Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

98 lines
2.3 KiB
C++
Executable File

#include "../client.h"
void command_npcspawn(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Command Syntax: #npcspawn [Add|Create|Delete|Remove|Update]");
return;
}
if (!(c->GetTarget() && c->GetTarget()->IsNPC())) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
NPC *target = c->GetTarget()->CastToNPC();
std::string spawn_type = str_tolower(sep->arg[1]);
uint32 extra = 0;
bool is_add = spawn_type.find("add") != std::string::npos;
bool is_create = spawn_type.find("create") != std::string::npos;
bool is_delete = spawn_type.find("delete") != std::string::npos;
bool is_remove = spawn_type.find("remove") != std::string::npos;
bool is_update = spawn_type.find("update") != std::string::npos;
if (!is_add && !is_create && !is_delete && !is_remove && !is_update) {
c->Message(Chat::White, "Command Syntax: #npcspawn [Add|Create|Delete|Remove|Update]");
return;
}
if (is_add || is_create) {
extra = (
sep->IsNumber(2) ?
(
is_add ?
std::stoi(sep->arg[2]) :
1
) : (
is_add ?
1200 :
0
)
); // Default to 1200 for Add, 0 for Create if not set
content_db.NPCSpawnDB(
is_add ? NPCSpawnTypes::AddNewSpawngroup : NPCSpawnTypes::CreateNewSpawn,
zone->GetShortName(),
zone->GetInstanceVersion(),
c,
target,
extra
);
c->Message(
Chat::White,
fmt::format(
"Spawn {} | Name: {} ({})",
is_add ? "Added" : "Created",
target->GetCleanName(),
target->GetID()
).c_str()
);
}
else if (is_delete || is_remove || is_update) {
uint8 spawn_update_type = (
is_delete ?
NPCSpawnTypes::DeleteSpawn :
(
is_remove ?
NPCSpawnTypes::RemoveSpawn :
NPCSpawnTypes::UpdateAppearance
)
);
std::string spawn_message = (
is_delete ?
"Deleted" :
(
is_remove ?
"Removed" :
"Updated"
)
);
content_db.NPCSpawnDB(
spawn_update_type,
zone->GetShortName(),
zone->GetInstanceVersion(),
c,
target
);
c->Message(
Chat::White,
fmt::format(
"Spawn {} | Name: {} ({})",
spawn_message,
target->GetCleanName(),
target->GetID()
).c_str()
);
}
}