eqemu-server/zone/spawngroup.cpp
Chris Miles 40d1c33351
[Logging] Logging Improvements (#2755)
* Console logging improvements

* stderr handling

* Add origination information

* Formatting

* Update zoneserver.cpp

* Update eqemu_logsys.cpp

* Remove semicolon from MySQLQuery log output

* Remove IsRfc5424LogCategory

* Remove no longer used functions

* Remove definition BUILD_LOGGING

* Deprecate categories UCSServer & WorldServer

* Deprecate UCS / World Server / Zone Server categories

* Deprecate Status, QSServer, Normal

* Update login_server.cpp

* Deprecate Emergency, Alert, Critical, Notice

* Deprecate Alert

* Fix terminal color resetting

* Deprecate headless client

* Move LogAIModerate to Detail

* Deprecate moderate logging level for detail

* Update logs.cpp

* Logs list simplify

* Update logs.cpp

* Add discord to log command

* Remove unused headers

* Windows fix

* Error in world when zones fail to load

* Show warning color properly

* Keep loginserver thread log from colliding with other logs during startup

* Deprecate Loginserver category
2023-01-17 21:18:40 -06:00

398 lines
8.1 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <fmt/format.h>
#include "../common/global_define.h"
#include "../common/types.h"
#include "entity.h"
#include "spawngroup.h"
#include "zone.h"
#include "zonedb.h"
#include "../common/zone_store.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
extern EntityList entity_list;
extern Zone *zone;
SpawnEntry::SpawnEntry(uint32 in_NPCType, int in_chance, uint16 in_filter, uint8 in_npc_spawn_limit)
{
NPCType = in_NPCType;
chance = in_chance;
condition_value_filter = in_filter;
npc_spawn_limit = in_npc_spawn_limit;
}
SpawnGroup::SpawnGroup(
uint32 in_id,
char *name,
int in_group_spawn_limit,
float dist,
float maxx,
float minx,
float maxy,
float miny,
int delay_in,
int despawn_in,
uint32 despawn_timer_in,
int min_delay_in,
bool wp_spawns_in
)
{
id = in_id;
strn0cpy(name_, name, 120);
group_spawn_limit = in_group_spawn_limit;
roambox[0] = maxx;
roambox[1] = minx;
roambox[2] = maxy;
roambox[3] = miny;
roamdist = dist;
min_delay = min_delay_in;
delay = delay_in;
despawn = despawn_in;
despawn_timer = despawn_timer_in;
wp_spawns = wp_spawns_in;
}
uint32 SpawnGroup::GetNPCType(uint16 in_filter)
{
int npcType = 0;
int totalchance = 0;
if (!entity_list.LimitCheckGroup(id, group_spawn_limit)) {
return (0);
}
std::list<SpawnEntry *> possible;
for (auto &it : list_) {
auto se = it.get();
if (!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit)) {
continue;
}
if (se->condition_value_filter != in_filter)
continue;
totalchance += se->chance;
possible.push_back(se);
}
if (totalchance == 0) {
return 0;
}
int32 roll = 0;
roll = zone->random.Int(0, totalchance - 1);
for (auto se : possible) {
if (roll < se->chance) {
npcType = se->NPCType;
break;
}
else {
roll -= se->chance;
}
}
return npcType;
}
void SpawnGroup::AddSpawnEntry(std::unique_ptr<SpawnEntry> &newEntry)
{
list_.push_back(std::move(newEntry));
}
SpawnGroup::~SpawnGroup()
{
list_.clear();
}
SpawnGroupList::~SpawnGroupList()
{
m_spawn_groups.clear();
}
void SpawnGroupList::AddSpawnGroup(std::unique_ptr<SpawnGroup> &new_group)
{
if (new_group == nullptr) {
return;
}
m_spawn_groups[new_group->id] = std::move(new_group);
}
SpawnGroup *SpawnGroupList::GetSpawnGroup(uint32 in_id)
{
if (m_spawn_groups.count(in_id) != 1) {
return nullptr;
}
return (m_spawn_groups[in_id].get());
}
bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id)
{
if (m_spawn_groups.count(in_id) != 1) {
return (false);
}
m_spawn_groups.erase(in_id);
return (true);
}
void SpawnGroupList::ReloadSpawnGroups()
{
ClearSpawnGroups();
content_db.LoadSpawnGroups(zone->GetShortName(), zone->GetInstanceVersion(), &zone->spawn_group_list);
