eqemu-server/zone/gm_commands/showzonepoints.cpp
Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

158 lines
4.2 KiB
C++
Executable File

#include "../client.h"
void command_showzonepoints(Client *c, const Seperator *sep)
{
auto &mob_list = entity_list.GetMobList();
for (auto itr : mob_list) {
Mob *mob = itr.second;
if (mob->IsNPC() && mob->GetRace() == 2254) {
mob->Depop();
}
}
int found_zone_points = 0;
c->Message(Chat::White, "Listing zone points...");
c->SendChatLineBreak();
for (auto &virtual_zone_point : zone->virtual_zone_point_list) {
std::string zone_long_name = zone_store.GetZoneLongName(virtual_zone_point.target_zone_id);
c->Message(
Chat::White,
fmt::format(
"Virtual Zone Point x [{}] y [{}] z [{}] h [{}] width [{}] height [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
virtual_zone_point.x,
virtual_zone_point.y,
virtual_zone_point.z,
virtual_zone_point.heading,
virtual_zone_point.width,
virtual_zone_point.height,
zone_long_name.c_str(),
virtual_zone_point.target_zone_id,
virtual_zone_point.target_x,
virtual_zone_point.target_y,
virtual_zone_point.target_z,
virtual_zone_point.target_heading
).c_str()
);
std::string node_name = fmt::format("ZonePoint To [{}]", zone_long_name);
float half_width = ((float) virtual_zone_point.width / 2);
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y + half_width,
virtual_zone_point.z,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y - half_width,
virtual_zone_point.z,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y - half_width,
virtual_zone_point.z,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y + half_width,
virtual_zone_point.z,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y + half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y - half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y - half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y + half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
));
found_zone_points++;
}
LinkedListIterator<ZonePoint *> iterator(zone->zone_point_list);
iterator.Reset();
while (iterator.MoreElements()) {
ZonePoint *zone_point = iterator.GetData();
std::string zone_long_name = zone_store.GetZoneLongName(zone_point->target_zone_id);
std::string node_name = fmt::format("ZonePoint To [{}]", zone_long_name);
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
zone_point->x,
zone_point->y,
zone_point->z,
zone_point->heading
)
);
c->Message(
Chat::White,
fmt::format(
"Client Side Zone Point x [{}] y [{}] z [{}] h [{}] number [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
zone_point->x,
zone_point->y,
zone_point->z,
zone_point->heading,
zone_point->number,
zone_long_name.c_str(),
zone_point->target_zone_id,
zone_point->target_x,
zone_point->target_y,
zone_point->target_z,
zone_point->target_heading
).c_str()
);
iterator.Advance();
found_zone_points++;
}
if (found_zone_points == 0) {
c->Message(Chat::White, "There were no zone points found...");
}
c->SendChatLineBreak();
}