMinPointCount; ++i)
OutputFile.Write("{0} ", PreReqMinPoints[i]);
OutputFile.WriteLine("");
OutputFile.WriteLine(" Type:\t\t" + Type);
OutputFile.WriteLine(" SpellID:\t" + SpellID);
OutputFile.WriteLine(" Unknown057:\t" + Unknown057);
OutputFile.WriteLine(" SpellType:\t" + SpellType);
OutputFile.WriteLine(" SpellRefresh:\t" + SpellRefresh);
OutputFile.WriteLine(" Classes:\t" + Classes);
OutputFile.WriteLine(" Berserker:\t" + Berserker);
OutputFile.WriteLine(" MaxLevel:\t" + MaxLevel);
OutputFile.WriteLine(" LastID:\t" + LastID);
OutputFile.WriteLine(" NextID:\t" + NextID);
OutputFile.WriteLine(" Cost2:\t\t" + Cost2);
OutputFile.WriteLine(" AAExpansion:\t" + AAExpansion);
OutputFile.WriteLine(" SpecialCat:\t" + SpecialCategory);
OutputFile.WriteLine("");
OutputFile.WriteLine(" TotalAbilities:\t" + TotalAbilities);
OutputFile.WriteLine("");
for (int i = 0; i < TotalAbilities; ++i)
{
UInt32 Ability = Buffer.ReadUInt32();
Int32 Base1 = Buffer.ReadInt32();
Int32 Base2 = Buffer.ReadInt32();
UInt32 Slot = Buffer.ReadUInt32();
OutputFile.WriteLine(String.Format(" Ability:\t{0}\tBase1:\t{1}\tBase2:\t{2}\tSlot:\t{3}", Ability, Base1, Base2, Slot));
}
OutputFile.WriteLine("");
}
OutputFile.Close();
return true;
}
}
}