}
void SpawnGroupList::ClearSpawnGroups()
{
m_spawn_groups.clear();
}
bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnGroupList *spawn_group_list)
{
std::string query = fmt::format(
SQL(
SELECT
DISTINCT(spawngroupID),
spawngroup.name,
spawngroup.spawn_limit,
spawngroup.dist,
spawngroup.max_x,
spawngroup.min_x,
spawngroup.max_y,
spawngroup.min_y,
spawngroup.delay,
spawngroup.despawn,
spawngroup.despawn_timer,
spawngroup.mindelay,
spawngroup.wp_spawns
FROM
spawn2,
spawngroup
WHERE
spawn2.spawngroupID = spawngroup.ID
AND
(spawn2.version = {} OR version = -1)
AND zone = '{}'
{}
),
version,
zone_name,
ContentFilterCriteria::apply()
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
auto new_spawn_group = std::make_unique<SpawnGroup>(
atoi(row[0]),
row[1],
atoi(row[2]),
atof(row[3]),
atof(row[4]),
atof(row[5]),
atof(row[6]),
atof(row[7]),
atoi(row[8]),
atoi(row[9]),
atoi(row[10]),
atoi(row[11]),
atoi(row[12])
);
spawn_group_list->AddSpawnGroup(new_spawn_group);
}
LogInfo("Loaded [{}] spawn group(s)", Strings::Commify(results.RowCount()));
query = fmt::format(
SQL(
SELECT
DISTINCT
spawnentry.spawngroupID,
npcid,
chance,
condition_value_filter,
npc_types.spawn_limit
AS sl
FROM
spawnentry,
spawn2,
npc_types
WHERE
spawnentry.npcID = npc_types.id
AND
spawnentry.spawngroupID = spawn2.spawngroupID
AND
zone = '{}'
{}
),
zone_name,
ContentFilterCriteria::apply("spawnentry")
);
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
auto new_spawn_entry = std::make_unique<SpawnEntry>(
atoi(row[1]),
atoi(row[2]),
atoi(row[3]),
(row[4] ? atoi(row[4]) : 0)
);
SpawnGroup *spawn_group = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!spawn_group) {
continue;
}
spawn_group->AddSpawnEntry(new_spawn_entry);
}
LogInfo("Loaded [{}] spawn entries", Strings::Commify(results.RowCount()));
return true;
}
/**
* @param spawn_group_id
* @param spawn_group_list
* @return
*/
bool ZoneDatabase::LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList *spawn_group_list)
{
std::string query = fmt::format(
SQL(
SELECT DISTINCT
(spawngroup.id),
spawngroup.name,
spawngroup.spawn_limit,
spawngroup.dist,
spawngroup.max_x,
spawngroup.min_x,
spawngroup.max_y,
spawngroup.min_y,
spawngroup.delay,
spawngroup.despawn,
spawngroup.despawn_timer,
spawngroup.mindelay,
spawngroup.wp_spawns
FROM
spawngroup
WHERE
spawngroup.ID = '{}'
),
spawn_group_id
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
LogSpawnsDetail(
"[LoadSpawnGroupsByID] Loading spawn_group spawn_group_id [{}] name [{}] spawn_limit [{}] dist [{}]",
row[0],
row[1],
row[2],
row[3]
);
auto new_spawn_group = std::make_unique<SpawnGroup>(
atoi(row[0]),
row[1],
atoi(row[2]),
atof(row[3]),
atof(row[4]),
atof(row[5]),
atof(row[6]),
atof(row[7]),
atoi(row[8]),
atoi(row[9]),
atoi(row[10]),
atoi(row[11]),
atoi(row[12])
);
spawn_group_list->AddSpawnGroup(new_spawn_group);
}
query = fmt::format(
SQL(
SELECT DISTINCT
(spawnentry.spawngroupID),
spawnentry.npcid,
spawnentry.chance,
spawnentry.condition_value_filter,
spawngroup.spawn_limit
FROM
spawnentry,
spawngroup
WHERE
spawnentry.spawngroupID = '{}'
AND spawngroup.spawn_limit = '0'
ORDER BY chance),
spawn_group_id
);
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
auto new_spawn_entry = std::make_unique<SpawnEntry>(
atoi(row[1]),
atoi(row[2]),
atoi(row[3]),
(row[4] ? atoi(row[4]) : 0)
);
LogSpawnsDetail(
"[LoadSpawnGroupsByID] Loading spawn_entry spawn_group_id [{}] npc_id [{}] chance [{}] condition_value_filter [{}] spawn_limit [{}]",
row[0],
row[1],
row[2],
row[3],
row[4]
);
SpawnGroup *spawn_group = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!spawn_group) {
continue;
}
spawn_group->AddSpawnEntry(new_spawn_entry);
}
return true;
}