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This allows removal of the task id limit (MAXTASKS) There's some suspect places task data isn't verified but left unchanged If memory use becomes too high once more live data is added tasks can be stored in shared memory instead
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
#ifndef EQEMU_TASK_MANAGER_H
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#define EQEMU_TASK_MANAGER_H
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#include "tasks.h"
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#include "task_client_state.h"
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#include "task_goal_list_manager.h"
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#include "../common/types.h"
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#include "../common/repositories/character_tasks_repository.h"
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#include <list>
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#include <vector>
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#include <string>
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#include <algorithm>
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class Client;
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class Mob;
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class TaskManager {
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public:
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int GetActivityCount(int task_id);
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bool LoadTasks(int single_task = 0);
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void ReloadGoalLists();
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bool LoadTaskSets();
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bool LoadClientState(Client *client, ClientTaskState *client_task_state);
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bool SaveClientState(Client *client, ClientTaskState *client_task_state);
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void SendTaskSelector(Client *client, Mob *mob, int task_count, int *task_list);
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bool ValidateLevel(int task_id, int player_level);
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std::string GetTaskName(uint32 task_id);
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TaskType GetTaskType(uint32 task_id);
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void TaskSetSelector(Client *client, ClientTaskState *client_task_state, Mob *mob, int task_set_id);
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// task list provided by QuestManager (perl/lua)
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void TaskQuestSetSelector(
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Client *client,
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ClientTaskState *client_task_state,
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Mob *mob,
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int count,
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int *tasks
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);
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void SharedTaskSelector(Client* client, Mob* mob, int count, const int* tasks);
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void SendActiveTasksToClient(Client *client, bool task_complete = false);
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void SendSingleActiveTaskToClient(
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Client *client,
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ClientTaskInformation &task_info,
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bool task_complete,
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bool bring_up_task_journal = false
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);
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void SendTaskActivityShort(Client *client, int task_id, int activity_id, int client_task_index);
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void SendTaskActivityLong(
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Client *client,
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int task_id,
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int activity_id,
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int client_task_index,
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bool task_complete = false
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);
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void SendCompletedTasksToClient(Client *c, ClientTaskState *client_task_state);
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int FirstTaskInSet(int task_set);
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int LastTaskInSet(int task_set);
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int NextTaskInSet(int task_set, int task_id);
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bool IsTaskRepeatable(int task_id);
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bool IsActiveTaskComplete(ClientTaskInformation& client_task);
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friend class ClientTaskState;
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// shared tasks
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void SyncClientSharedTaskState(Client *c, ClientTaskState *cts);
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void HandleUpdateTasksOnKill(Client* client, NPC* npc);
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const std::unordered_map<uint32_t, TaskInformation>& GetTaskData() const { return m_task_data; }
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TaskInformation* GetTaskData(int task_id)
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{
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auto it = m_task_data.find(task_id);
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return it != m_task_data.end() ? &it->second : nullptr;
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}
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private:
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TaskGoalListManager m_goal_list_manager;
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std::vector<int> m_task_sets[MAXTASKSETS];
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std::unordered_map<uint32_t, TaskInformation> m_task_data;
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void SendActiveTaskDescription(
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Client *client,
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int task_id,
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ClientTaskInformation &task_info,
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int start_time,
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int duration,
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bool bring_up_task_journal = false
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);
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void SendActiveTaskToClient(ClientTaskInformation *task, Client *client, int task_index, bool task_complete);
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// shared tasks
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void SyncClientSharedTaskWithPersistedState(Client *c, ClientTaskState *cts);
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void SyncClientSharedTaskRemoveLocalIfNotExists(Client *c, ClientTaskState *cts);
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void SendSharedTaskSelector(Client* client, Mob* mob, int task_count, int* task_list);
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void SyncClientSharedTaskStateToLocal(Client *c);
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};
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#endif //EQEMU_TASK_MANAGER_H
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