eqemu-server/zone/gm_commands/camerashake.cpp
Kinglykrab 40edefa6f4
[Commands] Cleanup #camerashake Command. (#1787)
- Cleanup message and logic.
- Fix ConvertSecondsToTime logic for milliseconds.
- Add ConvertMillisecondsToTime inline function.
2021-11-21 10:03:20 -05:00

34 lines
940 B
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_camerashake(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1) || !sep->IsNumber(2)) {
c->Message(Chat::Red, "Usage: #camerashake [Duration (Milliseconds)] [Intensity (1-10)]");
return;
}
auto duration = std::stoi(sep->arg[1]);
auto intensity = std::stoi(sep->arg[2]);
auto pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
ServerCameraShake_Struct *camera_shake = (ServerCameraShake_Struct *) pack->pBuffer;
camera_shake->duration = duration;
camera_shake->intensity = intensity;
worldserver.SendPacket(pack);
c->Message(
Chat::White,
fmt::format(
"Sending camera shake to world with a duration of {} ({}) and an intensity of {}.",
ConvertMillisecondsToTime(duration),
duration,
intensity
).c_str()
);
safe_delete(pack);
}