Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

31 lines
854 B
C++
Executable File

#include "../client.h"
void command_name(Client *c, const Seperator *sep)
{
Client *target;
if ((strlen(sep->arg[1]) == 0) || (!(c->GetTarget() && c->GetTarget()->IsClient()))) {
c->Message(Chat::White, "Usage: #name newname (requires player target)");
}
else {
target = c->GetTarget()->CastToClient();
char *oldname = strdup(target->GetName());
if (target->ChangeFirstName(sep->arg[1], c->GetName())) {
c->Message(Chat::White, "Successfully renamed %s to %s", oldname, sep->arg[1]);
// until we get the name packet working right this will work
c->Message(Chat::White, "Sending player to char select.");
target->Kick("Name was changed");
}
else {
c->Message(
Chat::Red,
"ERROR: Unable to rename %s. Check that the new name '%s' isn't already taken.",
oldname,
sep->arg[2]
);
}
free(oldname);
}
}